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Thread: sin/bd/ranger PvP

  1. #1
    Rift Disciple henx's Avatar
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    Default sin/bd/ranger PvP

    after some brainstorming figured something like this perhaps?

    http://rift.zam.com/en/stc.html?t=0M...mz.GARftsfqddR

    would it work for pvp perhaps?

    //cheers
    [lvl 50 rogue][icewatch][51sin/15inf/0ranger][defiant
    http://www.weebls-stuff.com/songs/Narwhals/

  2. #2
    Ascendant Pesmergia's Avatar
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    Quote Originally Posted by henx View Post
    after some brainstorming figured something like this perhaps?

    http://rift.zam.com/en/stc.html?t=0M...mz.GARftsfqddR

    would it work for pvp perhaps?

    //cheers
    I've tried all melee builds possible nearly, and any 51 sin build is going to be MEH at best, sure it has good single target burst, but no real sustained damage.

    If you want a combination of single target burst, steady good damage, and insane energy generation, I would highly reccomend a 31 bladedancer / 32 sin build.

    http://rift.zam.com/en/stc.html?t=0M....0ARrt0bodbR.x

    You get a 6 second melee disarm.

    Combat Culmination you only need 1 point in, for the 5 energy per combo point on targets death.

    You also get 120 energy max, combat charge that breaks root/snares, and ANOTHER 3 energy per combo point talent.

    I've tried 51 sin, and anything without bladedancer energy generation talents just feels so wrong as a Rogue, simply due to the fast you cannot dish out any worthy damage without them, other than your stealth opener and pray type playstyle.

    You will not be disappointed with that build.

  3. #3
    Rift Disciple henx's Avatar
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    im gonna try it and see how it feels to play it =)
    [lvl 50 rogue][icewatch][51sin/15inf/0ranger][defiant
    http://www.weebls-stuff.com/songs/Narwhals/

  4. #4
    Rift Disciple henx's Avatar
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    btw where are the range abilities and the preventing from beeing kited?
    [lvl 50 rogue][icewatch][51sin/15inf/0ranger][defiant
    http://www.weebls-stuff.com/songs/Narwhals/

  5. #5
    Ascendant Pesmergia's Avatar
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    Quote Originally Posted by henx View Post
    btw where are the range abilities and the preventing from beeing kited?
    15 second cooldown on Flash of Steel that breaks snare / root

    And infiltrator 0 point ability you automatically get for using inf.

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