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Thread: Rifstalker strats in Whitefall Steppes

  1. #1
    Plane Walker
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    Default Rifstalker strats in Whitefall Steppes

    I hate to ask, but can someone outline the correct way to properly play the part of the shard carrier in whitefall steppes? In other words, the order of skills used, tactics, tricks, etc.

    The reason I'm asking is because I feel like I'm missing something in that regardless of what order I do things and how I grab the shard, I don't feel as indestructible as the riftstalkers I go up against when I'm in my typical dps spec.

    Of course, perhaps my spec is incorrect or my valor is too low. Right now I'm doing 49 rs/6 bd/11 bd (for sprint) spec ..and my valor is 308 (self buffed health is 8206, dex 436.)

    Thanks.

  2. #2
    Telaran
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    You want 11 BD for Sprint, 21 Bard for improved anthem of competence, the rest riftstalker. How you spend the points isn't terribly important other than focus on defensive and shifting abilities rather than offensive stuff.

    There isn't really a specific rotation. Use Anthem of Competence at all times and cycle through your shifts as you can. Don't forget you get a 4s sprint after each shift, 2s of which you are CC immune. Since Sprint is on a 2 min CD, use that as an emergency unless you know you're in the clear.

  3. #3
    Plane Walker
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    You want 11 BD for Sprint, 21 Bard for improved anthem of competence, the rest riftstalker. How you spend the points isn't terribly important other than focus on defensive and shifting abilities rather than offensive stuff.
    That's interesting. I would have thought "Defer Death" would have been an important one for just getting the flag in the first place.

  4. #4
    Plane Touched
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    or you can go the BD and MM route its a defensive spec that gives speed boosts for offense.

    I also always love to use rift prison on the nearst enemy or enemy healer around me when running, this gives your group 6 seconds to kill someone because we all know there not focusing heals.

    lastly and imo most importantly shadow stalk can be used on friendly players.


    also in your last post, 51 rift stalker is great for BG, scatter the shadows allows you to pick the fang up with out being interupted
    Last edited by DJ Mikeyrevile; 05-22-2011 at 02:16 AM.
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  5. #5
    Telaran
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    Quote Originally Posted by Aelorean View Post
    That's interesting. I would have thought "Defer Death" would have been an important one for just getting the flag in the first place.
    Quote Originally Posted by DJ Mikeyrevile View Post
    also in your last post, 51 rift stalker is great for BG, scatter the shadows allows you to pick the fang up with out being interupted
    Specifically regarding Defer Death, what it does is right on the tin. It defers your death, meaning afterwards you pretty much will die. All damage you should've taken will be lumped all into one big hit that cannot be mitigated or avoided, and thusly you'll turn into a spray of giblets.

    As mentioned though, Scatter the Shadows for 51 points will allow you to pick up the fang as you intend.

  6. #6
    Telaran
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    Quote Originally Posted by DJ Mikeyrevile View Post
    or you can go the BD and MM route its a defensive spec that gives speed boosts for offense.
    The only problem with this is that once you use your offense to get speed boosts to get ahead of the enemy pack, you won't have enemies to keep refreshing the speed boost. Which means they'll mount up and catch you in 20m.

    With my suggested spec you have six shifts, of which five can be used carrying the flag. Two are offensive (still useful), two are 'anytime', and one can still be used on friendly targets. Combine this with Anthem of Competence running all the time (even in combat which is the point of going 21 bard) and a single 15 second emergency sprint. That is why I believe its the best Whitefall flag running spec.

  7. #7
    Soulwalker
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    I second the riftstalker/bard spec as a shard runner. I only recently respect out of that soul to put more focus on bard since Ive been dragged along for experts lately.. but as a flag carrier, that is a hard setup to beat.

  8. #8
    RIFT Fan Site Operator Dunharrow's Avatar
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    I've been going with Inf instead of BD for added survivability, stealth, shorter CD on break free and cleanse soul, but 11 BD seems good too. Bard/RS are a given.
    Last edited by Dunharrow; 05-22-2011 at 12:04 PM.

  9. #9
    Soulwalker
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    Of the dozens of flag runner builds I've tried for nearly 1000 captures, imho the most consistently effective is 51rs/13bard/2marksman.

    When you get down to brass tacks, survival is more effective than speed, which is why a lot of these heavy hybrid builds are sub-par in real-play, or least not optimal.
    Last edited by Celestein; 05-22-2011 at 12:14 PM.

  10. #10
    Plane Touched
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    Quote Originally Posted by Araknyd View Post
    The only problem with this is that once you use your offense to get speed boosts to get ahead of the enemy pack, you won't have enemies to keep refreshing the speed boost. Which means they'll mount up and catch you in 20m.

    With my suggested spec you have six shifts, of which five can be used carrying the flag. Two are offensive (still useful), two are 'anytime', and one can still be used on friendly targets. Combine this with Anthem of Competence running all the time (even in combat which is the point of going 21 bard) and a single 15 second emergency sprint. That is why I believe its the best Whitefall flag running spec.
    actually you still have all 6 ****fs and sprint from BD build

    all you are doing is replacing bard.
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  11. #11
    Plane Walker
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    Of the dozens of flag runner builds I've tried for nearly 1000 captures, imho the most consistently effective is 51rs/13bard/2marksman.
    I'd like to see this build.

    What's the logic on 13 bard? You're going for Motif of Tenacity at 12?

  12. #12
    Prophet of Telara Raynald's Avatar
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    I would assume so since that`s one of the few that makes sense with 12 there.

    The other point to remember is that you need to remember to time your use of CD`S appropriately. Sometimes you want to just take the skill that reduces damage (can`t recall offhand, sorry) rather than sprinting, and other times you want to aggressively try to sprint towards your allies so you can shadow stalk to them.

    Of course, alot of this is moot if you have 7 enemies bearing down on you :P

  13. #13
    Telaran
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    Quote Originally Posted by Celestein View Post
    Of the dozens of flag runner builds I've tried for nearly 1000 captures, imho the most consistently effective is 51rs/13bard/2marksman.

    When you get down to brass tacks, survival is more effective than speed, which is why a lot of these heavy hybrid builds are sub-par in real-play, or least not optimal.
    I think it depends on whether you run with friends/premades or just PUG. With friends or a premade I agree that full riftstalker is better. With even a little bit of friendly support survival is more effective. With a PUG I disagree. Shifts + in-combat speed + emergency sprint is much better than the full riftstalker survival spec. Staying ahead of the enemy is better than surviving the enemy without the ability to count on the support of your teammates.

  14. #14
    Soulwalker
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    My build out is a little different. I go 16 MM for On the double with Getaway. I like the immunity to snare and can use it every 30 seconds. I also go 4 in Assassin for stealth which is more handy then people give it credit. The rest riftstalker for the plane shifts and survivability.

  15. #15
    Plane Walker
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    I also go 4 in Assassin for stealth which is more handy then people give it credit
    I was considering this, so I'm glad to see someone else confirm that it can be viable.

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