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Thread: Health v. Damage Reduction

  1. #1
    Soulwalker
    Join Date
    Apr 2011
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    12

    Default Health v. Damage Reduction

    If you need to choose; which is of more benefit (for solo/questing play)?

    ie. Adding riftstalker to a build; 2-3 pts Great Fortitude or 2-3 pts Exceptional Resilience.

  2. #2
    Champion
    Join Date
    Mar 2011
    Posts
    507

    Default

    tbh for solo/quest play, either.

    They both equate to roughly the same value overall, its only when you can get a significantly higher value from 1 or the other that its an issue.

    So I'd put the point in which ever would reward you something else with it, such as a new skill or such.

    Else go for Damage reduction, its simpler and transfers better to team play generally.

  3. #3
    Telaran Momolicious's Avatar
    Join Date
    Jan 2011
    Posts
    51

    Default

    Lets take a look.

    3 points for 6% Damage reduction == It is a % of all damage. 6% of a 100 hit is 6 hp saved. 6% of a 1000 hit is 60 hp.

    3 points for 9% endurance gain. Round numbers here, likely but not everyone has these. So 500 Endurance nets 45 more endurance. 200 endurance nets 18 more endurance.

    I am not sure of the endurance to HP ratio but from this side of the screen the endurance looks to win out. I am guesstimating here but I am willing to bet on a 1000 hit, you reduce damage 60 hp. That is 6-10 endurance's worth of HP?

    *I would also be willing to bet the damage reduction is at the end of the damage calculation as well so its actually only a 3% reduction. Yes it will also reduce the crit damage but lets be realistic here.*
    Last edited by Momolicious; 05-15-2011 at 10:47 AM. Reason: Mistook 3 points as 3%
    "Good players can make themselves useful, but huge efforts should not be made to attain levels of use that others can accomplish with far less effort because their class was designed more intelligently." -- Ancient Rites
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