New PvP Soul changes, just C/P here since I believe this post deserves its own discussion.
You honestly need to be fired. Seriously. You having any thing to do with PVP is going to further drive away anyone at all who was clinging to the fact pvp might not suck one day. You have no idea what you are doing and... I'm going to tell you why:
In PvP both groups have a 100% initial application (8 second max), 50% second application, and provide immunity to similar effects for 30 seconds after the initial application.
- Do you have any idea how long 30 seconds is in pvp? You give any ranged class 30 seconds to run unrestricted you have just opened up pretty much all the melee classes to be kited relentlessly. How does a 30 second immunity even make it into the game? I can see 30 seconds for control, but not 30 seconds for movement impairing. That should be at the most 10 seconds.
Archmage: Replaced Lethargy with Degeneration - Channels dark energy into the enemy player, dealing Death damage over 3 seconds, and removes a single buff effect from the enemy player each second. This ability is obtained after spending 10 points in the Archmage soul and has a 30 second cooldown.
- You're kidding right? Mages really needed this buff? Are you really that clueless to the implications of this in pvp?
Templar
Ethereal Shell: Reduced duration to 5 seconds. Damage reduction has been reduced to 3/6/9/12/15% per point spent. Once triggered cannot be triggered again for 15 seconds.
Blessing of the Martyr: Removed previous functionality. Now gives your damaging abilities a 20% chance to remove 1 buff from enemy players. Once triggered cannot be triggered again for 2 seconds.
Arcane Defenses: Spell damage reduction has been reduced to 1% per point spent.
- You are going to see tears flowing from the forums now that you've given clerics the new Blessing of the Martyr.
Infiltrator
Against All Odds: Now triggers from stun/root/disarm, reduces damage by 3/6/9/12/15% and lasts 5 seconds. Once triggered cannot be triggered again for 15 seconds.
Evading Thoughts: Reduced duration to 2 seconds per combo point.
Take Cover: AoE damage reduction has been reduced to 3% per point spent
Ignore Pain: No longer stacks with other powerful short duration damage reduction buffs.
-You're joking right? All the changes and you're just straight nerfing rogues, while buffing clerics and mages? I mean come on!
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