First off, I'd like to say that I will do my best to make sure this isn't a QQ post. If it comes off as such, I'm sorry. I am very aware that there are a myriad of other posts out there addressing the problems, but there are a few areas I feel are ignored in the majority of the other posts.
It seems to me that a large portion of rogue problems could be fixed in the talent trees.. Please note that this is not a look at the soul's quality as a main soul, but rather how it interacts with others as a secondary/third soul. Also, this is focused on DPS souls in PvE. Tank/Support/PvP is a whole different story.
I will be listing the most common(in my personal experience) point spreads for each soul. I understand that there are a plethora of options, these are only what I most frequently see.
Assassin - A top notch soul that compliments nearly every other DPS soul well. 17 points in assassin nets:
5% Crit
4%Physical Damage
Weapon Damage Bleed Proc
10% Overall damage increase on critical hits
20% Crit Damage
5% Crit Poison
Bladedancer - Less common than assassin as a secondary soul, but not unheard of. 19 points in BD nets:
5% Hit
50% Increased Auto-Attack Damage
15% Dexterity
20% Damage for 15 Seconds
Energy Return on Finishers
40 Dex Buff
Marksman - Pretty much a terrible secondary soul. Essentially 0 benefit to anything but ranger.
Nightblade - An incredible backup to any DPS soul. Lots of low tier, cheap gains. Only 11 points will net:
15% Damage on CP generators.
15% Damage on Finishers
5% Damage Increase proc.
Ranger - Good bonuses for a small amount of points, though it rapidly becomes of little use to melee. 6 Points in Ranger nets:
5% Crit
2% Damage Taken Reduction
46 AP self Buff
Riftstalker - Not much in the way of DPS here, 5 points in RS will net:
15% Attack Power
Saboteur - A soul much like MM that is almost entirely focused on itself with little help to other souls, still 5 points will net:
15% Dex
The problem I have with the design of the souls is how vastly superior some are compared to other. For example, there are very few competitive DPS souls that do not take at least 11 points in NB. It is just TOO good, there is no other option. MM and Sab on the other hand become specialized far too early, providing very little to other souls.
My Suggested Solution:
1. Buff the damage of CP generating abilities and finishers by 15% across the board and rework low tier NB.
Because essentially every DPS build must take these points, there is little point in having them talented. Freeing up the extra points that were needed here could be helpful in increasing rogue DPS overall.
2. Marksmen in its current state would need an entire low tier rework to be of any use to any soul but ranger. Possibilities include allowing Penetrating Shots, Master Archer, or Increased Fire Power to work with melee and swapping that into the first tier.
3. Saboteur is a problem because it is such an incredibly unique soul. There is very little you can use in Sab to effect other souls. I would personally suggest moving Incriminate to 6 points in.
Questions, comments, flames, name calling, and terrible jokes are all welcomed. Thanks for reading(or not).
tl;dr - <dinosaurs vs robots>. way better than pirates vs ninjas.
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