+ Reply to Thread
Results 1 to 12 of 12

Thread: Bards and how their healing scales with gear?

  1. #1
    Soulwalker
    Join Date
    Feb 2011
    Posts
    9

    Default Bards and how their healing scales with gear?

    hi guys

    srry for the noob question but i havent figured out how my healing spells scales with gear yet?

    do i need better weapon? attack power? dex? or how does bards improve healing with better gear?

    again srry for the noobness this just isent clear for me sadly :S and bard is 4th role so only something i play rarely but still i wanna get good at it

  2. #2
    Koe
    Koe is offline
    Ascendant Koe's Avatar
    Join Date
    Jan 2011
    Posts
    3,198

    Default

    Weapon DPS > Dex > Crit > Str/Attack

  3. #3
    Rift Disciple
    Join Date
    Dec 2010
    Posts
    84

    Default

    Quote Originally Posted by Koe View Post
    Weapon DPS > Dex > Crit > Str/Attack
    Whoah ... so if equipped melee stats on both weapons affect bard damage, and if equipped, ranged values are used?

  4. #4
    Official Rift Founding Fan Site Operator Draegan's Avatar
    Join Date
    Apr 2010
    Posts
    884

    Default

    AP>Crit IMO for Bards at T2 gear levels.


    Daily News for Rift: Planes of Telara| Follow us on Twitter | Rift Junkies Forum
    Laugh at our Webcomic Series
    Read the Patch Notes | Check out our Guides
    Stay Informed: Dev Tracker | Register for our Guild Database
    Rift Junkies is an Official Fansite of Rift: Planes of Telara


  5. #5
    Rift Disciple
    Join Date
    Mar 2011
    Posts
    104

    Default

    Quote Originally Posted by Koe View Post
    Weapon DPS > Dex > Crit > Str/Attack
    Not sure about this, certainly it's not for very much... Let's see shall we.

    Bard in general pvp gear cadence with a mighty 'level 6 Neophyte's Dagger of the Fortress':

    (2.5 dps weapon)
    Cadence: 73 (Crit for 111)
    Wrath: 481

    Bard in same gear but with a prestige rank 5 epic dagger adding 12 str, 20 dex, 18 end, 24 crit:

    (29.2 dps weapon)
    Cadence: 74 (Crit for 112)
    Wrath: 484

    Bard in same gear but with two pr5 daggers:

    (2x29.2 dps weapons)
    Cadence: 94 (Crit for 146)
    Wrath: 559

    Bard in same gear but with two pr5 daggers and Royal Assassin's Rifle (drop from GSB):

    (2x29.2 dps melee weapons and a 40.4 dps ranged weapon)
    Cadence: 98 (Crit for 149)
    Wrath: 563

    Without access to high dps weapons that don't buff stats I can't be sure but it looks to me like weapon damage plays no role in cadence damage. Try it yourself and see, it looks purely stats related to me.

  6. #6
    Rift Disciple
    Join Date
    Oct 2010
    Posts
    102

    Default

    Quote Originally Posted by Picollus View Post
    Without access to high dps weapons that don't buff stats I can't be sure but it looks to me like weapon damage plays no role in cadence damage. Try it yourself and see, it looks purely stats related to me.
    Are you sure you wrote the correct numbers up there?

    If they're right, for Cadence:
    Level6 -> (1) R5 gave you 1 damage
    (1) R5 -> (2) R5 gave you 20 damage

    But the second transition is the same offensive stat increase as the first transition, since they're identical weapons.
    Last edited by drakhon; 04-26-2011 at 10:41 AM.

  7. #7
    Plane Walker am0nr3's Avatar
    Join Date
    Feb 2011
    Posts
    446

    Default

    Quote Originally Posted by Draegan View Post
    AP>Crit IMO for Bards at T2 gear levels.
    AP > Crit for Bards at all gear levels. We don't do adequate healing or dps to reach the inflection point where Crit > AP.
    "This server is going to be Gnarly, man."
    "We have enough cloth and wood to pitch a tent."

  8. #8
    Rift Disciple
    Join Date
    Mar 2011
    Posts
    104

    Default

    Quote Originally Posted by drakhon View Post
    Are you sure you wrote the correct numbers up there?

    If they're right, for Cadence:
    Level6 -> (1) R5 gave you 1 damage
    (1) R5 -> (2) R5 gave you 20 damage

    But the second transition is the same offensive stat increase as the first transition, since they're identical weapons.
    Sorry the weapons were tested on their own at first.

    So level 6 weapon on its own.

    Then the PR5 weapon on its own.

    Then two PR5 weapons.

    Then two PR5 weapons with GSB rifle.

    And yes, it's ridiculous, and yes, the numbers I wrote are correct. I have no idea why though...

  9. #9
    Shadowlander DoomMagick's Avatar
    Join Date
    Jan 2011
    Posts
    28

    Default

    weapon damage PLUS life damage is a lie in Cadence, you can take a level 1 weapons and a level 50 weapon and get the same results if you neglect the stats(dex/str/AP) given on the level 50 weapons.

    stacking AP is the way to go.
    Doom@Deepstrike
    DoomMagick@Deepstrike

  10. #10
    Rift Disciple
    Join Date
    Mar 2011
    Posts
    104

    Default

    Quote Originally Posted by DoomMagick View Post
    weapon damage PLUS life damage is a lie in Cadence, you can take a level 1 weapons and a level 50 weapon and get the same results if you neglect the stats(dex/str/AP) given on the level 50 weapons.

    stacking AP is the way to go.
    I imagine you're right, despite it being a little counter-intuitive given how AP works with the other roles for us! Anyway, I shall be making a whole new barding set (bleah) with AP stacked heavily and see how it interacts with cadence.

    Just wish that the tooltip didn't lie, it's very misleading to many - basically it means that no bard should ever be given a high dps weapon if the raidteam is gearing up, because the whole thing becomes nothing more than a stat stick.

    I do ranged dps (cookie cutter ranger guide thank you) sometimes, but we're short on people with a bard setup etc so I will often get put into that fit, and this just makes me sad. Also makes me pissy that I will probably get better results if I swap in a couple of green swords with +AP on them rather than the lovely PR5s with +crit

    Ho hum, time for a rethink on my bard set.

  11. #11
    Rift Disciple bodr's Avatar
    Join Date
    Nov 2010
    Posts
    135

    Default

    Im test on PTS with diffirent weapons (T1 Raid Legendary, T2 expert epic)

    First - only Mainhand weapon DPS affect to cadence
    Second - DPS on all weapons not affect to Coda of Restoration and Motif of Regeneration (and no 'weapon dmg + xxx' in tooltip)
    Third - AP worked at Cadence, CoR, MoR

    my choice is DEX>CRIT>AP

  12. #12
    Koe
    Koe is offline
    Ascendant Koe's Avatar
    Join Date
    Jan 2011
    Posts
    3,198

    Default

    Quote Originally Posted by DoomMagick View Post
    weapon damage PLUS life damage is a lie in Cadence, you can take a level 1 weapons and a level 50 weapon and get the same results if you neglect the stats(dex/str/AP) given on the level 50 weapons.

    stacking AP is the way to go.
    It's not a lie.

    Weapon DPS will give you the biggest increase. Edit: Mainhand ONLY. If you have Ranger/Marksman, it will be your ranged ONLY. For cadence only.

    Dex next because it gives 1:1 crit and 1:.5 AP.

    Crit next because it is also for CoR, MoR, and VoV.

    AP last because, as with the other rogue souls, you don't see as much benefit from stacking AP.

    STR last.
    Last edited by Koe; 04-27-2011 at 04:51 AM.

+ Reply to Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts