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Thread: Planar Switch

  1. #1
    Isz
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    Default Planar Switch

    I did some searching and couldn't find a good thread about this skill but here goes:

    I really can't understand why I would want this 31 point ability in the RS tree. Its funny because I played the whole way up to 31 before I even really looked at it. (I leveled mostly as MM and switched to a tank build for less downtime in questing).

    So it takes my combo from one target and places them on another of my choice. The main reason NOT to do this is because if I leave my combo points on the target and he dies, I get a pretty good chunk of health back, and that really reduces downtime, and has helped me survive seemingly impossible botched pulls or wandering adds.

    I can see using this in the rare case that in pvp someone might get out of range after you stack your combo points, so you can move them to a new closer target. Thats really about it. I'm probobly going to respec and drop the skill, but before that I wanted to ask you guys if you have some ways to make that skill more useful.

    Thanks in advance.

  2. #2
    Plane Touched
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    It is for group tanking with a healer. Getting health back from unspent combo points is useless with a healer in the group. Switching the combo points to a new target will allow you do do more damage, add defenses, or add attack power sooner.

    It helps out when something is about to die and you dont need the healing. It also helps if you think something is going to change targets, you can move to that one without starting at 0 combo points.

    :edit: I dont use it a 'lot' but I do use it. I hate wasting combo points. Depending on the dungeon, the healer can keep me fairly well healed.
    Last edited by Daggerr le Vaurien; 04-26-2011 at 08:12 AM.

  3. #3
    Soulwalker
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    It's for tanking. Often when tanking groups, you need to be cycling through the mobs attacking them individually just to hold threat off damn stormcallers. Planar switch helps you do that, and as it's not on the GCD isn't costing you much.

    It isn't an amazing ability - but then many aren't. The deep abilities at both ends of the tree seem to be more specialised than anything else.

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    Well its more of a tank skill, when your in a team with a dedicated healer that 30% heal isn't going to be quite as vital, specially not compared to keeping a defense up.

    I've used it occasionally to keep buffs up on mobs that generally dont survive long enough for 5 combo points + finisher, do a few hits on one, switch to the next hit your finisher then your all set for the big group after it.

    Its also an off cooldown long range combo point generator (it gives you 1 its self) I've used it to start generating points as I head in and I've also used it as a long range pull (not using ranger or mm myself) as its 10m longer range than instigate.

    Also while you get less downtime as a tank solo build doesnt it take forever to kill? Or are you using something like me a rs/sin split build for fast kills and great heals
    Last edited by Dasorine; 04-26-2011 at 08:13 AM.

  5. #5
    Isz
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    Quote Originally Posted by Daggerr le Vaurien View Post
    It is for group tanking with a healer. Getting health back from unspent combo points is useless with a healer in the group. Switching the combo points to a new target will allow you do do more damage, add defenses, or add attack power.

    It helps out when something is about to die and you dont need the healing. It also helps if you think something is going to change targets, you can move to that one without starting at 0 combo points.

    :edit: I dont use it a 'lot' but I do use it. I hate wasting combo points. Depending on the dungeon, the healer can keep me fairly well healed.
    Even if I didn't need the healing due to a group, how would this be more effective then popping my rift guard with those points?

    I do see the point you make though, do you think the skill is worth the 31 spot on the tree, or should something a little more useful be there?

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    I wouldn't say no to it getting changed to a "generates 5 points on a target" move I have to say, but its still useful as it is now.

  7. #7
    Isz
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    Quote Originally Posted by Dasorine View Post
    Well its more of a tank skill, when your in a team with a dedicated healer that 30% heal isn't going to be quite as vital, specially not compared to keeping a defense up.

    I've used it occasionally to keep buffs up on mobs that generally dont survive long enough for 5 combo points + finisher, do a few hits on one, switch to the next hit your finisher then your all set for the big group after it.

    Its also an off cooldown long range combo point generator (it gives you 1 its self) I've used it to start generating points as I head in and I've also used it as a long range pull (not using ranger or mm myself) as its 10m longer range than instigate.

    Also while you get less downtime as a tank solo build doesnt it take forever to kill? Or are you using something like me a rs/sin split build for fast kills and great heals
    Very good point with it being ranged and giving a free combo point, and is off the global cooldown.

    I use RS/BD/BARD and yeah, things go down a BIT slower than with my MM, but the heal at the end of each mob reduces deaths and downtime a great deal. It is faster at times in the way that I can let like 4-5 mobs get on me and kind of just down the whole group at once.

  8. #8
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    personally I use a 33/33 rs/sin build for solo.

    Leeching poison with healing boosted by RS + lots of crits and fast attack speed + bleeds allowing to start on another target while leaving another to die + heals on kills = high survival rogue.

    add to that great stealth and I find I only die or take forever to kill things when I do something silly

    Only issue is untill the bleeds finish the cp one off Im stuck to using malicious strike ><

  9. #9
    Isz
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    Quote Originally Posted by Dasorine View Post
    personally I use a 33/33 rs/sin build for solo.

    Leeching poison with healing boosted by RS + lots of crits and fast attack speed + bleeds allowing to start on another target while leaving another to die + heals on kills = high survival rogue.

    add to that great stealth and I find I only die or take forever to kill things when I do something silly

    Only issue is untill the bleeds finish the cp one off Im stuck to using malicious strike ><
    Thanks for the tips, that sounds like a really fun way to do questing, and a way for me to learn more about the sin skills, as I have yet to go too deep in that tree.

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