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Thread: Daggers or Swords/Maces/Axes

  1. #1
    Soulwalker
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    Default Daggers or Swords/Maces/Axes

    title states the question basically.

    I run a bd/sin/rs combo on my 46 rogue and I was wondering if I should use daggers for more poison procs?

  2. #2
    Telaran Argee's Avatar
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    Yes you should.

  3. #3
    Soulwalker
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    I've been wondering this lately too. I found some nice maces, but they are slow. Your talking about the difference between using a fast weapon for more poison procs, or a slower high damage range weapon for the 100% chance to strike back with both weapons when you dodge an attack. (More damage from slower weapons)
    I honestly don't know. Probly depends on how much you keep your dodge abilities up and if you have poison enhancing abilities trained. would be nice if someone could do the math.
    Last edited by Prevelance; 04-26-2011 at 05:35 AM.

  4. #4
    Soulwalker
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    They normalized all the weapon damages for one hand weapons.

    in other words

    USE DAGGERS or REALLY FAST WEAPONS.

  5. #5
    Rift Chaser
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    1.8sec attack speed = more chances for your weapon enchantments and procs off your essences, etc to go off.

  6. #6
    Ascendant nand chan's Avatar
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    As a rule of thumb, go for the highest DPS in main hand and best stats in off hand. While it's true that faster weapons proc poisons more often, the difference is on the scale of 20, maybe 30 procs during a 20 minute parse.

    Not too sure what's best on a bladedancer though, not sure how the strike back and off hand stuff is normalized etc. As far as everything else goes, though, the above holds true.
    Last edited by nand chan; 04-26-2011 at 09:37 PM.

  7. #7
    Soulwalker
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    http://forums.riftgame.com/showthrea...ics-Discussion

    answers all your questions and more.

  8. #8
    Plane Touched
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    Quote Originally Posted by nand chan View Post
    As a rule of thumb, go for the highest DPS in main hand and best stats in off hand. While it's true that faster weapons proc poisons more often, the difference is on the scale of 20, maybe 30 procs during a 20 minute parse.

    Not too sure what's best on a bladedancer though, not sure how the strike back and off hand stuff is normalized etc. As far as everything else goes, though, the above holds true.
    30 procs on a 20minute parse?

    Mine proc 10 times on one mob...

  9. #9
    Plane Touched
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    Quote Originally Posted by Kellogg View Post
    30 procs on a 20minute parse?

    Mine proc 10 times on one mob...
    Or do you mean the difference between mace / dagger in a 20min. fight?

    it is closer to 80 if that is what you mean.

  10. #10
    Soulwalker
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    I could see how normalizing auto attacks would be strait forward... But how would you normalize blade dancer strikeback procs or even short fights/ganks using attacks that deal "weapon + xxx/attack power"... I would think that short PVP fights would benefit better from higher damage range weapons... maybe? Idk... depends what abilities you use perhaps... I would say the big exception to the fast weapon rule could be blade dancer. Let's say you have poisons plus slow weapons striking back based on dodge. Let's say dodge is 20% (70% or more with side steps), plus you have your poisons too and thate strikeback damage is % based just like the poisons. But you could have a much higher %age than 20% on the dodge. .... Man thatthat would be a tough one to fingure out...

  11. #11
    Soulwalker
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    Quote Originally Posted by Kellogg View Post
    30 procs on a 20minute parse?

    Mine proc 10 times on one mob...
    I think he's referring to the difference between a slow vs fast weapon. Like 30 more procs with a fast weapon than a slow weapon in 20 mins... Not 30 total procs in 20 mins...

  12. #12
    Ascendant nand chan's Avatar
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    Quote Originally Posted by Kellogg View Post
    Or do you mean the difference between mace / dagger in a 20min. fight?

    it is closer to 80 if that is what you mean.
    Difference between stuff like dagger/sword because let's face it - there are no good dps maces, but some really good swords (like the cult saga one).

  13. #13
    Plane Touched Kinien's Avatar
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    Quote Originally Posted by nand chan View Post
    Difference between stuff like dagger/sword because let's face it - there are no good dps maces, but some really good swords (like the cult saga one).
    imo get the cult saga gun for a stat stick (and ranged builds)
    then get dropped daggers for main/offhand.

  14. #14
    Ascendant nand chan's Avatar
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    Quote Originally Posted by Kinien View Post
    imo get the cult saga gun for a stat stick (and ranged builds)
    then get dropped daggers for main/offhand.
    I'd say get the cult saga sword since it's the best off hand in the game currently.

  15. #15
    Ascendant nand chan's Avatar
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    Quote Originally Posted by nand chan View Post
    I'd say get the cult saga sword since it's the best off hand in the game currently.
    Out of interest, I did some comparisons:

    The BiS off hand is the cult saga sword, with 31 AP and 41 crit.
    The 2nd BiS is the infiltrator's fury, with 29.5 AP and 23 crit.

    The delta between those two weapons: 1.5 AP, 18 crit

    The BiS ranged is the cult saga gun, with 30.5 AP and 45 crit.
    The 2nd BiS ranged is the rune-carved bow, with 24.5 AP and 23 crit. (None of the raid bows have attack power on them)

    The delta between those two weapons: 6 AP, 22 crit.

    Therefore, you're right. It's best to just get the cult saga gun for the stats it gives. Note: All of these calculations are valid for melee damage only. Ranged damage is largely dependent on bow base damage, where you want a relic for the high base damage and two stat buffing 1h weapons. (Which would be the cult saga sword and the infiltrator's axe)
    Last edited by nand chan; 04-27-2011 at 04:08 PM.

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