http://rift.zam.com/en/stc.html?t=0M....E0tRqdAudo.xo

Keep in mind that Sniper training will increase Deadly Shot damage by 15% instead of it's current form, and that Close Quarters is moving to a passive (where crossfire currently is in the tree) and Bull's Eye is moving to where Close Quarters is at. Also, the 44 point root ability is going to be Improved Hit and Run.

On that note, I'm running something similar to this on live right now and it is fantastic. Blade Tempo combined with Hit and Run and Controlled Fire is just pure murder. This build also offers an interrupt, which I have found to be much much better than Fel Blades to drop a healer, and invaluable when fighting a pyro.

I think the base of the spec is down, any suggestions on moving a few points around?