+ Reply to Thread
Results 1 to 8 of 8

Thread: 15% dex vs 5% crit

  1. #1
    Soulwalker
    Join Date
    Apr 2011
    Posts
    2

    Default 15% dex vs 5% crit

    here's the math for level 50 rogues

    1dex = .0379% crit (.038)

    correct me if i'm wrong, i removed all gears / buffs and a 92 base dex gives 3.49% crit (3.49 / 92 = .038)

    now this 15% dex bonus from bladedancer and saboteur modifies your (base dex + gear dex)
    -does not modify any buff dex you get
    -buff dex simply adds onto to w.e. end result dex you have

    to get even with the 5% crit bonus you get from ranger, you need to get about 132 dex bonus from the 15% dex soul.

    that requires your base dex + gear dex to be about...880 give or take... and as far as the game's concerned, even with all the epic gear you twink your rogue with... does not even come close to that number. 500 or 550 is pretty epic gear for now.

    so i recommend the 5% crit bonus and crit is good since crit = more damage and it helps the assassin build to proc its skills much more = more damage

  2. #2
    Gox
    Gox is offline
    Champion
    Join Date
    Jan 2011
    Posts
    519

    Default

    i had a bigger detailed write up but like an idiot i closed FF>

    But basically you are forgetting that dex also gives AP. Not many are really sure how AP works but it is considered an inferior stat to crit rating (at least as trion weighs it as about 1ap = 2crit rating on armor/item points). But basically at 500 dex it turns into do you want 56ish crit rating or 38 attack power since that is about the trade off. being 2.15 percent crit short of 5.


    Your assassin Serpent strike thing is moot as that ability is cooldown limited not crit limited. Most rogues have 30+ crit percent in pve gear so critting to proc SS is never a problem.


    Not saying i disagree with your conclusion but 15dex at t2 gear levels does overcome the 1:2 gap so possibly 38ap may be superior to only 56 crit rating. Esp at higher crit levels.
    Last edited by Gox; 04-06-2011 at 06:29 PM.

  3. #3
    Ascendant Adnoz's Avatar
    Join Date
    Jan 2011
    Posts
    1,882

    Default

    You also get the 46AP buff from ranger with 6pts, it's probably the best way to spend any 6 pts you have free if not using 3 trees.

  4. #4
    Telaran
    Join Date
    Jun 2010
    Posts
    74

    Default

    Oh noes, it gives AP?!?

    Though the stat weight is 4crit rating / 1 AP, AP just may have been more valid if the weight was 4 AP / 1 crit rating. If people were at 1600-2000 AP rather than 400-500 with the same gear, I'd guess some people would even say our damage scaled with gear other than weapons.

    Atm though, Ranger 6 is by far superior to 15% dexterity in any form.

  5. #5
    Plane Touched
    Join Date
    Feb 2011
    Posts
    237

    Default

    People hate on AP too much. It's not the greatest stat for sure, and I would recommend to anybody to prioritize 1 dex or 2 crit over 1 AP (e.g. the ratios item's are budgeted at currently), but 1 AP will give more DPS than 1 crit in any build. So while some of the complaints are valid about AP, it is not completely useless or something to be avoided at all costs. I estimate the value of 1 AP falls somewhere between 1.25 and 1.5 crit, depending on gear and talents.

    But for a more practical answer, I would choose 6 in Ranger if you have a free tree and want to boost your damage with minimal points because as mentioned above you can't beat 5% crit + 46 AP with only a 6 point investment.

  6. #6
    Banned
    Join Date
    Mar 2011
    Posts
    1,280

    Default

    So should I be stacking/prioritizing AP on my gear instead of crit?
    Last edited by Vindicit; 04-07-2011 at 12:57 AM.

  7. #7
    Plane Touched
    Join Date
    Jan 2011
    Posts
    194

    Default

    Let's assume modifiable dex is 500 (base + gear).

    So 15% Dex = +75 Dex. This provides:
    - 37.5 AP
    - 75 Physical Crit
    - 75 Dodge

    http://rift.zam.com/wiki/Dexterity_(Rift)

    Which translates to:
    - +3.75 DPS
    - 2.025% Crit
    - 1.8% Dodge

    http://forums.riftgame.com/showthrea...=physical+crit

    The above versus +5% crit. Now let's set some base parameters for comparison:
    - Average Attack Damage: 200
    - Base Crit %: 25%

    Using +15% Dex:
    - Expected Damage = (200 + 3.75) X (25% + 2.025%) X 2 + (200 + 3.75) X (1 - 25% - 2.025%) = 259
    Using +5% Crit:
    - Expected Damage = 200 X (25% + 5%) X 2 + 200 X (1 - 25% - 5%) = 260

    This advantage of +5% crit increases the higher the average attack damage goes, the break even point is at ~160 damage whereby the effect is the same.

  8. #8
    Plane Touched Reyo's Avatar
    Join Date
    Feb 2011
    Posts
    226

    Default

    Quote Originally Posted by yyiri View Post
    Let's assume modifiable dex is 500 (base + gear).

    So 15% Dex = +75 Dex. This provides:
    - 37.5 AP
    - 75 Physical Crit
    - 75 Dodge

    http://rift.zam.com/wiki/Dexterity_(Rift)

    Which translates to:
    - +3.75 DPS
    - 2.025% Crit
    - 1.8% Dodge

    http://forums.riftgame.com/showthrea...=physical+crit

    The above versus +5% crit. Now let's set some base parameters for comparison:
    - Average Attack Damage: 200
    - Base Crit %: 25%

    Using +15% Dex:
    - Expected Damage = (200 + 3.75) X (25% + 2.025%) X 2 + (200 + 3.75) X (1 - 25% - 2.025%) = 259
    Using +5% Crit:
    - Expected Damage = 200 X (25% + 5%) X 2 + 200 X (1 - 25% - 5%) = 260

    This advantage of +5% crit increases the higher the average attack damage goes, the break even point is at ~160 damage whereby the effect is the same.
    Except critical hit is not x2 damage so your calculation is wrong.

+ Reply to Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts