Let's assume modifiable dex is 500 (base + gear).

So 15% Dex = +75 Dex. This provides:

- 37.5 AP

- 75 Physical Crit

- 75 Dodge

http://rift.zam.com/wiki/Dexterity_(Rift)

Which translates to:

- +3.75 DPS

- 2.025% Crit

- 1.8% Dodge

http://forums.riftgame.com/showthrea...=physical+crit
The above versus +5% crit. Now let's set some base parameters for comparison:

- Average Attack Damage: 200

- Base Crit %: 25%

Using +15% Dex:

- Expected Damage = (200 + 3.75) X (25% + 2.025%) X 2 + (200 + 3.75) X (1 - 25% - 2.025%) =

**259**
Using +5% Crit:

- Expected Damage = 200 X (25% + 5%) X 2 + 200 X (1 - 25% - 5%) =

**260**
This advantage of +5% crit increases the higher the average attack damage goes, the break even point is at ~160 damage whereby the effect is the same.

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