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Thread: SABOTEUR * Charge Booster

  1. #1
    Soulwalker
    Join Date
    Feb 2011
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    7

    Default SABOTEUR * Charge Booster

    SABOTEUR
    "* Charge Booster: Reworded description for more clarity. Using Detonate with 5 Combo Points will fire off a Booster Charge, dealing 50% weapon damage. The total damage dealt is increased by 15% for every point spent in Saboteur above 21."

    So it has been clarified. Can any experienced Sabo's explain this? Good? Bad? I'm interested in setting up a ranged DPS rogue role but with all the recent changes its hard to tell where the Sabo stands currently.

  2. #2
    Rift Master
    Join Date
    Jan 2011
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    696

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    Quote Originally Posted by Sinny View Post
    SABOTEUR
    "* Charge Booster: Reworded description for more clarity. Using Detonate with 5 Combo Points will fire off a Booster Charge, dealing 50% weapon damage. The total damage dealt is increased by 15% for every point spent in Saboteur above 21."

    So it has been clarified. Can any experienced Sabo's explain this? Good? Bad? I'm interested in setting up a ranged DPS rogue role but with all the recent changes its hard to tell where the Sabo stands currently.
    It's good, and if you are maining sab i'd definitely take it. It basically gives you an extra "charge" on a 5 point det, except it scales nicely and can hit way harder then a single charge. Technically if you spec 51 sab it would deal 500% weapon damage.

  3. #3
    Soulwalker
    Join Date
    Mar 2011
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    10

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    Charge Booster is bad. At a full 51 points in the tree it hits for around 350 damage, or the average damage of 1 of any other charge, and it can't crit. It'd have to do three times that damage to warrant putting the full 51 points into the tree. The only thing that could help the talent is if it started doing that much damage at one combo point and the damage went up by 100% per combo point so the hit by itself would be close to 1000 damage at 5 combo points, but even then, most people still wouldn't put 51 points into the sabo tree since you give up a lot of other skills from your other souls to do it. Sabo's dps is down around where every other Rogue soul is, 400~600 if you're lucky, a little more on AoE pulls. Still good for PvE soloing/grinding, not really a worthwhile class for raiding. /sad face

  4. #4
    Soulwalker
    Join Date
    Feb 2011
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    18

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    Yeah it scales pretty bad 500% of weapon damage is only around 350-450 actual damage (counting a 31 dps weapon mainhand) but remember that charge booster dont bypass 50% of the armor and after you get those 31 dps weapons this ability stops scaling, with abyssal hatchet im doing around 300-360 blast charges with a 51 pt build in sab (as it uses only weapon damage, meaning as you get more attackpower this skill will still do the same until you find a new weapon)

    Its another deadend idea which will have to be sorted out just like poisons etc etc.
    Last edited by Furok; 04-05-2011 at 04:52 PM.

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