While this build is ideally designed for solo play, it has potential to work as melee DPS for dungeons, but for a more practical dungeon build see my Hunter/Marksman build.

Whether you are level 1 or 50, the harshest reality as a rogue is lack of survivability.

A few ways exist to boost your chances of staying alive. Over the course of this blog I hope to cover all the bases, but I am starting out with this build because it is one of the best soloing builds I have come across.

This build is based on elusiveness, non-detection, and a sharp blade. And this build can take you 1 to 50.

Details, with video, can be found on my blog