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Thread: Hit/Crit/Toughness caps?

  1. #1
    Shadowlander
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    Mar 2011
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    Default Hit/Crit/Toughness caps?

    Hello everyone,

    I've been working on planning out my builds, and poking through the gear database Zam put together, trying to plan out my approach for end-game. One thing that I've yet to be able to find, however, is a discussion of the needed hit/toughness etc. amounts.

    For instance, with my Bladedancer/Assassin/Nightblade build, I want to make sure that my Hit rating is as close to the cap as possible, but I don't know what that cap *is*. Does the hit cap change depending on whether I am dual-weilding or ranged?

    Also, for my tanking spec, it would be nice to know what %chance enemies have to hit me, to crit me, and the amount of Toughness I need to hit the crit-cap.

    If anyone knows these values, I'd greatly appreciate it.

  2. #2
    Ascendant Dinadass's Avatar
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    Nov 2010
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    It depends on what content you're doing. As far as I know, these are the caps.

    T1 Experts: 50
    Expert Rifts: 75
    T2 Experts: 100
    Raid Rifts: 150
    20-man raid zones: 200

    <Ascendant> 13/13 Seastone Defiant

  3. #3
    Shadowlander
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    Mar 2011
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    And is that just for toughness?

    Do you happen to know how much +hit a meele/ranged DPS rogue would need for a raid boss?

  4. #4
    Rift Disciple NeoGriim's Avatar
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    Quote Originally Posted by Dreun View Post
    And is that just for toughness?

    Do you happen to know how much +hit a meele/ranged DPS rogue would need for a raid boss?
    For focus on raid bosses it's 200, it should be the same as hit, but I don't have a hit class to test it on yet.

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