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Thread: The One and Only Boost all Rouges need

  1. #1
    Plane Touched
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    Default The One and Only Boost all Rouges need

    Let our combo points stack on us, and not be tied to our target.

    that is all.

  2. #2
    Soulwalker
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    Quote Originally Posted by Miestro View Post
    Let our combo points stack on us, and not be tied to our target.

    that is all.
    What are "Rouges"?

  3. #3
    Plane Touched
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    Quote Originally Posted by Nomrah View Post
    What are "Rouges"?

    Riviting first post contibution. LOL.

    I made a typo btw.
    Last edited by Miestro; 03-30-2011 at 10:18 AM.

  4. #4
    Rift Master
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    Yes I agree we need a better shade of red rouge just isnt cutting it =p

    Basilus level 50 Rank 2 Rogue: Nightstalker, Contract Killer, Battlefield Tactician

  5. #5
    Telaran
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    I say a working stealth not based on level so players that play in stealth arent forced to play a different spec when they move into the next bracket of pvp.

    Hit 30 and have to pvp as a bard or ranger instead of the Assassin I love to pvp on. Just a horrible design decision.

  6. #6
    Soulwalker
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    Quote Originally Posted by Miestro View Post
    Riviting first post contibution. LOL.

    I made a typo btw.
    Hey! I got the conversation moving, didn't I? :P

  7. #7
    Rift Disciple Kakashi's Avatar
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    Quote Originally Posted by Miestro View Post
    Let our combo points stack on us, and not be tied to our target.

    that is all.
    I like this idea really.



    "The next generation will always surpass the previous one. It's one of the never-ending cycles in life." - Hatake Kakashi

  8. #8
    Champion of Telara Arcshayde's Avatar
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    Quote Originally Posted by Kakashi View Post
    I like this idea really.

    Works well for Wars

  9. #9
    Ascendant
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    The only change needed is to fix attack power and weapon contribution.

  10. #10
    Shadowlander
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    Quote Originally Posted by Xney View Post
    The only change needed is to fix attack power and weapon contribution.
    +1 to this.

    Rogue souls seem to be decently in balance with respect to one another now (just not necessarily with respect to those of the other callings). I think an across the board increase to dps via said changes would do the class good.

    As for the OP's suggestion, I personally enjoy the decision making forced on the player by having to consider losing CP on target switches.

    That said, I do think it would be cool if planar switch (31 point RS) was moved down the tree to make it accessible to pvp builds (this is really only an issue in pvp anyways).

  11. #11
    Telaran
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    That would break Rift Scavenger mechanic. just fyi.

  12. #12
    Prophet of Telara Celestian's Avatar
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    Quote Originally Posted by ucffool View Post
    That would break Rift Scavenger mechanic. just fyi.
    I'm sure they could use the point somewhere else...

    I don't think this would solve assassin problems but it would be nice...
    Celestian, 50: Assassin(51), Faeblight/Guardian
    http://www.greycouncil.US/

  13. #13
    Plane Walker
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    How to fix rogues:


    Add 50% more Energy Regen

    Skills do BOTH WEAPON DAMAGE, not MH only

  14. #14
    Prophet of Telara Pipra's Avatar
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    Quote Originally Posted by Arcshayde View Post
    Works well for Wars
    No, keep the Warrior mechanic different from ours. Else, the next thing you know, folks will be QQing about how we have to build 5 points instead of three. (Warrior button-mashers can't count that high. j/k)

  15. #15
    Soulwalker
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    Quote Originally Posted by Miestro View Post
    Riviting first post contibution. LOL.

    I made a typo btw.
    "Riviting"? Ah, a typo...genius...your irony knows no bounds, sir.

    Back on topic...as much fun as this would be for us rogues, it's not going to happen. Managing our combo points versus target is a major part of what it means to be a rogue. Especially, for example, for a riftstalker tank - as ucffool says, how would this work with Rift Scavenger...a key part of tanking?

    ~ST.

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