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Thread: Highest PVE Melee DPS spec's post-1.1

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    Default Highest PVE Melee DPS spec's post-1.1

    Since people are lazy and aren't going to the 30+ page PVE dps post earlier, I'm posting the exact same spec I came up with for minimal buffs to achieve highest dps as well as what was tested to be the highest raid dps spec.

    Raid setting w/ full buffs the best melee DPS spec is:
    http://rift.zam.com/en/stc.html?t=0M...b.iItRhqgzoc.V

    Non-raid setting w/ minimal buffs the best melee DPS spec is:
    http://rift.zam.com/en/stc.html?t=0M...iItRhqg0oc.V0o

    Reason for the difference, in a minimal buff situation you are benefiting more from 46 static AP and 5% crit going 6 pts ranger than you are going 15% ap increase.

    In a raid setting however, with full debuffs applied and full raid buffs, you will most likely be experiencing diminishing returns on your crit, which puts this spec a little behind.

    Choose the spec that best reflects your primary dps situation, groups or raids.
    Last edited by Bonshee; 03-26-2011 at 07:39 AM.

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    Champion Wifeagro's Avatar
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    Quote Originally Posted by Bonshee View Post
    Since people are lazy and aren't going to the 30+ page PVE dps post earlier, I'm posting the exact same spec I came up with for minimal buffs to achieve highest dps as well as what was tested to be the highest raid dps spec.

    Raid setting w/ full buffs the best melee DPS spec is:
    http://rift.zam.com/en/stc.html?t=0M...b.iItRhqgzoc.V

    Non-raid setting w/ minimal buffs the best melee DPS spec is:
    http://rift.zam.com/en/stc.html?t=0M...iItRhqg0oc.V0o

    Reason for the difference, in a minimal buff situation you are benefiting more from 46 static AP and 5% crit going 6 pts ranger than you are going 15% ap increase.

    In a raid setting however, with full debuffs applied and full raid buffs, you will most likely be experiencing diminishing returns on your crit, which puts this spec a little behind.

    Choose the spec that best reflects your primary dps situation, groups or raids.
    Just more eveidence trion had no clue waht assassins role is supposed to be its worthless pvp soul or a Damage filler for others such a friggin waste.

  3. #3
    Telaran snakeeyes's Avatar
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    what the rotation on the 2 spec just curious in trying them both out!

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    wat is your rotation for that spec?anyhting special? or norm?

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    Also wat posions/enchants u use hellfire leathal?

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    Copy/pasta from the other thread, poisons are Hellfire/Smoldering:
    __________________________________________________ ______________________________

    I have two macros labeled 1CP and 2CP

    #show Twilight Force
    cast Twilight Force
    cast Primal Strike

    #show Dusk Strike
    cast Dusk Strike
    cast Puncture

    put puncture on your bar so you can monitor cooldown and fill dusk and puncture alternating every rotation. Also still have fiery spike just in case a SoD finisher requires a rolling DoT reapplication.

    For finisher i use
    #show Blazing Strike
    cast Blazing Strike
    cast Flame Thrust

    This way if you are not in range it will cast flame thrust, otherwise it will use blazing.

    __________________________________________________ ______________________________

    Basically you are starting the fight with applying 2 fiery spike after your opener, then your first 5 cp you use the blazing strike finisher. This refreshes your fiery stack and tops it at 3.

    From there you rotate the two 2CP abilities every other rotation, and fill in the gaps w/ 1CP.

    Use Ebon Fury/SoD on cooldown after the initial opener routine.

    When you do use SoD finisher, chances are your fiery spike will fall off unless you use Ebon Fury and spam the 2CP button with a Fiery>SoD>Fiery finisher rotation. If you don't have ebon fury up, the last CP before you use a 5 SoD should be a Fiery Spike.
    Last edited by Bonshee; 03-26-2011 at 08:07 AM.

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    Telaran snakeeyes's Avatar
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    yeah what enchants do u use?

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    Quote Originally Posted by snakeeyes View Post
    yeah what enchants do u use?
    It's on the very top of the last post, but hellfire/smoldering.

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    Telaran snakeeyes's Avatar
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    sry didnt notice it ty for tellign me

  10. #10
    Soulwalker
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    You need 900-1000 dps to make rogue melee class viable like warrior... because if you have to run from aoe or los boss ,the dps will go down to 600-700 what is still "ok".

    If you deal 700 without move , then it will go down to 300 if u have to move , and if you deal 300 then better go ranger or bard.

    There is no melee rogue viable right now, unless for some bosses.

  11. #11
    Champion of Telara Zikkar's Avatar
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    Quote Originally Posted by Hewler View Post
    You need 900-1000 dps to make rogue melee class viable like warrior... because if you have to run from aoe or los boss ,the dps will go down to 600-700 what is still "ok".

    If you deal 700 without move , then it will go down to 300 if u have to move , and if you deal 300 then better go ranger or bard.

    There is no melee rogue viable right now, unless for some bosses.
    Warriors DPS is going to go down as well once 1.1 comes out they got fixed asw ell. At least the build that was pulling just crazy numbers did.

    -Soon A developer term that is never as "soon" as you want it to be.

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    Lets hope so havent gotten time for alpha yet but i seen people post that mage and warriors still pull 900+ raid buffed ezly

  13. #13
    Sword of Telara Fasc's Avatar
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    Quote Originally Posted by Hewler View Post
    You need 900-1000 dps to make rogue melee class viable like warrior... because if you have to run from aoe or los boss ,the dps will go down to 600-700 what is still "ok".

    If you deal 700 without move , then it will go down to 300 if u have to move , and if you deal 300 then better go ranger or bard.

    There is no melee rogue viable right now, unless for some bosses.
    /facepalm

    First: movement is not the automatic killer of melee DPS and melee DPS is perfectly fine in T1/T2/Raid settings. There have been far more punishing mechanics in other games that exist for the melee and melee DPS in those games trucked along just fine, including those with narrow windows before damage drastically dropped off.

    Second: have you parsed/tested/confirmed exactly what the loss is for this Rogue build for 3 seconds of out of range? 5 seconds? 10 seconds? Do you know exactly where the break point is where you lose appreciable DPS due to over pooled energy? Wasted CP generation? Wasted CD usage? Do you even know how long you can wait to hit that next GCD ability before it is a DPS loss on a stand still fight?

    Finally: the 1k DPS parses of Warriors are pre-1.1. Since Warriors have been altered and changed in many ways, along with several other Callings/Souls, where exactly "good" DPS will be is largely unknown. You cannot use pre-1.1 comparisons when almost no numbers from pre-1.1 with few exceptions are valid.
    General Tank Theorycrafting: Have numbers? Post them up!
    http://forums.riftgame.com/showthrea...eturns-and-You!

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    Champion Wifeagro's Avatar
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    Quote Originally Posted by Fasc View Post
    /facepalm

    First: movement is not the automatic killer of melee DPS and melee DPS is perfectly fine in T1/T2/Raid settings. There have been far more punishing mechanics in other games that exist for the melee and melee DPS in those games trucked along just fine, including those with narrow windows before damage drastically dropped off.

    Second: have you parsed/tested/confirmed exactly what the loss is for this Rogue build for 3 seconds of out of range? 5 seconds? 10 seconds? Do you know exactly where the break point is where you lose appreciable DPS due to over pooled energy? Wasted CP generation? Wasted CD usage? Do you even know how long you can wait to hit that next GCD ability before it is a DPS loss on a stand still fight?

    Finally: the 1k DPS parses of Warriors are pre-1.1. Since Warriors have been altered and changed in many ways, along with several other Callings/Souls, where exactly "good" DPS will be is largely unknown. You cannot use pre-1.1 comparisons when almost no numbers from pre-1.1 with few exceptions are valid.
    do you have a raid rmelee rogue? this has nothing to do with warrior DPS Assassin and NB is crazy ****ed right now

  15. #15
    Sword of Telara Fasc's Avatar
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    Quote Originally Posted by Wifeagro View Post
    do you have a raid rmelee rogue? this has nothing to do with warrior DPS Assassin and NB is crazy ****ed right now
    Yeah we do actually, your point? Same with Warrior DPS as well, who also have to stand in melee range to do their thing. Since the DPS requirements aren't crazy stringent... well it doesn't really matter who or what you bring provided they don't stand in fire and follow directions.

    You know the Tank... that guy that has to stand in front of the Boss in melee range can generally hold aggro and NOT get hit by a lot of that stuff. And if we're talking a Rogue Tank, who has a lot more to manage than most DPS builds ever have to, just in the buff/debuff department, and he can successfully dodge the giant explosion or the directional conal attack or whatever the case may be, then melee have little excuse.

    You need to elaborate a bit more on how NB and Sin are both "crazy ****ed" right now because I don't see how. Are they as high as DPS as the current broken Warriors? No. Do they need to be? No.
    General Tank Theorycrafting: Have numbers? Post them up!
    http://forums.riftgame.com/showthrea...eturns-and-You!

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