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Thread: Assassin - Physical Trauma

  1. #1
    Ascendant Taemek's Avatar
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    Default Assassin - Physical Trauma

    This soul tree passive buff is the reason alot of Assassins don't take thier level 51 skill due to the damage from Puncture, Jagged Strike and Impale being reduced due to the effects lasting 4 more seconds.

    Maybe a possible increase to damage of the 3 skills by 50% to offset the extra time they last?
    Last edited by Taemek; 03-25-2011 at 02:59 AM.

  2. #2
    Telaran
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    As far as I know the damage gets increased proportionally to the duration. So e.g. you get +50% damage on Impale (total damage) due to it running 24 seconds instead of 16. Never checked it with a parser, though, so if somebody has the numbers, please post them.

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    Champion Coffande's Avatar
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    I think u got something wrong.

    Without the talent:
    Impale = 200 every 2sec for 16sec = 1600 total

    With the talent:
    Impale = 200 every 2sec for 24sec = 2400 total

    How is that.. bad?

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    Ascendant Taemek's Avatar
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    Quote Originally Posted by psychosis View Post
    As far as I know the damage gets increased proportionally to the duration. So e.g. you get +50% damage on Impale (total damage) due to it running 24 seconds instead of 16. Never checked it with a parser, though, so if somebody has the numbers, please post them.
    If this is the case I would love to know, I just can't be bothered checking and wasting a Role to do it.

    I doubt it does though because it mentions nothing about increasing the damage just increases the time it takes to apply the damge from those skills.

  5. #5
    Telaran
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    Quote Originally Posted by Taemek View Post
    If this is the case I would love to know, I just can't be bothered checking and wasting a Role to do it.

    I doubt it does though because it mentions nothing about increasing the damage just increases the time it takes to apply the damge from those skills.
    It mentions nothing about the damage because it just means 'it will tick for 4/8 extra seconds'. Which implies more damage.

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    Ascendant Taemek's Avatar
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    Quote Originally Posted by Coffande View Post
    I think u got something wrong.

    Without the talent:
    Impale = 200 every 2sec for 16sec = 1600 total

    With the talent:
    Impale = 200 every 2sec for 24sec = 2400 total

    How is that.. bad?
    Physical trauma - Increases the duration of your Puncture, Jagged Strike and Impale by 4 seconds.

    How does that imply an increase in damage?

  7. #7
    Soulwalker
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    It doesn't imply more dmg per tick, just more ticks.

    I can only see this being useful on dungeon bosses since if I don't kill something in the first 5 seconds in pvp, I'm pretty much screwed.

  8. #8
    Prophet of Telara Pipra's Avatar
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    Quote Originally Posted by Coffande View Post
    I think u got something wrong.

    Without the talent:
    Impale = 200 every 2sec for 16sec = 1600 total

    With the talent:
    Impale = 200 every 2sec for 24sec = 2400 total

    How is that.. bad?
    That is certainly the way I interpreted it. Can anyone confirm that this is correct?

  9. #9
    Soulwalker
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    Physical Trauma adds more ticks to the existing DoT, resulting in an overall increase in damage provided your target lives long enough to suffer the extra ticks.

    For two points, it's a 50% increase in the damage from those abilities. An extremely good investment if you're that high in the Assassin tree.

    My Impale ticks for the same amount with or without the talent; there isn't a damage reduction by spending points there. Physical Trauma is one of the best DPS-increasing talents in the tree for sustained DPS.

  10. #10
    Plane Touched FM101's Avatar
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    I love this in PvP. I currently play 51 Assassin sometimes in PvP (i know, i know. Not the best).
    And this talent often finish off enemies that run away.

    I just tried this on a target dummy. Keep in mind i am 51 Assassin and have all the skills there.

    This was tested on Jagged Strike.
    Each tick did 110-117 normal and 201 Crit.
    The skill still says 514 damage over 10sec. The damage ticked on the enemy 10 times.
    Most of them (9/10) were critical hits on my first try cause of Advanced Flanking putting jagged's crit well over 50%
    It did 2010 damage over 18 seconds. Keep in mind that this was just your opener attack. o_O
    "How many loaves have ye?" -Jesus

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    Champion Wifeagro's Avatar
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    Quote Originally Posted by Taemek View Post
    This soul tree passive buff is the reason alot of Assassins don't take thier level 51 skill due to the damage from Puncture, Jagged Strike and Impale being reduced due to the effects lasting 4 more seconds.

    Maybe a possible increase to damage of the 3 skills by 50% to offset the extra time they last?
    This is horrible i play assassin as main. the parse on us is not that great as most fights go into a aoe spam. We already starting to see raids only accepting bard or Sab dps . the guys who know the mechanics that run T1 pugs are not even really considering assassins for DPS our perma stealth is great in PVP and the ST DPs on healrs form impale at least kept them spam healing.

  12. #12
    Rift Chaser
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    Quote Originally Posted by Taemek View Post
    Physical trauma - Increases the duration of your Puncture, Jagged Strike and Impale by 4 seconds.

    How does that imply an increase in damage?
    What would be the purpose of the talent if all it did was the same total damage over a longer period? Why would anyone spec for it? Makes no sense.

    If Jagged does 200 damage per tick and it ticks every 2 seconds, then you will get 4 extra ticks at 200 per tick, for a total of 800 extra damage. Get it?

  13. #13
    Champion Wifeagro's Avatar
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    Quote Originally Posted by Absalon View Post
    What would be the purpose of the talent if all it did was the same total damage over a longer period? Why would anyone spec for it? Makes no sense.

    If Jagged does 200 damage per tick and it ticks every 2 seconds, then you will get 4 extra ticks at 200 per tick, for a total of 800 extra damage. Get it?
    now they are ducing the damage and increasing the tick

  14. #14
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    Quote Originally Posted by Wifeagro View Post
    now they are ducing the damage and increasing the tick
    One more time in english please.

  15. #15
    Shield of Telara
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    Look with the extended time on the dots its great since alot of my fights are away from the zerg fights. I dont do Black garden.. its a cage match and only fun for classes made to play in a small cage.

    Now other WF I spend my time taking out stragglers and scouting. And taking out stragglers is a good tactic because 9 out of 10 times I will get 4-5 enemy looking for me for mins of time... those 4 -5 are not fighting my team win win!

    Now I spec 23/assassin/23 nighblade/2 bladedancer (best 1 2 punch in the game for regular attacks)

    Now with this spec I get the full bonuses to my dots from stealth and as a finisher... after 5 combo point attacks I get 30% bonus to damage on my next finisher.. which with the long impale means I can use the spike damage attack from assassin which with this up I crit regularly for 1400!

    So with a 75% + chance to crit with my jagged strike like the full spec assassin above said ( I have all the + dot talents so mine do the same damage) and my impale lasting for a 24 secs (JS is 18 secs with 2 points in extended talent) I regularly do over 4k from that damage.. now the thing you need to kill a healer which is going to be a long fight for a assassin... is heal debuff.. 32 points into NB is the heal debuff. Now all those hots are cut in half and cant cover my dots. So all of my damage is now ripping the cleric up.

    This talent is a must have if you want to use JS and impale. And I cant tell you how many times a mage who after my JS/Paralyzing Strike/impale (have not had a mage get a spell off before I get my PS on him after JS) gets away... only to die from the massive ammount of damage my dots do. And when I get in a 2 or 3 on 1 situation and with my 2.. yes 2 in combat mez (1 from assassin 1 from NB) I can always kill 1 guy and then kill the second.. not always will I live thru the second guy.. but he will drop after me from dots!

    And for PVE.. my god man... that is a almost double dps on a JS and 50% on a Impale.. to top it off now for 24 secs of you impale you can use the +50% to poison damage and then just spike spike spike with every 10 combo point you get a 30% increase in your point using attack!

    IF someone cant see how awsome this talent is... they need to drop assassin totally and move on to another spec.. maybe class.

    Rogue is not a easy class to learn and its not a face roll 2 macro class like most warrior builds. We have a ton of skills and you need to use them all at the right time in the right combo to win a battle.

    There is no walk thru on how to play a rogue esp a assassin.. we are all about picking our fights.. setting out BEFORE WE GET OUT OF STEATLH... that means using those 2 in stealth mezz's! How I Can own 2 people at the same time even if 1 has a pet! Range mez pet.. close mezz harder target to kill.. rip into main target... out of combat mez second target... do same with pet if you havent killed the first.... insta stealth after killing first... start on second... they will die before or just after you die.

    Heck I once killed a shard carrier with 4 escorts.. stealth mez mez... JS target stun... incombat mez other 2... rip up carrier... I died to the other 4 but got the shard back solo! That is the power of a assassin...

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