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Thread: Max Cadence dps/hps

  1. #1
    Rift Disciple Daex's Avatar
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    Default Max Cadence dps/hps

    I was thinknig about this build.

    Took everything that buffs it (and some more) from the bard lines.

    Then added riftstalker/NB for:

    +15% crit from Ruthless Staker (perma upkeep).

    +15% damage from Stalker Phase 20/30 upkeep.
    +15% damage from Blazing Fury

    +45 Attack power (not sure how much this gives though) from Annihilate.

    +9% damage from Unstable State

    +6% hps (self only) boosted recovery.

    So is there any other way to get more out of cadence and stay a bull bard (buffwise) ?
    Dont forget to check out my poems/lyrics: Saboteur Poem / Saboteur Lyrics.
    Ps. English is not my native language.

  2. #2
    Plane Touched manekineko's Avatar
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    Buffing crits helps as well.

  3. #3
    Plane Walker
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    personally i don't like the fact that you need melee as bard its ranged and it has its reasons (just an opinion)

    so that blocks out a couple of your skills already for me and tbh in certain fights you lose some vailebility.

    also you miss the instant heal skill from talents (base tree)

    the crit from riftstalker might be an improvement but i don't think its worth going in melee all the time and same with the minor ap bonus from that finisher

  4. #4
    Sword of Telara Atreiu's Avatar
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    Quote Originally Posted by Daex View Post
    So is there any other way to get more out of cadence and stay a bull bard (buffwise) ?
    bard/Nightblade and Ranger and you can gain up to 20% dmg from it
    Last edited by Atreiu; 03-16-2011 at 07:48 AM.

    <Anotherguy>
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  5. #5
    Shadowlander
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    I am aiming more at:

    http://rift.zam.com/en/stc.html?t=0M...qz..Vht0uogoos

    (pvp build) to maximize cadence and mix in NS dps. I'm only 37 atm and am not sure yet on Fire & Death Attunement versus Melted Skin -- in solo questing, Melted Skin stays up ~70% of the time whereas F&D has extra damage reduction, but I have not had much chance to tinker with it yet.

    That yields:
    Base Cadence
    +15% Blazing Fury
    +9% Unstable State
    +3% Fire & Death Attunement
    +2-10% Heat Retention (which is a fantastic skill)

    With ancillary benefits of
    Good burst finishers (+40-70% damage)
    +18% Runspeed for entire raid, in combat
    Excellent burst DPS if needed, constant stream of healing otherwise
    Fell Blades, so the thing you are attacking will actually die

    Basically, you trade the mobility and shadowshift buffs of the RS line for some of the deep NS goodies.
    Last edited by PlatypusAvenger; 03-16-2011 at 07:56 AM. Reason: fat fingers

  6. #6
    Ascendant nand chan's Avatar
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    Quote Originally Posted by nand chan View Post
    Out of interest, I did some calculations.

    Numbers taken from the game: (screenshot)

    Cadence hits for ~110, and heals for ~115 (~170 and ~180 crit) @ 50 energy (43 fervor)
    Coda of Restoration heals for 622 @ 20 energy (17 fervor)


    Rotation one: (3cad, power chord, coda)

    Cadence heals for 115 * 3 (345) in 2 seconds @ 43 energy
    Power Chord heals for 0 in 1 second @ 34 energy
    Coda of Restoration heals for 622 in 1 second @ 17 energy

    Total healing done: 967 in 4 seconds @ 94 (net loss 14), HPS = 241.75, HPE = 10.3, regen time = 0.7s, adjusted HPS = 205.74

    Rotation two: (3cad, 3cad, coda)

    Cadence heals for 115 * 3 (345) in 2 seconds @ 43 energy
    Cadence heals for 115 * 3 (345) in 2 seconds @ 43 energy
    Coda of Restoration heals for 622 in 1 second @ 17 energy

    Total healing done: 1312 in 5 seconds @ 103 (net loss 3), HPS = 262.4, HPE = 12.7, regen time = 0.15s, adjusted HPS = 254.76

    Rotation three: (3cad, 2cad, coda)

    Cadence heals for 115 * 3 (345) in 2 seconds @ 43 energy
    Cadence heals for 115 * 2 (230) in 1 second @ 43 energy
    Coda of Restoration heals for 622 in 1 second @ 17 energy

    Total healing done: 1197 in 4 seconds @ 103 (net loss 23), HPS = 299.25, HPE = 11.6, regen time = 1.15s, adjusted HPS = 232.43


    So, the cadence spammers are right - but you need to channel both to the end for maximum long-term efficiency. Interrupting them early makes them not worth the energy spent.

    With verse of joy:

    Rotation two: (3cad, 3cad, coda)

    Cadence heals for 115 * 3 (345) in 2 seconds @ 43 energy
    Cadence heals for 115 * 3 (345) in 2 seconds @ 43 energy
    Coda of Restoration heals for 622 in 1 second @ 17 energy

    Total healing done: 1312 in 5 seconds @ 103 (net loss 0), HPS = 262.4, HPE = 12.7, regen time = 0s, adjusted HPS = 262.4

    Rotation three: (3cad, 2cad, coda)

    Cadence heals for 115 * 3 (345) in 2 seconds @ 43 energy
    Cadence heals for 115 * 2 (230) in 1 second @ 43 energy
    Coda of Restoration heals for 622 in 1 second @ 17 energy

    Total healing done: 1197 in 4 seconds @ 103 (net loss 3), HPS = 299.25, HPE = 11.6, regen time = 0.12s, adjusted HPS = 290.53

    So in other words, when using Verse of Joy - go nuts and interrupt 2nd Cadence at the 2nd point.
    Reposting this here.

    As for the build, I run with 51 Bard / NB / RS - for the attack power, damage on combo-point skills as well as the damage increase on non-physicals. You need to be 51 bard for PvE mainly due to Verse of Joy being simply awesome.

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