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Thread: Expose Weakness (Assassin) is not a fun ability.

  1. #1
    Rift Disciple Ghostlight's Avatar
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    Default Expose Weakness (Assassin) is not a fun ability.

    It procs off of any attack in the raid, consuming it far too quickly. It does not contribute CP. It's simply not a fun ability.

    I'd rather see it become a passive bonus after X points spent in Assassin or a major cooldown you burn alongside Poison Malice. In it's current state I forget about it most of the time or would rather use the GCD on something else.
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  2. #2
    Rift Disciple Ghostlight's Avatar
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    185 views and no comments? Do you guys actually enjoy maintaining this spell?
    Sunrest (RP-PVP) - RIP
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    Plane Touched
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    I mostly use it to open with, then put it up after a finisher.

    I think they fixed it to only proc of your own attacks, though I cant confirm this.

    I do agree, it is annoying to keep up to an extent, though its not like Assassins really have much going on that requires constant attention.

    Still, I would like it to be a 20 second buff with no charges, would make it much easier to work into a rotation with various bleeds going off all the time.

  4. #4
    Kao
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    Quote Originally Posted by Ghostlight View Post
    185 views and no comments? Do you guys actually enjoy maintaining this spell?
    Nope i dont, but you kinda have to. Would also rather have this on a cooldown, or add a CP or whatever. Just bothersome to keep up, it practically gets used up in 2-3 gcd if all your bleeds are on the target.

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    Rift Disciple Ghostlight's Avatar
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    Quote Originally Posted by Kao View Post
    Nope i dont, but you kinda have to.
    Nah. ;p That's why we have the feedback feature.
    Sunrest (RP-PVP) - RIP
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  6. #6
    Telaran
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    I've tested it on 5 man groups and its only consumed with your own attacks, not your party members, maybe it's different in raids.

    It gets consumed fast because of your bleed effects and melee strikes, auto attacks and abilities count, i'm not sure if poison procs consume a charge tho.

  7. #7
    Ascendant
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    I agree, it isn't a very fun mechanic. Improved flanking should cause backstab to add 2 seconds to the duration and 3 stacks to the debuff.
    Last edited by Stimuz; 03-09-2011 at 05:57 PM.

  8. #8
    Rift Disciple Ghostlight's Avatar
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    Quote Originally Posted by Evil Napkin View Post
    I've tested it on 5 man groups and its only consumed with your own attacks, not your party members, maybe it's different in raids.

    It gets consumed fast because of your bleed effects and melee strikes, auto attacks and abilities count, i'm not sure if poison procs consume a charge tho.
    Maybe it changed. Could just be my eyes playing tricks on me.

    Quote Originally Posted by Stimuz View Post
    I agree, it isn't a very fun mechanic. Improved flanking should cause backstab to add 2 seconds to the duration and 3 stacks to the debuff.
    That sounds like a good way to fix it.
    Sunrest (RP-PVP) - RIP
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  9. #9
    Ascendant
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    Quote Originally Posted by Ghostlight View Post
    Maybe it changed. Could just be my eyes playing tricks on me.



    That sounds like a good way to fix it.
    and make improved flanking suck less aside from the opener. what a horrible tradeoff. 50% armor ignore for backstab nerfed to 6% crit.

  10. #10
    Plane Touched urvine's Avatar
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    when i used it in beta it seemed to only proc on my own attacks. regardless the damage is done, whether your credited it or not.

    PvP against me is alot like sex with me. Its quick, unexpected and ends with only me satisfied.

  11. #11
    Soulwalker Kaltrop's Avatar
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    Quote Originally Posted by Stimuz View Post
    I agree, it isn't a very fun mechanic. Improved flanking should cause backstab to add 2 seconds to the duration and 3 stacks to the debuff.
    I disagree, I think it is a fun mechanic. Keeping the debuff up is a finer point of strategy and rotation, and it breaks the monotony of CP CP CP CP CP Finisher CP CP... etc.

    Plus the dps addition is very large for the energy cost.
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    Shadowlander
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    With Rift's ****ty debuff frames, I don't know how to could possibly derive enjoyment from tracking it. You essentially hit it every 4 seconds, so why can't they just give a 4 second cooldown, take it off gcd, and call it a day?
    Pinch - 50 Rogue - Wolfsbane

  13. #13
    Rift Disciple
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    Mine only procs for my attacks. It looks like it's consumed quickly because each of your poison procs and swings triggers one so you can drop it from 20 in a couple of attacks.

  14. #14
    Rift Disciple Ghostlight's Avatar
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    Quote Originally Posted by pinchz View Post
    With Rift's ****ty debuff frames,
    That's actually a huge problem, too.
    Sunrest (RP-PVP) - RIP
    Seastone (PVP) - Aurane, Rhythe, Kriyn, Narus


  15. #15
    bah
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    Are you guys really complaining because you have to manage a single debuff?...really?

    Play a Bard, then come back and tell us all how awful you have it.

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