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Thread: Blade dancer combat culmination question

  1. #1
    Soulwalker
    Join Date
    Apr 2010
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    Kansas
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    Default Blade dancer combat culmination question

    "Whenever your current Combo Point target is killed, unused Combo Points are refunded at 5 Energy per Combo Point and your Critical Hit, Hit, Dodge and Parry chance are increased by 1% for 30 seconds."

    Ok so if i have 5 combo points on a guy and he dies, the way i read this is i would get 25 energy, and 1 percent to crit hit dodge and parry. My friend says that i would get 25 energy and 5 percent to crit hit dodge parry. Which one of us is right?

  2. #2
    Soulwalker
    Join Date
    Jan 2011
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    It all depends on how many points you put in that talent. The energy always stays the same, so with 1 combo point you'll get 5 energy and on 5 points you'll get 25.
    The percentage goes up when you put more points in the talent, with one point in the talent you'll get 1% increase. But at it's maximum you'll get 5% increase.

    Hope that answers your question ;)

  3. #3
    Rift Chaser
    Join Date
    Feb 2011
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    Default

    Actually, it's only a 3 point talent (unless Zam is wrong, but I'm pretty sure it's the same in game). So you get 5 energy per combo point and 3% crit, hit, dodge and parry if you max it out.

  4. #4
    Shadowlander
    Join Date
    Jan 2011
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    Also, combat culminations buff procs even if you attack a mob and it dies with no combat points on it. I do not know if this is a bug but something noteworthy none the less.

  5. #5
    Rift Chaser
    Join Date
    Feb 2011
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    Default

    Quote Originally Posted by Nervosa View Post
    Also, combat culminations buff procs even if you attack a mob and it dies with no combat points on it. I do not know if this is a bug but something noteworthy none the less.
    If the last attack you did was a finisher and the mob died, yeah, there would be no combo points. But if the attack that killed the mob added a combo point, then you will get 1 combo point worth of the buff. At least, that's the way it works with Rift Scavenger, so I assume this is the same.

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