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Thread: Sab/NB/MM build

  1. #1
    Rift Disciple
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    Default Sab/NB/MM build

    So, I'm poking around at various builds, and this looks like a pretty vicious DPS build for Sabo.

    http://rift.zam.com/en/stc.html?t=0M...dokkRz.V0x.xbz

    From NB, I get stealth, lost hope (incapacitate), and 15% bonus to CP ability/finisher ability damage.

    From MM, I get deadeye shot, which is a very high damage finisher.

    I can either detonate blast/spike charges via annihilation bomb, or pop my combo points with deadeye, then use detonate 2 GCDs later to explode the charges, depending on which charges I want to lay on the enemy.

    This build is also ready to do booby trap-spam. The build can be fully operational as early as level 38, with most of the features available at level 35.

    Downsides to the build-
    Very squishy, as he's got virtually no defensive abilities
    The skill points spent getting to deadeye in MM serve virtually NO other purpose, other than some buffing of deadeye itself.
    low mobility, as there's no riftstalker in the build.


    I intend to play a bit with this build; I'm very curious if this build is capable of substantially more DPS than a standard Sab/NB/RS build.

  2. #2
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    Bumping for comments, feedback, or suggestions- If anyone else is trying something like this, I'd love to hear about it...

  3. #3
    Rift Chaser
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    Assuming this is all for pvp, dump more points into MM to get some of the mobility boosts - especially hasty departure or imp swift shot and on the double with the root/snare break/immunity talent. Repelling shot followed by static shot can be nice too.

    I'm personally not a fan of demolition specialist, since it only pops Blast/spike charges, and uses an ability i usually save for AoE stuns. Combat survival should find those 2 points very useful. Also, if since you're already 32 points into Sab, you can easily find 6 more points to get choking gas bomb; carpet bomb with adhesive, choking gas, and annihilation bomb seems like it'd be deadly in warfronts.

  4. #4
    Shadowlander
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    Free bump, I'm curious too. I like having the repelling shot. If you fight someone whos melee specced, you could lay down land mines and booby traps, while theyre running at ya. Or lay those down after you set charges but their still "lost hoped". Soon as they get to ya.. blam. Repel em again and maybe lay down another set. LOL I dunno, just looks like a decent build with a nice ranged finisher if they run.
    Last edited by nuki255; 03-03-2011 at 02:06 PM.

  5. #5
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    Cygnarite-
    I wasn't strongly considering this build for PvP, more for PvE. It may well function reasonably in PvP, but that wasn't the focus; what I'm trying to do is build the highest DPS sabo I can.

    There are some other nice bits to pick up in the Sabo & MM trees, but this represents what I consider to be the "core" for the DPS, and seems to be about the lowest level-requirement I can carve the build down to.

    What I really will want to test or would love feedback about is whether this build is better DPS than a more standard Sabo build which exclusively utilizes traps/bombs/charges/detonate for damage.

    Almost all the Sabo builds I see utilize only Sabo abilities for dealing damage, and the other trees are there to either provide passive boosts or utility.

  6. #6
    Ascendant
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    this build is terrible.

    - no reduced stun | snare
    - points into useless spike when you want to burst someone down not wait for dots to tick
    - points for marksman finisher, 1.5s cast = somewhat bad. you could throw a blast charge bomb on someone instead then detonate and do equivalent damage.
    - no points into increased bomb damage. I get that this is not a R50 spec but.. for realz?

    I can't remember ever using a booby trap on my saboteur. useless ability. if you want to solo|gank then stealth and stunlock people to death with the melee class abilities.
    Last edited by ururu; 03-03-2011 at 02:34 PM.

  7. #7
    Plane Walker Erravi's Avatar
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    Quote Originally Posted by ururu View Post
    this build is terrible.

    - no reduced stun | snare
    - points into useless spike when you want to burst someone down not wait for dots to tick
    - points for marksman finisher, 1.5s cast = somewhat bad. you could throw a blast charge bomb on someone instead then detonate and do equivalent damage.
    - no points into increased bomb damage. I get that this is not a R50 spec but.. for realz?

    I can't remember ever using a booby trap on my saboteur. useless ability. if you want to solo|gank then stealth and stunlock people to death with the melee class abilities.
    I'm guessing you didn't read the OPs last post.


    Interesting build, eager to hear how it fairs.

  8. #8
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    ururu-

    Which part of "PvE focused" did you not understand?

    Shortened Stun Duration- fairly useless in PvE, so far as I've seen. An absolute must for PvP, but refer to the focus of the build.

    Booby Trap- with a good cluster of mobs being AoE tanked, spamming booby trap is highest DPS we can deliver. If you're saying you've never used it, your loss.

    Improved Spike Charge- Not everything dies in a single stack->detonate/bomb, especially boss fights in PvE. For 2 points, I'm doubling the DoT component damage dealt by a charge which will almost always be present. Once again, I refer to what I stated "highest DPS". Improving my DoTs falls in that category. Complaining that this doesn't improve my burst damage is true, but completely offtopic.

    I don't understand what the heck you're talking about throwing a "blast charge bomb". Are you talking about annihilation bomb? Take a look at the damage range on detonate versus the damage range on Deadeye. Now, I'm not certain if this *is* a DPS win, and that's what I'm particularly interested in.

    Your sniping about aspects of build functionality irrelevant to the stated focus is offtopic and useless.

  9. #9
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    Are you using Entangling Trap as a poor man's Silent Setup? I don't see much utility in a break-on-damage root, if I've got aggro there are already Spikes ticking down on the target. I don't take Barbed Trap, either. Boobies are my bread and butter.

    ...

    Moving on, I can sort of see the appeal of Long Range Clipping when kiting, but it doesn't do anything for your dps. Better to learn how to get by without it, imho. Over in MM, I suspect Increased Fire Power is a better investment than Sharpshooter. I would want to see a parse comparing those two.

    I'm not a fan of MM as the sab's third soul, overall. Deadeye doesn't seem worth it.

  10. #10
    Soulwalker
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    I don't see any reason why a PvP Sab build doesn't have 38 points for choking gas bomb. CGB + carpet bombing = a spammable aoe 8 second silence. Against a mage or a cleric, hit them with a sap or w/e 45 sec cc you choose, throw your charges down, 1 being a stun charge, detonate, choking gas bomb, kill while spamming choking gas bomb every 6-8 seconds.

  11. #11
    Plane Walker Erravi's Avatar
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    Quote Originally Posted by Hachi View Post
    I don't see any reason why a PvP Sab build doesn't have 38 points for choking gas bomb. CGB + carpet bombing = a spammable aoe 8 second silence. Against a mage or a cleric, hit them with a sap or w/e 45 sec cc you choose, throw your charges down, 1 being a stun charge, detonate, choking gas bomb, kill while spamming choking gas bomb every 6-8 seconds.
    I've come to the conclusion most people are willingly illiterate

  12. #12
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    Arkeid- useful feedback.

    I very much hear you on MM as 3rd soul. I think it's going to need to come down to testing/parsing, and I don't yet have the levels to do that. My much more standard build comes with Riftstalker for mobility/buffs instead.

    On ranged hit vs/ AP bonus on crits; I was reading somewhere that the DPS boost we get from AP is pretty miniscule, so I threw on +hit instead. I suspect either of them is mostly a waste.

    On remote clipping, you're probably right. I can take most of the points out of that and apply them to bomb specialist. The remaining points could either be spent on silent setup, or combat survival. That was simply where I chose to spend some extra points to get to the 5th Tier. OTOH, neither silent setup nor combat survival increases DPS, so those points are a tad moot.

    On the 1-point traps, I picked them up as they add "options" for single points spent.
    Last edited by Puckey; 03-03-2011 at 03:42 PM.

  13. #13
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    I love Silent Setup, dps or no (depends on when you start the clock!). The careful preparation before a big pull, the trash mobs that are dead before they've even aggro'd, it's what makes sabs feel sabby to me. Lost Hope isn't the same.

    My guess is the best dps build is sab 32/sin 20/nb 14. Just straight up charge damage buffing. Or maybe something built around cramming lots of boom inside short duration buffs. Dark Malady, Stalker Phase, Blade Tempo, even one of the proc buffs. Saboteurs have considerable control over exactly when their damage is applied, I bet that can be exploited.

  14. #14
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    Nod. I can't wait to get to high enough levels to test some of these combos. I assume that the AS 20 is to use the poison boost to affect our charges? I've heard mixed reports on that; some people stated it's not working. My personal guess is that while charges are being considered "poison" for purposes of cleansing, they're a 0 Damage poison, and when they are detonated, they take on an appropriate damage type based on the type of charge. If that's not the case, it's very confusing to me how an ember charge and a blast charge could have different damage types (physical vs earth damage), and still be affected by a "poison" damage boost.

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