Instead of some class redundancy, why couldn't we have one like Enkarus Anathemas?
The mob I'm referring to is the Enkarus Anathemas in Droughtlands, which you first encounter with Walking with the Dead quest. For those who have not had the pleasure of fighting him, its a zerg summoner. It got me thinking... they obviously have the mechanics in game for a pet summoner class. Why do we have redundant classes. In my eyes, both the Elementalist and the Necromancer are pet classes with DD. They should take one of these out, and replace it with a zerg pet class. Perhaps called the Summoner.
Class Idea: Summoner. Harnesses natural command ability and send hordes of <insert pet type here> to rend the flesh of all who stand before you. This class would not be about one strong pet, but rather sending 3-7 weaker pets to disorient the enemy with a barrage of attacks. It would be strong against individual enemies or groups, but susceptible to AoE's. Pet's perhaps could take HP and MP to summon? So it can't be abused. Also, the mage is VERY fragile, and with out it's zerglings it would wither and die quite soon.
GW had it, and it was a blast to play. I think that Rift missed out on this unique archetype that could give mages at least facelift in the utility/variety department.