I start this topic in response to Natjur, to avoid too much off-topic in this thread: http://forums.riftgame.com/showthrea...04#post1133104
I missed the 5 points in Opportunity, but I found that the 10% casting speed debuff on the mob that gives the caster 10% increased casting speed, made up for it - while reducing the mobs damage output.
When the situation allows it, Leeching Flames is compared to other rift mage dots surpringly nice with Natural awareness and the archon abilities of increasing the casters int.
It took some getting used to this spec because it adds a lot of additional abilities. It did like the combination of a healer that heals through damage, while decreasing the mobs damage output and increasing it's damage intake and buffing the group.
If we had an archon in group I would probably choose a heavy chloro,warlock,elementalist build. But to be honest we never had in archon in our groups, nobody seems to want to play them.
For soloing I tried all kind of builds, I resetted 2 of my 4 souls several times per day on every beta day since december
For warfronts a warlock 33 / chloro 23 build as you mention it too, seemed to be by far the best build (for me).
The survivability was way better than a heavy chloro build with some spare points in warlock.
It does lower the potencial heal output but a living healer heals more than a dead one.