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Thread: Chloro - Most Useless Branch Ability

  1. #1
    Shadowlander
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    Default Chloro - Most Useless Branch Ability

    My vote is Circle of Life.

    1. I hate factoring in crit healing even as a Cleric. I prefer higher non-crit heals.
    2. 25% sucks, if it was 100% then it would almost be worth it since we are always casting damage spells anyway.
    3. I use Bloom and Flourish in Rifts when things are crazy and I can't use Synthesis, but I prefer damage healing.

    Would this tier 3 level be a great place to reduce the cast times on Vile Spores or Withering Vine?

    My Second Choice would be Enduring Tether. Reducing the cooldown on the already marginal Soul Tether is pretty useless. I have yet to find a useful situation. You are basically saying, "Sorry dude, you are toast anyway, but here you get to come back to life with no aggro." That is a pretty harsh statement from a healer especially when you are likely #2 on the hate list.

    Any other candidates?

  2. #2
    Rift Disciple
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    To be honest I find Circle of Life extremely useful. When it does crit. It crits big. Ive seen some Massive heals. Its usually close to double what it would normally hit for. (At level 35).

    I didnt take any SS this beta. But next beta I will take some SS of what they can both crit for. Imo Both are emergency heals. So we use then in an emergency. Why would you not want them to have an increased chance to crit?

  3. #3
    General of Telara Sarathor's Avatar
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    I don't find it useless at all.

    I've not healed a dungeon yet, but looking at the talent I can see it being worthwhile. Chloromancers heal by dealing damage, so this should have an uptime of nearly 100%. So, it effectively net you an extra 25% crit chance on bloom and flourish, you just need some "set up."

  4. #4
    Plane Touched
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    I think it is pretty useless. The DD heals can be used for one style of play, but I don't think they're essential to the class at all, I think you could even avoid spec'ing bloom and the timer reduction and still heal just fine if your off spec was something like necro.

  5. #5
    Plane Walker GreenStoned's Avatar
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    circle of life is fine, its a great tool to promote hybrid between heals and lifetaps, and imo really oughta stay where it is
    Down the rabbit hole...

  6. #6
    Shadowlander
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    It is nice to see other opinions. I guess I just really have a hate on for Crit heals. I would rather a Spell Power Buff that impacts all of my damage/heals, than a 25% chance on an overheal.

  7. #7
    Rift Disciple SinisteRing's Avatar
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    You fail to realize the synergy between other abilities from other trees. For example, Archon's Exhilaration and Elementalist's Tempest. You are too close-minded with your thinking in taking abilities for face-value within the current soul. Understand that you're not limited to one soul, and that each branch has its use.

  8. #8
    Prophet of Telara
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    You'll rarely see posted builds here, that include Circle of Life.

    The issue with Circle of Life for most Chloros is that they don't use Bloom/Flourish that often in groups for instances etc. 90% of their healing is coming from Radiant Spores and Lifegiving Veil. Putting 5 points into CoL to get 25% extra crit chance on something that they cast relatively rarely , doesn't make a great deal of sense.

    But there are some situations where Bloom/Flourish are more useful:
    1) When you're dealing with content that resists a lot vs your DPS. In this situation, your LGV healing drops and you're going to rely a little more on your direct heals.

    2) When a Boss is immune to Radiant Spores (not uncommon), so your overall AoE healing is reduced. You may need to resort more to direct heals.

    3) Rifts/Invasions when there's lots of mobs going down quickly. It can be difficult for a Chloro to get his DPS off due to 2+ second casting times, when mobs die very quickly and there's lots of retargeting. Again LGV healing drops and you'll want to be using your Bloom/Flourish a bit more often.
    I'd like to see Circle of Life affect Wild Growth, Life Shift, Blood Binding and Shadow Life (and other heals but not drains) too. That would make it more useful. But there is a case for it as it is. I'd imagine that it will be primarily trained by raid healing specialists.

    X
    Last edited by XtremElement; 02-09-2011 at 03:25 AM.

  9. #9
    Rift Disciple SinisteRing's Avatar
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    Bloom and Flourish are main heal abilities, and therefore should be used quite commonly.

  10. #10
    Soulwalker
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    Considering pve-endgame.

    Chloro is a good healer when there're many mobs with an acceptable level / resists. And... what abut epic mobs (raid or pve high lev content) ? what happens if the mob resists a lot? Possible of keeping the main tank alive?

  11. #11
    Prophet of Telara
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    Bloom and Flourish are main heal abilities, and therefore should be used quite commonly.
    No... Lifegiving Veil and Radiant Spores are the main Chloro heal abilities. In normal group/instance play, 90% of your healing will come from Lifegiving Veil and Radiant Spores. Nature's Touch, Ruin, Vile Spores and Nature's Fury are main active heals.

    Bloom and Flourish are more emergency healing - on relatively long cool-down. They're there for when your base healing via LGV and RS doesn't quite do enough.

    X
    Last edited by XtremElement; 02-09-2011 at 03:57 AM.

  12. #12
    Plane Touched
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    Bloom and flourish are for spike healing only and should be used accordingly. They are not main heals.

  13. #13
    Rift Disciple DarkJuggalo's Avatar
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    Quote Originally Posted by BurgerLord View Post
    Bloom and flourish are for spike healing only and should be used accordingly. They are not main heals.
    yep, i found chloro heals to be very nice when healing for tanks. casters are a bit healer, but melee classes you can almost close your eyes and keep them above 80%

  14. #14
    Prophet of Telara Albane's Avatar
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    Where do you take 5 points from to make Circle of Life worth while?

    Solutions for fixing Circle of Life -
    -----2 points 25%/50% crit chance
    -----5 points for 25% chance buff that stacks up to 4 times, so after 4 damage spells, your next heal is a guaranteed crit.

  15. #15
    Prophet of Telara Albane's Avatar
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    3 other useless Chloro Tree abilities...

    Destructive Growth (2 points to do 10% more damage for 12 seconds every 2 minutes)
    Wild Abandon (3 points for an extra 3 seconds, but no cooldown reduction)
    Enduring Tether (2 points to drop the cooldown from 5 minutes to 4 minutes)


    I also recommend they improve accelerated growth, because right now it is only worth half the extra healing/damage as Natural Awareness and 1/3 Call of Spring. Perhaps add a .1% [per point] life damage increase for each point spent in Chloro tree.

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