Some QoL changes I'd like to request in a future class balancing update for Mystic Archer
1. The removal of AoE-LoS based targeting, which while very fun is limiting on movement as you need to be facing your target 24/7 to deal damage which limits you to strafing. All the abilities should be changed to cast on target, cast on ground or channel on target/ground.
2. The addition of a mage armor that reduces ranged damage by 5% at 0 points spent in the soul as Mystic Archer is lacking a mage armor.
3. Merging of bow ammo types into one kind of ammo.
4. Cooldown of disruption bolt changed to 15 seconds.
5. Temporal Shot no longer consumes ammunition, loses its cooldown and costs 25 charge to cast instead.
6. All ammo that is spawned should just enter the mage's quiver as they spawn in highly inconvenient places and have a tendency to spawn forward of the player character or in AoE making it impossible to get realistically get under many circumstances.
There are a lot of other changes I would like on the soul, but these are desperately needed.
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