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Thread: If you could just change one mage ability, what would you choose?

  1. #1
    Prophet of Telara
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    Default If you could just change one mage ability, what would you choose?

    What abilities would you change to make the Mage dps more competitive?

    The mage st top souls 58 Elementalist and 61 Pyro are are currently 400 k (raid dps) behind a rogue or primalist. 61 Harbinger and 61 Warlock is currently 600 k (raid dps) behind a rogue or primalist.

    I know that some improvements cause problems with PvP especially with Harbinger and Warlock. Trying to balance souls only via the eternal weapon is hardly possible with souls like Harbinger or Warlock. Without Elemental Forces the Eternal Weapon is not very effective. Of course, it would be desirable to become more independent of the Eternal weapon and Elemental Forces. With Harbinger the charge is needed for Charge Blade so he can't take full advantage from Elemental Forces and the Eternal Weapon. The same goes for the Warlock.

    A solution for the Harbinger would be the slashing attacks will continue to generate charge when using Charge Blade. The Harbinger can use Elemental Forces with the Eternal weapon with this change. This should lead to a significant damage gain in PvE but have no impact on PvP.

    Another solution would be to reinforce the Luminous Weapon Buff with the Eternal Weapon as it was before patch 4.5. In addition, you also need to be able to reinforce Reaper's Blade and Lightning Blade with the Eternal weapon. The problem at the time was that you could buff yourself with level 70 and use the strengthened weapons buffs even if you lowered yourself to another level. The developer would need to integrate a mechanic that a player who changes his level loses all weapon buffs so that he can no longer take advantage of this in lower levels.

    Examples of improvement options:
    • Harbinger: Rending Slash and Storm Slash should count as Primary Bolt and slashing attacks will continue to generate charge when using Charge Blade or give the player the ability to reinforce his Blade Buffs (Reapers Blade, Lightning Blade and Luminous Weapon) with the eternal weapon (this changes would not affect the PvP balancing).
    • Harbinger/Chloro: Legendary Bloom should benefit from the 60% dmg boost from Legendary Empyrean Ascension currently it doesn't, also Legendary Bloom should be adjusted so that the 5x Vile Spores only hits the selected target to prevent this Bug
    • Pyro: The damage of Flame Volley (the normal version) and Fulminate should be noticeable increased so that the Pyro becomes a Burst class. Currently the Pyro does more sustained damage than being a burst class as he was originally designed.
    • Elementalist: Legendary Prismatic Volley should be completely reworked, currently the ability is so weak that it is the only dps mage soul where it is not worth investing 61 points.
    • Elementalist: Legendary Elemental Burst does less damage than the non-Legendary version which makes no sense
    • Warlock: The additional damage from over time effects should significantly improved (Legendary Conflux).
    Last edited by Bamul; 11-15-2019 at 10:35 PM.

  2. #2
    Shield of Telara Skiye's Avatar
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    I'd amend Reapers Blade from Harbinger to add. "Slashing attacks now also count as primary bolts."
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  3. #3
    Plane Touched
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    Similar buff as riftblade, Reaper blade give all other harbinger blade buff:

    Reaper's Blade
    Self Buff
    7.5% Mana
    Instant
    Cooldown: 1 second
    Summons a deadly scythe of magical energy giving the reaper's blade ,luminous weapon, lightning blade and lightning charge buff. Slashing attacks deal an additional x Life damage and heals the Mage by y. All other damaging attacks have a 30% chance to trigger this effect. Increases the Mage's damage by 20% for 15s after using a casting ability. Lasts 1h.

    Something like this.

  4. #4
    Rift Master Shas's Avatar
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    Rending Slash and Storm Slash
    counting as Primary Bolt and Storm Slash Stacking 3 times.

    Also Removing the Legendary from Lightning Arc and give the point to Lightning Field Making it Count as Primary Bolt and make Charged Field to procc Forked Lightning

    Hierosolyma | Katane | Azuren | Jeru | Syenn | Shas | Shaslol | Shastroll

  5. #5
    Rift Disciple Lyedanpol's Avatar
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    https://rift.magelo.com/en/ability/1...lemental-Gifts Make it No Global Coodlwon"

    https://rift.magelo.com/en/ability/1...750/Flash-Fire Arrows spawn in your quiver

    https://rift.magelo.com/en/ability/1...hock-Dispersal Arrows spawn in the quiver.

    https://rift.magelo.com/en/ability/1...Earthen-Sunder Arrows spawn in the quiver.

    From Mystic Archer soul tree "Arcane Summoning" Make the arrows spawn in the quiver.

  6. #6
    Prophet of Telara
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    Why I want to change only one ability first has the following reason. Currently the Devs are so busy (Battle Pass, PvP Bugfixes) that improving the PVE balancing has no high priority. A complete revision of a soul is unrealistic at the moment. The only thing we can hope for are small adjustments. If we limit ourselves to a few abilities the chance is higher that a Dev will read this and possibly implement a change on the test server so we can check the change for unexpected synergy effects. So choose wisely!
    Last edited by Bamul; 04-29-2019 at 04:40 AM.

  7. #7
    Shadowlander
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    I'd like to see removal of mage armor limit or make a general buff to all armor as simple as mage armor now gives +x% damage. It would keep all specs in the same order, but parsing higher. Maybe archon bullwark should be excluded, as archon already parses very high as a support soul if played right.

    Changing piercing beam would basically piggyback every single spec into usage of harbringer as offsoul. Pairing it with the fact that Harb is not f2p, would make a dps difference between paying, and free players too big.
    Last edited by loqque; 04-29-2019 at 11:00 PM.
    Mage

  8. #8
    Prophet of Telara
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    My hope is that with the change a little more flexibility will come into the current mage dps meta. At the moment nothing else is worth playing than 58 Ele/Pyro or 61 Pyro/11 Warlock in Raids as dps. If only the whole Mage damage is generally increased, unfortunately nothing changes.

  9. #9
    Shadowlander
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    You know what would actually help our dps? If that VP trinket was activated on use, not randomly. it usually hits the 1st cooldown block and even then not for full duration as you have some wind up time, but afterwards, it's just all over the place. I't so frustrating when it shows up right after EA or HW cooldown blocks are gone.
    Mage

  10. #10
    Shadowlander
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    Quote Originally Posted by loqque View Post
    You know what would actually help our dps? If that VP trinket was activated on use, not randomly. it usually hits the 1st cooldown block and even then not for full duration as you have some wind up time, but afterwards, it's just all over the place. I't so frustrating when it shows up right after EA or HW cooldown blocks are gone.
    Other than that I think, that if any soul should be buffed, it's probably Pyro . I don't think that double dot soul like Warlock should be top ST dps. If you can pull top ST dps and do extra of that on the other target, it not a good design for having any other souls in your calling, unless you put obstacles ala +60% casttime auras on bosses etc.
    We already have abomination like Legendary Fire Storm that pretty much makes Stormcaller as a whole concept dead (because adding unlimited target number to massive AoE spell is a good idea, right?)

    Internalize charge giving even more dmg to fire and/or non-instant spells is probably a good option, or buffing Heatwave with extra damage for duration of it for fire and/or non-instant spells only (you could add extra damage to that Heatwave talent that also reduces damage, so you actually have to spend extra point in fire tree for that) - this would also give a buff to noneternal builds aswell, as mage dps is way to reliant on that weapon proc currently.


    (Before anything, my personal preference is for Harb to be top dps for mage as I'm harb fanboy, but that is even more unlikely to happen. I choose Pyro as it's more common, f2p soul, also introduced when you start the game, so everyone gets more familiar with it. It just makes sense for me)

    #buffharbringer
    Last edited by loqque; 05-02-2019 at 01:38 AM.
    Mage

  11. #11
    Rift Chaser Learan's Avatar
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    Quote Originally Posted by Bamul View Post
    What ability would you change to make the Mage dps more competitive? To make it easier, you can only choose one ability.

    Legendary Piercing Beam
    30 meter range
    Damage
    7.5% Mana
    Instant
    Cooldown: 4 seconds
    Deals 13224 to 13224 Death damage over 30s. Increases your damage by 35% for 30s.

    The change would make 61 Warlock, 61 Harbinger and 61 Pyro more competitive.
    Piercing Beam makes the most sense but would prefer more harb changes. I don't like having 3 different gcd abilities in the spec. It makes the play clunky. Also I don't like having to use a utility ability like Storm Shroud as a dps gain. Maybe incorporate the forced crit into another ability. It makes open world solo play annoying as well as mess with your dps meter. It needs several changes outside of general boost in dps.
    Last edited by Learan; 05-02-2019 at 07:51 AM.
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  12. #12
    Prophet of Telara
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    Quote Originally Posted by loqque View Post
    (Before anything, my personal preference is for Harb to be top dps for mage as I'm harb fanboy, but that is even more unlikely to happen. I choose Pyro as it's more common, f2p soul, also introduced when you start the game, so everyone gets more familiar with it. It just makes sense for me)

    #buffharbringer
    Harbinger is also my absolute favorite and probably from the majority of players because of the interesting way of playing and the many useful tools the soul possesses. #buffharbringer I would fully support

  13. #13
    Prophet of Telara
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    main post updated

  14. #14
    Plane Walker
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    Legendary Charged Blade - Increases damage done by the Mage's slashing attacks by 50% and all other damaging Mage abilities by 20%. Each slash attack ability consumes 5 Charge. Slashing abilities cannot generate Charge while active. Causes all slashing abilities to count as primary bolts until the mage runs out of charge.

    Although I want Bloom to change too, but harbs my favourite soul.
    In the wise words of my professor.. Did you read?

  15. #15
    Rift Master Shas's Avatar
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    Rending Slash counting as Primary Bolt would solve a couple eternal related issues while keeping somewhat of a rotation without making Harbinger a complete facroll.

    Once you take the passive Slash bonus from leggy Empyrean Ascention and put it somewhere else, there would be more room for some nice hybrids.

    Harbinger is pretty strong in pvp already so any raw % buff may just derails other aspects of the game. goal should be to max the eternal usage as Eternals do not work in PvP and are the main reason to use completely different approaches to pvp/ pve heal/ dps.

    -> Vorpal Slash: Deals additional 12.5% of damage done per second over 8 seconds.
    This leaves 8 new base numbers for the eternal to grasp on while forcing the Harbinger to max out Vorpal Slash.

    -> Blazing Light now ticks additional damage when being hit by Vorpal Slash and regenerate 2charge when proccing.
    (Another base dmg for the eternal)

    wit Rending Slash counting as legendary it won't effect most other builds like -. for example making a <15 point ability doing it + encuraging a more thoughtful approach than a raw ''anything is a primary'' (which would make Harb with Lg Veil way too powerful)

    The Mastery Sparking Destruction now blows up on 2 stacks.


    Would love to see something like this becomming meta
    https://rift.magelo.com/en/soultree#...llaGy/h8q|_I_w
    Last edited by Shas; 07-18-2019 at 05:45 AM.

    Hierosolyma | Katane | Azuren | Jeru | Syenn | Shas | Shaslol | Shastroll

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