What abilities would you change to make the Mage dps more competitive?
The mage st top souls 58 Elementalist, 61 Pyro and 61 Harbinger are currently 400-500 k (raid dps) behind a rogue, cleric and primalist.
A solution for the Harbinger would be the slashing attacks will continue to generate charge when using Charge Blade. The Harbinger can use Elemental Forces with the Eternal weapon with this change. This should lead to a significant damage gain in PvE but have no impact on PvP.
Another solution would be to reinforce the Luminous Weapon Buff with the Eternal Weapon as it was before patch 4.5. In addition, you also need to be able to reinforce Reaper's Blade and Lightning Blade with the Eternal weapon. The problem at the time was that you could buff yourself with level 70 and use the strengthened weapons buffs even if you lowered yourself to another level. The developer would need to integrate a mechanic that a player who changes his level loses all weapon buffs so that he can no longer take advantage of this in lower levels.
Examples of improvement options:
- Harbinger: Rending Slash and Storm Slash should count as Primary Bolt and slashing attacks will continue to generate charge when using Charge Blade or give the player the ability to reinforce his Blade Buffs (Reapers Blade, Lightning Blade and Luminous Weapon) with the eternal weapon (this changes would not affect the PvP balancing).
- Harbinger/Chloro: Legendary Bloom should benefit from the 60% dmg boost from Legendary Empyrean Ascension currently it doesn't, also Legendary Bloom should be adjusted so that the 5x Vile Spores only hits the selected target to prevent this Bug
- Pyro: The damage of Flame Volley (the normal version) and Fulminate should be noticeable increased so that the Pyro becomes a Burst class. Currently the Pyro does more sustained damage than being a burst class as he was originally designed.
- Elementalist: Legendary Prismatic Volley should be completely reworked, currently the ability is so weak that it is the only dps mage soul where it is not worth investing 61 points.
- Elementalist: Legendary Elemental Burst does less damage than the non-Legendary version which makes no sense
- Warlock: The additional damage from over time effects should significantly improved (Legendary Conflux).
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