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Thread: 4.1/4.0 Mage Bugs & QoL suggestions

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    Plane Walker notawaifu's Avatar
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    Default 4.1 Mage Bugs & QoL

    Nobody likes bugs. Here's a list. You might be mistaken in thinking this is Legendary bugs only. But there are non-legendary related bugs too. Just a lot more legendary ones for some reason...

    Until a change hits live servers - it stays listed.


    Bugs / Exploits

    General / Masteries / Items (Eternal)
    • Arcane Finesse (Lv64 Mastery) is consumed by some abilities that deal no damage.
      - Wind Chill (Stormcaller)
      - Icy Vortex (Stormcaller)
    • Primal Energy (Eternal Staff) is being consumed by all abilities that are not DoTs or HoTs. Including non-damaging utility, buffs, etc.
    • Primal Energy (Eternal Staff) is being consumed twice by abilities that have a Legendary alternative.
      Spoiler!

    Arbiter
    • Legendary Misdirection doesn't give appropriate charge related buffs (Storm Front, Shielding Charge) for going above 75% change.

    Archon
    • Legendary Flaring Power is actually buffing 20% not the tooltip 10%.
    • Archon's Bulwark (Mage Armour) is purgable
    • Archon's Bulwark tooltip is "Water damage is increased for 50% for the next three abilities. Lasts 15s." That's not what it does: Archon's Bulwark
    • Searing Vitality appears twice in the Abilities tab. One with Legendary tooltip and one without.
    • Patron's Rage appears twice in the Abilities tab. One with Legendary tooltip and one without.
    • Searing Vitality won't apply stacks of itself to the mage if you have Archon's Bulwark cast on yourself. There's no reason for it to still be like this.

    Chloromancer
    • Legendary Bloom will fail to cast at all if your target's target is out of range from you. Even with it macro'd cast @self.
    • Cooldown displays for Legendary Bloom and Legendary Healing Torrent still fail to work properly.

    Dominator
    • Legendary Pain Armour grants a shield of a value of 0 every time.

    Elementalist
    • Rushing Elements and Cycle of Fire don't stack. While Prismatic Armour and Cycle of Fire do stack for a 0.5s gcd instant Crystalline Missiles.
    • Magical Affinity (Warlock talent), Raging Flood (Arbiter talent), Mental Cynosure (lv63 Mastery) all increase the tooltip display on the Charge cost of Elemental Forces and its Legendary.

    Frostkeeper
    • Earthen Rapport's interaction with Crystal Barrier is not happening: "Shielding an ally with Crystal Barrier shields you for 15/30% of your Spellpower for 6 seconds as well."
    • Hail Blast does not snare unless 3/3 Cold Front is selected.
    • Using Infuse Magic will cause Soothing Waters (arbiter ability) to consume minimal charge instead of all your charge. This allows it to be exploited to cast many Soothing Waters (OGCD) during the Infuse Magic duration for a lot of addition heals.

    Necromancer
    • Autoattacks are applying Plague Carrier stacks from Legendary Plague Bolt.
    • Corpse Talon is applying Plague Carrier stacks from Legendary Plague Bolt
    • Corpse Talon's cooldown is not being reduced by Legendary Soul Bond
    • Legendary Reaper's Touch is often able to be cast as its non-legendary counterpart while on cooldown.*If in a macro.
    • Legendary Reaper's Touch does not apply any Deathly Calling stacks. THE SPELL DOES NOT WORK.
    • Legendary Condemn: "Adds two stacks of Deathly Calling to the mage.." Tooltip misstatement. Deathly Calling stacks are on the target.
    • The stacks granted from Condemn expiring can't bring your DC stacks higher than five.
      - At 4: You gain one stack and stop at five.
      - At 5: You gain none.
      - At >5: You will lose any high than five and set the five.
    • Additionally, each cast of L Condemn is applying its own set of 2 DCs on expiration. This is when you cast Condemn again while your target still has stacks. eg. 1 cast = 2 DC. 2 casts = 4 DC, but then the previous bug comes in at this point and you will always be set to 5 DC.

    Pyromancer
    • Cooldown displays for Legendary Fusillade and Legendary Flame Volley still do not work properly.
    • Flamebolt Wildfire procs appear twice, legendary and non.
    • "Legendary Internalize Charge" still does not exist for macros and causes chat spam. You have to enter "Internalize Charge" for the Legendary to work.
    • Legendary Internalize Charge does not allow you to bypass the Charge requirement of an ability to cast it. eg. if your ability costs 60 and you have 50 charge you cannot cast it despite Legendary Internalize Charge.

    Stormcaller
    • Legendary Perfect Storm and Legendary Lightning Arc are often both able to be cast as their non-legendary counterparts while on cooldown. *If in a macro.
      Spoiler!
    • Legendary Perfect Storm still consumes charge whilst you have Legendary Internalize Charge. It is a damaging ability it should be made charge free through L-IC.

    Warlock
    • Dark Touch + Healing Expertise (mastery) still does not apply a version of Legendary Neddra's Grasp that applies Lingering Torment.

    Quality of Life / Opinion

    General
    • All the Archon based Support Presets (Terramancer, Fire Hunter, and Eldritch Knight) are effectively useless because of changes to the Archon tree in 4.0

    Arbiter
    • Legendary Galvanic Strike's tooltip/buff need to show the % of damage you will/have gained from it.

    Frostkeeper
    • Reduce the cooldown of Legendary Ground Zero to 1 min. 2 mins is far too long in all content.

    Harbinger
    • Furious Assault needs to be extended to all slashing attacks again. Legendary Galvanic Strike is making Harbinger more clunkier than it needs to be; 1.5s, 1s, and .5s gcds in one spec.

    Warlock
    • Refreshing Life Leech through the talent Lingering Pain should NOT consume a stack of Legendary Conflux.
    • Legendary Void Barrage does not cast Neddra's Grasp when it "casts" Dark Touch as apart of its "all known Death damage over time effects". If intended I suggest change "cast" to "applies" in the tooltip.

    All Mage patch notes 4.0+
    Spoiler!
    Last edited by notawaifu; 07-11-2017 at 05:29 AM.

  2. #2
    Plane Walker notawaifu's Avatar
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    also why is Ground Zero a 2min cd???

  3. #3
    Prophet of Telara
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    Quote Originally Posted by notawaifu View Post
    also why is Ground Zero a 2min cd???
    Because PvP criers said FK was to powerful. So it was nerfed.

    Nice to see yet another fun class ruined by the cry babies in PvP.

    Trion doesn't seem to want healers in PvP. So just make it so you can't heal at all in PvP. That would fix it

  4. #4
    Champion
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    Need the Legendary Galvanic Strike buff to reflect how much % damage you were given from using it.

    Harb needs a normalized GCD. Since Galvanic Strike is a slashing attack it'd be nice if it had a 1 sec gcd. Also Legendary Bloom actually ended up working better when it consumed an eldritch proc and had a .5s GCD when doing so. I'd suggest either making it have a cast time if not specced into or make it a spell that shoots out 5 vile spores to make it easier for a harb to use without gimping chloro (Although I'm sure chloros also hate the clunkiness of legendary bloom).

    Also really need the 5 vile spores to hit one enemy if we want it to.
    Last edited by TheWeirdOne; 01-02-2017 at 11:07 PM.
    Buff Harb! Nerf Ranger!

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  5. #5
    Plane Walker notawaifu's Avatar
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    Quote Originally Posted by TheWeirdOne View Post
    Also really need the 5 vile spores to hit one enemy if we want it to.
    That seems like it'll be another Phase Step situation. *cough* won't happen
    Last edited by notawaifu; 01-02-2017 at 11:16 PM.

  6. #6
    Ascendant
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    Legendary Flaring Power gives ~18% damage instead of 10%

    Legendary Galvanic Strike damage varies on different abilities. Most I've seen is a 21% increase. Testing was done probably 4 weeks ago though. I gave up on it since it wasn't doing what it was meant to do.
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  7. #7
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    Quote Originally Posted by Archyface View Post
    Legendary Flaring Power gives ~18% damage instead of 10%
    If you look at tooltpis, or if you try to compensate for the 1% varriance on (all) skills if looking at dummy, it's exactly 20%.
    <Tyael@Gelidra>
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  8. #8
    Plane Walker notawaifu's Avatar
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    Quote Originally Posted by Archyface View Post
    Legendary Galvanic Strike damage varies on different abilities. Most I've seen is a 21% increase. Testing was done probably 4 weeks ago though. I gave up on it since it wasn't doing what it was meant to do.
    Not something I cbf testing on every ability. So I'll assume it hasn't been fixed.

  9. #9
    Soulwalker
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    L Galvanic strike still 1,5s GCD in Harb as a slashing attack.

  10. #10
    Plane Touched
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    Chloromancer scaling issues should be fixed before raid is coming out.


    also why is Ground Zero a 2min cd???
    Because this is very powerful for PVP. But normal version should be only 1 min CD and Legendary version can be 2 min CD. But I also think this is too long CD. Maybe devs should decrease 75% to 50% or so and reduce CD to 1 min or 1.30 min. We will see how this long CD will interact with boss damage.

  11. #11
    Plane Walker notawaifu's Avatar
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    I'm not seeing L Neddra's Grasp apply the damage buff when applied via Healing Expertise.

  12. #12
    Plane Walker notawaifu's Avatar
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    Often Legendary Bloom will not fire any Vile Spores are any targets. I tried an @self and really getting into groups but it seems like it just fails.

  13. #13
    RIFT Guide Writer Deeew's Avatar
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    Quote Originally Posted by notawaifu View Post
    Often Legendary Bloom will not fire any Vile Spores are any targets. I tried an @self and really getting into groups but it seems like it just fails.
    Gotta be pretty close, I can't remember if it was 11 meters or 14 meters, but I am fairly certain u had to be closer than 15 meters for it to pick a target.

    Not exactly ideal.

    Edit: Also, legendary radiant spores is intended not to proc veils, as per the dev during testing.
    Last edited by Deeew; 01-10-2017 at 10:46 AM.
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    In all seriousness, we don't expect everyone to still be playing SFP

  14. #14
    Prophet of Telara
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    It`s 14 m.
    Lokken - 65 lvl r100 Mage
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  15. #15
    RIFT Guide Writer Deeew's Avatar
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    So just logged on first time since SFP, i know i know.....

    Yall know that Healing Torrent consumes BoL stacks even at lvl 65? it consumes the stacks b4 it casts.... how does this break!
    Those that can, do. Those that can't, write guides on the forums.
    Quote Originally Posted by TrionBrasse View Post
    In all seriousness, we don't expect everyone to still be playing SFP

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