Hey all,
Below is a list of more potential changes I'm looking at for the Necromancer. To be clear, none of these have actually been implemented yet. At the moment I'm just looking for feedback. These are primarily aimed at improving the QOL of the soul and adding a bit more DPS to it. They aren't aimed at overhauling the soul or redefining the role it plays.
With that, here's the list:
- The Velocity buff from Elementalist can now be procced by Plague Bolt.
- Reduce cooldown of Bone Frenzy to 15s.
- Increase the healing from Essence Link by ~40%.
- Change Symbiote to increase healing from Essence Link by 25/50%.
- Increase ICD on Essence Link heal proc to 1s (currently the ICD is 0.5s). Add info on the ICD to the ability description.
- Reduce channel time of Soul Purge to 4s. Increase damage by ~25%.
- Reduce Heal from Improved Soul Purge to 0.15/0.3% of damage done.
- Corpse Explosion – 15s duration. Deals X damage to up to 5 enemies around the affected enemy when damaged by the caster’s Plague Bolt. Deals Y damage to up to 5 enemies if the affected enemy dies. Consumes the caster’s Corpse Explosion and triggers their death explosion on all enemies hit.
- Corpse Pile – Gives Corpse Explosion a 50/100% chance to spread to up to 5 enemies if hit by Grave Rot. Damage from the death explosion from Corpse Explosion deals an additional 50% of its damage over 6s to all enemies it hits.
- The damage bonus from Bone Armor now affects the caster’s pets as well.
- Last Gasp now deals X damage each time the affected enemy is healed once the maximum 5 stacks is reached and will no longer apply new stacks or refresh existing stacks.
- Healing Exigency (Mastery) now also reduces the cast time of Mass Grave by 100%.
- Reduce the duration of Mass Grave to 15s.
- Reduce cooldown of Mass Grave to 1 minute.
- Reduce cooldown of Empty the Crypts to 1 minute.
- Recuce Charge cost of Empty the Crypts to 50.
- Increase the damage of Plague Bolt by ~25%.
- Deadly Plague now also applies to Corpse Talon.
- Loyal Minion now sacrifices 25% of your pet’s health and gives the Mage a shield equal to 50% of the damage done. Reduced the duration of the control immunity effect to 5s.
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