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  Click here to go to the first Rift Team post in this thread.   Thread: 3.0 Mage suggestions, QoL changes and bugs compendium

  1. #436
    Ascendant Snap's Avatar
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    Quote Originally Posted by Ianto Jones View Post
    stuff
    I personally want to be able to use Necro in PvP, world content or dungeon.

    I also want Elem to lose the pet part and focus on elemental cycles.
    Cheesecakesandwich - Mage 70 | Wrecking - Warrior 70
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  2. #437
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    Have yet to ever have anyone complain about 10 FPS or lower in raid that didn't have a **** min req comp in the first place.

    Haven't had a pet be a liability in a fight yet that wasn't the fault of bad coding instead of the player.
    Meciel - Mage - Defer Death - Greybriar
    12/12 T1, 14/15 T2, 1/9 T3

  3. #438
    Champion of Telara Hikos's Avatar
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    Quote Originally Posted by evantide View Post
    Have yet to ever have anyone complain about 10 FPS or lower in raid that didn't have a **** min req comp in the first place.

    Haven't had a pet be a liability in a fight yet that wasn't the fault of bad coding instead of the player.
    Do you have any idea how poorly rift is optimised? Try running it on a quad core then compare it to any other game.

    Pet specs are stupid and they should never be viable in raid.
    Last edited by Hikos; 02-03-2015 at 04:49 PM.

  4. #439
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    Quote Originally Posted by Hikos View Post
    Do you have any idea how poorly rift is optimised? Try running it on a quad core then compare it to any other game.

    Pet specs are stupid and they should never be viable in raid.
    And? None of the issues I've had with pets in raids have been due to optimization of of the engine. It's been bad coding allowing pets to get mechanics they shouldn't or running off to bum**** Egypt when they should be attacking.

    It's bugs ****ing up pet specs. i've yet to have huge *** FPS losses in raids due to pets, even when we did for lulz Pets Only night.
    Meciel - Mage - Defer Death - Greybriar
    12/12 T1, 14/15 T2, 1/9 T3

  5. #440
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    Quote Originally Posted by Hikos View Post
    Do you have any idea how poorly rift is optimised? Try running it on a quad core then compare it to any other game.
    The same thing is said about every games on every forums.

    Everything is poorly optimized!
    Especially the players computer. Those are really poorly optimized.
    Cheesecakesandwich - Mage 70 | Wrecking - Warrior 70
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  6. #441
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    Yeah okay. People were pulling the "it's your machine!" line on Abominus, too. Give me a break. I get 30+ FPS on medium settings everywhere except Conquest and Mount Sharax, and I put my settings to low for those. My comp isn't great, of course, but guess what? Most people don't have top-end machines, probably many in your raid. The fights in there cause a ridiculous amount of framerate lag, not to mention the ability lag (which you want to make Mages suffer for even more with the ridiculous "separate GCDs" bug).

    Quote Originally Posted by evantide View Post
    Haven't had a pet be a liability in a fight yet that wasn't the fault of bad coding instead of the player.
    I don't even know what point you're trying to make here. Of course it's not the player's fault that pets couldn't attack Maelforge or got eaten by Greenscale. What difference does it make? It's a recurring problem with pets -- their pathing is bad, they deal poorly with oversized hitboxes, they deal even more poorly with elevated platforms, and they're often subjected to unintended consequences with raid mechanics (hello, Regulos).

    I'm as eager as anyone to get away from 41 Stormcaller hybrids but really, this is not the answer. If you want to melee and have a challenge, let's get Harb buffs, and this time everyone can try to refrain from the "it's too hard!" chorus of QQ that got us 15s Rending Slash.
    Last edited by Ianto Jones; 02-03-2015 at 08:41 PM.

  7. #442
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    Quote Originally Posted by Kervik View Post
    This should be taken care of. If anyone has noticed an issue with it though, let me know.

    The Necro changes should be going out with 3.1. I'll continue to keep an eye on them after than and will probably make some additional adjustments. I'd still like to do another pass on the pet abilities as well.

    After 3.1 goes out I'm planning on taking the list of Harb suggestions and seeing what sort of things can be done on a relatively small scale to help out there. I'll let you all know when I have any changes to announce.
    Any news regarding Harb changes? It's my last hope for my mage. It's just my opinion but I can't see any useful mage pve improvements since start of this thread.

  8. #443
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    Stormcaller Living Storm, The mages Necrotic Core, should not interrupt mounting, capping, etc every tick. Pls fix <3
    Misterwar <-Virus-> 5/11 Warborne <Yakisoba> 5/11 Warborne <Apotheosys> 0/11

  9. #444
    RIFT Guide Writer Deeew's Avatar
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    Quote Originally Posted by Bloodbourne View Post
    Stormcaller Living Storm, The mages Necrotic Core, should not interrupt mounting, capping, etc every tick. Pls fix <3
    It can be cleansed.
    Those that can, do. Those that can't, write guides on the forums.
    Quote Originally Posted by TrionBrasse View Post
    In all seriousness, we don't expect everyone to still be playing SFP

  10. #445
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    Quote Originally Posted by Deeew View Post
    It can be cleansed.
    Not if there isn't a healer around. Its been stated no abilities should act this way. Needs to be fixed.

    (I pushed for Dire Corruption to be cleansable... instead we got * Dire Corruption: Has been fixed to no longer prevent flag captures or proc effects other than power leech. Should no longer cause Cloak of Death to break.)
    Last edited by Bloodbourne; 02-05-2015 at 01:43 AM.
    Misterwar <-Virus-> 5/11 Warborne <Yakisoba> 5/11 Warborne <Apotheosys> 0/11

  11. #446
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    Quote Originally Posted by Bloodbourne View Post
    Not if there isn't a healer around. Its been stated no abilities should act this way. Needs to be fixed.
    Where has such a thing been stated?

    Also, Living Storm is a pulsing AoE dot and it IS working as intended

    Ps: nice avatar.

  12. #447
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    Quote Originally Posted by Acelsg View Post
    Where has such a thing been stated?

    Also, Living Storm is a pulsing AoE dot and it IS working as intended

    Ps: nice avatar.
    So is Dire Corruption. No it isn't.
    Misterwar <-Virus-> 5/11 Warborne <Yakisoba> 5/11 Warborne <Apotheosys> 0/11

  13. #448
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    The problem with fixing Living Storm and Corrosive Spores is mainly due to how they interact with Chloro heals. Their ability to interrupt per tick is also how they're able to heal per tick as well.

    So yeah, chloros would need some pretty big boost if they're fixed.
    Meciel - Mage - Defer Death - Greybriar
    12/12 T1, 14/15 T2, 1/9 T3

  14.   Click here to go to the next Rift Team post in this thread.   #449
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    Quote Originally Posted by OmgNoobLol View Post
    Any news regarding Harb changes? It's my last hope for my mage. It's just my opinion but I can't see any useful mage pve improvements since start of this thread.
    No immediate news, but it is definitely still on my list.

  15. #450
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    Well whats the news on changes with the next few hotfixes then? What are your plans?
    Reversal of the latest Pyro nerfs? Elementalist Rework? Necro Buffs?
    Can you give us an overview?
    Aloyra- -Mage- -Last Dawn- 9/9 + 2/2 HM | CoA 4/4 Hm + 2/2



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