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  Click here to go to the first Rift Team post in this thread.   Thread: Pyromancer Update - Live

  1. #241
    Ascendant Snap's Avatar
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    Quote Originally Posted by Ianto Jones View Post
    I heard that casting is impossible in Rift.

    Fusillade should never have been a moving channel (nor should Flame Volley for that matter). Searing Bolt should've had a 1s cast time. Glyphs of Power's old stationary damage bonus should have been brought back and rolled into Pyro Armour. The answer is not to nerf the damage of instant-cast abilities, the answer is to make a turret spec a turret spec to justify its high damage. Changes like these would have curtailed Pyro's DPS in a practical setting. Instead they were all drowned out when I suggested them by the unstoppable flood of tears.
    Pretty much spot on.

    People are complaining that they are too squishy when they have 4 break free.
    Other people are complaining they are CCed when they have 60-70% more HP than other souls with multiple defensive cooldowns...
    Why can't people understand this simple thing... if you want something, you need to pay something to get it. If you want break frees, you need to be more squishy. If you want more tankiness, you need to be vulnerable to CC.

    It should be the same for DPS... You want top DPS? You should pay for it!
    To have the best DPS, you should be a real turret, made of real glass, with nothing to save your squishy self than pure single target damage.
    This means: No defensive CD, no break free, no mobility abilities, no shields, no heals, no supportive abilities, a complex rotation, not a single instant ability, resource management and I'll even add... damage taken increased when you are moving.
    Then we can talk about having the top single target DPS and blowing every other DPS soul out of the water in terms of pure DPS.

    Currently, pyro is too easy with way too much movement for the insane DPS is can provide.
    Make it a real turret, with the changes Ianto proposed and then it's DPS will be somewhat justified.
    Last edited by Snap; 08-26-2014 at 03:27 AM.
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  2. #242
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    it isn't just the dps or the mobility, the duration of burning bonds and scorch needs to be addressed, especially considering they don't share the same dr. melee in pvp being subjected to this amount of cc from warfronts full of mages cannot be justified with dps as high as it is at this point.
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  3. #243
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    Quote Originally Posted by ecru View Post
    it isn't just the dps or the mobility, the duration of burning bonds and scorch needs to be addressed, especially considering they don't share the same dr. melee in pvp being subjected to this amount of cc from warfronts full of mages cannot be justified with dps as high as it is at this point.
    But y'know, years and years of Deaden and Static Shot were just fine with Rogues and how dare anyone suggest that they're overpowered! At least Burning Bonds can be cleansed.

    (FWIW Flash Burn is indeed ridiculous. Burning Bonds is fine considering the movement impairment tools and gap-closing available to Warriors / Rogues.)

  4. #244
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    Quote Originally Posted by Ianto Jones View Post
    But y'know, years and years of Deaden and Static Shot were just fine with Rogues and how dare anyone suggest that they're overpowered! At least Burning Bonds can be cleansed.

    (FWIW Flash Burn is indeed ridiculous. Burning Bonds is fine considering the movement impairment tools and gap-closing available to Warriors / Rogues.)
    go ahead and justify the soul with the best ranged dps/burst dps in the game being able to immobilize a target for 13 seconds

    honestly the complete lack of foresight when it comes to pvp that has gone into the recent pyro changes is mind-blowing
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  5. #245
    Plane Walker Alastair's Avatar
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    Quote Originally Posted by Snap View Post
    People are complaining that they are too squishy when they have 4 break free.
    um.. 4 break frees?

    1.break free
    2.flicker
    3.heat wave
    4.?????

  6. #246
    RIFT Guide Writer Allmightyone's Avatar
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    Quote Originally Posted by Alastair View Post
    um.. 4 break frees?

    1.break free
    2.flicker
    3.heat wave
    4.?????
    Ride the wind (off soul)

  7. #247
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    Quote Originally Posted by ecru View Post
    go ahead and justify the soul with the best ranged dps/burst dps in the game being able to immobilize a target for 13 seconds

    honestly the complete lack of foresight when it comes to pvp that has gone into the recent pyro changes is mind-blowing
    13 seconds?
    Burning bonds last 8 seconds.

    A warlord can immobilize 5 players at the same time for 16.5 seconds.
    How about that?
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  8. #248
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    Quote Originally Posted by Allmightyone View Post
    Ride the wind (off soul)
    ah my bad:s

  9. #249
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    Quote Originally Posted by ecru View Post
    go ahead and justify the soul with the best ranged dps/burst dps in the game being able to immobilize a target for 13 seconds

    honestly the complete lack of foresight when it comes to pvp that has gone into the recent pyro changes is mind-blowing
    I like how you say all this as if Pyro didn't have access to all of this CC before, and more, with a CD reset to boot. Lack of foresight lol. You are aware that Marksman was basically exactly like Pyro is now, right, except more mobile? Where do you think all those PvP-specific ability nerfs came from?

    Pyro needs to be nerfed but in terms of CC it's hardly an outlier. Scorch is a more egregious offender imo, ranged souls that need to kite should have movement impairing CC. 8 seconds is probably too long but, again, not an outlier.

  10. #250
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    Quote Originally Posted by Ianto Jones View Post
    I like how you say all this as if Pyro didn't have access to all of this CC before, and more, with a CD reset to boot. Lack of foresight lol. You are aware that Marksman was basically exactly like Pyro is now, right, except more mobile? Where do you think all those PvP-specific ability nerfs came from?

    Pyro needs to be nerfed but in terms of CC it's hardly an outlier. Scorch is a more egregious offender imo, ranged souls that need to kite should have movement impairing CC. 8 seconds is probably too long but, again, not an outlier.
    Meh I would vote to leave the damage because of how easy it is to counter and nerf the cc. Scorch needs to go imo. Make it just and interrupt.

  11. #251
    Ascendant ecru's Avatar
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    Quote Originally Posted by Snap View Post
    13 seconds?
    Burning bonds last 8 seconds.
    and then you get stunned since stuns aren't on the same dr as roots
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  12. #252
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    Quote Originally Posted by ecru View Post
    and then you get stunned since stuns aren't on the same dr as roots
    Turn BB into Static Shot then.

  13. #253
    RIFT Guide Writer Allmightyone's Avatar
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    Just let the Dev buff clerics already. Mages are more than fine and doesn't really need much of a nerf.

  14. #254
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    Quote Originally Posted by Allmightyone View Post
    Just let the Dev buff clerics already. Mages are more than fine and doesn't really need much of a nerf.
    Naaaaa keep clerics down, whats the point for having pyro if other classes has any chance of competing against it?

  15. #255
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    Quote Originally Posted by Riftyrifter View Post
    Naaaaa keep clerics down, whats the point for having pyro if other classes has any chance of competing against it?
    It's better for balance to nerf down other classes to Pyro hitpoints, armor, aoe dps, movement dps, mana consumption, cc control...

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