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  Click here to go to the first Rift Team post in this thread.   Thread: 2.8 Pyromancer - PTS

  1. #316
    Telaran
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    I'd like to suggest that Withering Flames or Cinder Burst have a chance to refresh the duration of Countdown on the primary (single) target.

  2.   This is the last Rift Team post in this thread.   #317
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    Hey all,

    Another round of updates for Pyro to fill you in on:
    • Fusillade now gives 30 Charge on cast.
    • Flame Volley now gives 15 Charge on cast.
    • Increased the duration of Accelerant to 15s.
    • Increased the absorb value of Burning Shield. This ends up being a little over double the previous value for the shield.
    • Innate Charge now also gives Internalize Charge a 10/20/30% chance, when hit, to apply a shield that absorbs damage up to the value of 10% of the casterís Maximum Health for 10s. This effect can occur up to once every 30s.

    These changes should be available on PTS with the next update.

  3. #318
    Rift Master Godgrinder's Avatar
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    Quote Originally Posted by Kervik View Post
    Hey all,

    Another round of updates for Pyro to fill you in on:
    • Fusillade now gives 30 Charge on cast.
    • Flame Volley now gives 15 Charge on cast.
    • Increased the duration of Accelerant to 15s.
    • Increased the absorb value of Burning Shield. This ends up being a little over double the previous value for the shield.
    • Innate Charge now also gives Internalize Charge a 10/20/30% chance, when hit, to apply a shield that absorbs damage up to the value of 10% of the casterís Maximum Health for 10s. This effect can occur up to once every 30s.

    These changes should be available on PTS with the next update.

    Now add a spells become instant during internalize and nerf those chargegains back, pvp communit yhappy and we gain 3 pyros good at pvp worldwide.

  4. #319
    Telaran Demonel's Avatar
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    Quote Originally Posted by MoMo1 View Post
    The whole idea of a turret spec is that you don't move. It is necessary both in PVE and PVP to move but the changes for changes sake do not want that. Forget Pyro because without movement it will be all but useless in all forms of the game. Kervik clearly wants this spec to be hobbled in movement, lacking real survivability in PVP and to be just fodder for other classes because it's cc has been greatly reduced.
    I believe that pyro can be usefull without mobility if it will have more dps. More than on pts now.

    Quote Originally Posted by Xallista View Post
    As of now, from what I gather from the raiders who have been posting, PTS pyro is actually doing a LOT more DPS over what a melee can pull off if it gets to turret up for the fights. The soul still has the biggest 1min based burst for the entire calling, and the only thing you need to hardcast is fireball - I really don't see the mobility issues too much for the PVE side of things.
    Not "a LOT more DPS". That's like +10-20% (depends on your luck with cinder burst and crits). So i said that's not pyro's up. That's exchange 10-20% dps for 50-70% mobility. That's not bad change but 10-20% isn't enough if u want kill pyro's mobility. And there are no 1 min burst, u can calculate how much time u will spend to cast all high damage abilities. And i see mobility issues too much for the PVE side of things since there are no raids where u don't need to move.

    Quote Originally Posted by Kervik View Post
    Hey all,

    Another round of updates for Pyro to fill you in on:
    • Fusillade now gives 30 Charge on cast.
    • Flame Volley now gives 15 Charge on cast.
    • Increased the duration of Accelerant to 15s.
    • Increased the absorb value of Burning Shield. This ends up being a little over double the previous value for the shield.
    • Innate Charge now also gives Internalize Charge a 10/20/30% chance, when hit, to apply a shield that absorbs damage up to the value of 10% of the casterís Maximum Health for 10s. This effect can occur up to once every 30s.

    These changes should be available on PTS with the next update.
    NOO >_< Pyro doesn't need survivability, he needs damage. He should be glass cannon that can destroy everythings while he can be covered after warriors and tanks.

  5. #320
    Rift Chaser VolsalexR's Avatar
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    Hey all,

    Another round of updates for Pyro to fill you in on:
    Fusillade now gives 30 Charge on cast.
    Flame Volley now gives 15 Charge on cast.
    Increased the duration of Accelerant to 15s.
    Increased the absorb value of Burning Shield. This ends up being a little over double the previous value for the shield.
    Innate Charge now also gives Internalize Charge a 10/20/30% chance, when hit, to apply a shield that absorbs damage up to the value of 10% of the caster’s Maximum Health for 10s. This effect can occur up to once every 30s.

    These changes should be available on PTS with the next update.
    Nice changes! Is the new Fire Shield affected by valor reduction? If yes, it will make it very weak in PVP (1-1.2k shield/30 sec)

    Quote Originally Posted by Demonel View Post
    NOO >_< Pyro doesn't need survivability, he needs damage. He should be glass cannon that can destroy everythings while he can be covered after warriors and tanks.
    The change doesn't add much survivability. Combo of these 2 shields at once will absorb 2-3 spammable hits most in PVP, so Pyro is still a glass cannon.

    Also, about the second sentence - you are talking about PVE, right? Tanks in PVP just annoy people at flags/as carriers and don't try to help anyone else except their "link" CD. Melee (warriors) just rush into enemy zerg and don't care about any ranged souls left behind (including healers).
    Last edited by VolsalexR; 07-25-2014 at 01:05 AM.

  6. #321
    Telaran Demonel's Avatar
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    Quote Originally Posted by VolsalexR View Post
    The change doesn't add much survivability. Combo of these 2 shields at once will absorb 2-3 spammable hits most in PVP, so Pyro is still a glass cannon.
    True, but still better to give this little change into dps rather into survivability.

    Quote Originally Posted by VolsalexR View Post
    Also, about the second sentence - you are talking about PVE, right? Tanks in PVP just annoy people at flags/as carriers and don't try to help anyone else except their "link" CD. Melee (warriors) just rush into enemy zerg and don't care about any ranged souls left behind (including healers).
    Well, good pyro knows where and how stand to make damage and don't get damage ;)
    You are right about tanks and warriors but anyway enemies should focus somebody and when they focus anybody except us (better melee/tanks) - that's time for us to damage them. So, basically, even if warriors/tanks don't think about protecting us, they will do that xD
    If enemies notice pyro they will kill him about instantly and i'm ok with that. I think that's how it should be. (we still have teleport tho xD) But before they notice us, we should be one of the most (or most) dangerous dps.

  7. #322
    RIFT Guide Writer IllusiveEQ's Avatar
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    Quote Originally Posted by Kervik View Post
    Hey all,

    Another round of updates for Pyro to fill you in on:
    • Fusillade now gives 30 Charge on cast.
    • Flame Volley now gives 15 Charge on cast.
    • Increased the duration of Accelerant to 15s.
    • Increased the absorb value of Burning Shield. This ends up being a little over double the previous value for the shield.
    • Innate Charge now also gives Internalize Charge a 10/20/30% chance, when hit, to apply a shield that absorbs damage up to the value of 10% of the casterís Maximum Health for 10s. This effect can occur up to once every 30s.

    These changes should be available on PTS with the next update.
    Great changes, thanks for extending Accelerant out to 15s.
    Is it too much to ask to have the buff from flame bolt extended out to 15s also?

    Thanks for upping the shield amount and adding back in a burning shield equivalent.
    Illusive - EQ - retired, Illu - EQ2 - retired
    Illusive - Vanguard SoH - retired
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    Illusive - WoW - retired
    IllusiveEQ - Rift - current

  8. #323
    Prophet of Telara Morwath's Avatar
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    Kervik, since Pyro is going to be pretty much turret like, is there chance to bring back Ground of Strenght? It was such amazing ability for turret playstyle.

  9. #324
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    Default Thank you Kervik

    9/10 Mages still agree that we want/need backdraft back! That was one of the best/most unique offerings the mage class had. It would be a damn low down dirty shame to see it go way of the dinosaur. Please reinstate our beloved backdraft at least in some shape or form similar to fire shield.
    Last edited by Landstalker; 07-25-2014 at 12:14 PM.
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    RIP RatedX. >.<!

  10. #325
    Plane Touched
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    Quote Originally Posted by Landstalker View Post
    9/10 Mages still agree that we want/need backdraft back! That was one of the best/most unique offerings the mage class had. It would be a damn low down dirty shame to see it go way of the dinosaur. Please reinstate our beloved backdraft at least in some shape or form similar to fire shield.
    And may i -politely- add, please throw the entire pyro update into the bin.

    It is badly thought out, poorly planned, and thoroughly unwanted by the players of mages.

    The job is badly done.

  11. #326
    Prophet of Telara
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    Quote Originally Posted by GentleHell View Post
    And may i -politely- add, please throw the entire pyro update into the bin.

    It is badly thought out, poorly planned, and thoroughly unwanted by the players of mages.

    The job is badly done.
    Not really. If you dislike turret specs feel free to ask or suggest changes to make at least one of the Mages ranged souls mobile dps like MM.

    Pure glass cannon will never be an option as it causes too much negative impact on new and casual players while being rather boring to play. (unless you perceive fun as 3 shoting people from range even if it's just 1 or 2 buttons for most of the time)

    Save your tears for release, because despite of your delusional vision of useless Pyro it may even end getting nerfed.
    Quote Originally Posted by elfaraon View Post
    you really need to play more pyro . I bet you are a warrior or rogue so your opinion is not accurate at all. By the way pyro is not even close to have the highest burst in the game tell that to a sin or warlord

  12. #327
    Plane Touched Illuyanka's Avatar
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    Quote Originally Posted by Morwath View Post
    Kervik, since Pyro is going to be pretty much turret like, is there chance to bring back Ground of Strenght? It was such amazing ability for turret playstyle.
    that would destroy the purpose of turret in pve, but would help pvp. Maybe for pve there shouldbe a buff that stacked every 1-2 seconds up to 5 times while not moving that increases damage done by 1% (per stack) and reduces aggro by 1% (per stack). And is fully removed while on movement. That way, it would increase dps while static, and reduce it by not that much allowing you to move.

  13. #328
    Prophet of Telara
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    Quote Originally Posted by Otts View Post
    Not really. If you dislike turret specs feel free to ask or suggest changes to make at least one of the Mages ranged souls mobile dps like MM.

    Pure glass cannon will never be an option as it causes too much negative impact on new and casual players while being rather boring to play. (unless you perceive fun as 3 shoting people from range even if it's just 1 or 2 buttons for most of the time)

    Save your tears for release, because despite of your delusional vision of useless Pyro it may even end getting nerfed.
    Hey mm mobility? all yours....we'll take pyros dps. Youll see how usefull is "mobility" when you hit like a baby.

  14. #329
    Plane Touched Jabberrwocky's Avatar
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    Quote Originally Posted by Landstalker View Post
    9/10 Mages still agree that we want/need backdraft back! That was one of the best/most unique offerings the mage class had. It would be a damn low down dirty shame to see it go way of the dinosaur. Please reinstate our beloved backdraft at least in some shape or form similar to fire shield.
    Count me in, I want it.. I like it.

  15. #330
    Plane Touched Illuyanka's Avatar
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    Default Another suggestion

    Another suggestion.. Add a 2 second cooldown to internalize charge, and add a 5 second cd when the attacks it benefits goes up to 6. That way people wont mess up clicking it twice and ose 50 charge, and the 2 instead of 3 or 5 instead of 6 seconds is for people to be able to use the buff with off-gcd skills.

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