0 mobility and heat wave doesn't reset all our cool down only reduce them ? I don't like these changes at all gg
0 mobility and heat wave doesn't reset all our cool down only reduce them ? I don't like these changes at all gg
I really like the feel of all these changes, except for two things:
- A cooldown of 45 seconds means that it might be better off to wait 15 more seconds to line up the ability with other raid cooldowns. This feel very wrong to me. Make it 30 or 60 seconds and you no longer have that problem.
- Fussillade should allow for movement. It's the 61 point ability, THE reason to play a soul. And if I have to cancel it because 1 second into the channel there's a void I need to dodge then I will probably just go back to Warlock again. Please don't do this to me. The mobility doesn't seem that great to begin with, don't make me cancel my frigging ultimate as well!
Last edited by SpectralDerp; 06-09-2014 at 02:21 PM.
I'd like to see heatwave do a flat dmg increase instead of cast time reduction. I mean essentially heatwave is going to effect fireball and that's about it. And since you wouldn't want to just spam fireball due to pyro aegis... it seems like a very very weak cooldown. Then again I guess we will have to see just how hard fireball hits.
With these changes pyro wont be useful for pvp anymore . 0 mobility and very slow to cast fireball. Also not we lose extinguish very bad idea
Last edited by elfaraon; 06-09-2014 at 02:29 PM.
So now pyro becomes hobbled in movement. PVP seems a secondary thought. It is a fun spec to play but the fun no longer counts it seems. Does the dev actually play PVP? Backdraft is very useful but hey if it ain't broke ..break it.
Dom and SC are already group reliant. Pyro was a strong solo pvp spec. The proposed changes will take that away.
What will fill that role? If the answer is nothing then there is no reason for me to contine to dps on my mage. It takes away what I enjoyed most about the soul.
Illusive - EQ - retired, Illu - EQ2 - retired
Illusive - Vanguard SoH - retired
Illusive - AoC - retired
Illusive - WoW - retired
IllusiveEQ - Rift - current
"Hey, we are mages we want a turrret spec!!! Give it to us!! I didnt roll a mage to play melee!!111"
Pyro gets changed.
"WHAT THE **** YOU TOOK AWAY OUR MOBiLITY?!? THATS NOT FAIR!!!!"
On a more serious note the changes look ok, i agree that Fusillade should be a channel (or whatever you can cast on the move) and i still have to test it but on paper it looks ok.
Last edited by paschl; 06-09-2014 at 02:34 PM.
#RIP PVPyroChon
One of the two actually enjoyable and truly mage specs this game every saw for PVP. (SC/Dom in vanilla before both got gutted was the other.) Oh well...
... aka schoklat. PVP nerd - gaming vet.
First of slackers, herder of trolls.
Wildstar PVP inc
if these changes are going through fiicker needs a buff. 15m is absolutely meaningless.
warrior warlord pulls 8s cd 20m
rogues sin charge 8s cd 30m on top of their perma snare
15m 20s cd that you cant even reset and now we're back to hardcasting again?
kiting for mage is impossible. now we're gonna be more susceptible to debilitates because the enemy has more time to stop our cast.
this looks horrible for pvp basically bringing back something that was horrible for mages into a metagame thats even worse.
Here's what I would like to know:
1. Where do you see new Pyro in PvP / PvE? (more of a ranged ST dps or utility? maybe a mix of both?)
2. What kind of utility changes do you plan to do to help new Pyro fulfil that role?
3. What kind of weakness are you going to use to balance new Pyro between other ranged spec?
PvP in RIFT is good only @forum.
Illusive - EQ - retired, Illu - EQ2 - retired
Illusive - Vanguard SoH - retired
Illusive - AoC - retired
Illusive - WoW - retired
IllusiveEQ - Rift - current
Pyro was in need of a huge dps burst I don't know if these changes will bring pyro back to be a competitive pve dps souls again but what I know is that pyro wont be usefull at all in pvp anymore while you cast a fireball any assassin will kill you even before you finish to cast your first fireball so this change will be the end of pyro to pvp with no extinguish and heat wave being useless
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