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Thread: Gifts and Talents

  1. #1
    Ascendant
    Join Date
    Feb 2011
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    1,950

    Default Gifts and Talents

    I tried doing a search but failed to come up with the thread that details how gifts and talents are calculated in the damage/healing process. For example, 61/15 Pyro/Harbinger would have 76% additional damage, and combined with Glyphs of Power would increase that to 91% additional damage. Is that correct? Or am I off-base and these gains are multiplicative?

    Would anyone have the formula available, or link me to the thread that does?
    Regardless of what happens, people will always be unhappy. Be thankful for what you have and always be constructive.
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  2. #2
    Plane Walker
    Join Date
    Jan 2011
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    Default

    primalthirst had a good post on it a while ago, though of course mages use base spell damage and SP (and now power core is in a different category)

    Quote Originally Posted by Primalthirst
    1) Weapon DPS from Mainhand/Ranged weapon is converted into Attack Power
    2) The Attack Power coefficient of the ability being used converts AP into additional damage which is added to Base Damage.
    3) Total Damage is multiplied by Passive Effects on the player, eg Soul Tree bonuses, passive buffs or other passive talents.
    4) Total Damage is multiplied by Personal Active Effects on the player, eg Cruel Vengeance in Assassin
    5) Total Damage is multiplied by Raid Buffs, eg Power Core from Tactician or Volcanic Bomb from Archon
    6) Total Damage is multiplied by an Encounter mechanics such as Crystals on Matriarch or Idols on Sicaron.
    7) Total Damage is multiplied by any Debuffs on the enemy such as Coda of Cowardice from Bards
    8) Damage is multiplicatively mitigated by enemy Armor or Resistance
    9) Damage is multiplicatively mitigated by enemy Passive Buffs
    10) Damage is multiplicatively mitigated by enemy Active Buffs
    11) Damage is multiplicatively mitigated by enemy Raid Buffs
    12) Damage is multiplicatively mitigated by enemy Encounter Mechanics
    13) Damage is multiplicatively mitigated by Debuffs on you
    Mantissa@Greybriar 7/8 raid tiers cleared <Rekt>

  3. #3
    Ascendant
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    Sep 2011
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    3,918

    Default

    There are only 4 categories currently.
    Zinbik made a post about it in the past.

    Primal is right, but it can look confusing for some people.

    Passive self: Gifts/talents
    Active self: Glyphs of power
    Opponent debuff: Rending slash
    Encounter effects: Sicaron's contract for example.

    Each category is multiplicative to the other category.
    Items within the same category are additive.
    So it isn't 91%

    It would be base damage x SP coefficeient x (passive self) x (active self) x (opponent debuff) x (encounter effect)

    That kind of thing.


    Same thing for damage mitigation.

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