Arnt there mechanics that makes Mages "disconnect"? Like f.e Mage needs to move out of raid damage and therefor has to stop casting a spell midcast and by that losing dps time or maybe even makes important stuff like f.e Combust falling off!?
Mages are worthless at target switiching are Melee that as well? Is that why melee should do more damage?
In fights where a Pyromancer has to move alot to avoid damage, how does that rhyme with the fact that melee "should" do more dps because in some fights melee might "disconnect"?
And yes its bad design because they try to avoid having to balance the classes by simply saying "Melee should do more damage because they might be unfavored in some of the encounters!"
Aka as long as melee can connect they will always be on top and when they cannot ranged will be on top. By design like this they are taking the easy way out, knowing it wont be as much effort to actually balance the classes.
Instead of like WoW:s developers who are actually trying to balance the classes while at the same time having just as many "obstacles" for ranged as for melee to handle.
Ive been raiding hardcore/semi hardcore for 8 years straight in WoW. I finaly got tired of it. Rift is the first mmorpg other then WoW that really caught my interest. I couldnt imagine going back to WoW now, I just like Rift too much.
As a whole Rift is a more fun game to me and I really enjoy it. I enjoy it enough to care about what direction developers are taking it! And as I always been into raiding I also care alot about the design choises that involves raiding. And to me personaly, in this case , I dont agree with how they have desided to handle "balance" between classes.
Also when it comes to boss encounters and raiding as a whole, WoW is still lighyears ahead with bugfree raiding environments and great, interesting boss mechanics that outclasses Rifts raiding by far.
That being said, again, I enjoy Rift more as a whole but in some areas Rift still has alot to learn and a long way to go. I know Rift is only a young game so time speaks for it

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