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Thread: Valery's #1.11 specs overview

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    Ascendant Soul sky's Avatar
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    Default Valery's #1.11 specs overview

    Given the majority of people browsing these threads seem to be requesting help for macros/build links etc, I figured I would compile some knowledge into this thread. Note that this is for 1.11 specs only, not Storm Legion specs. Hence they will only remain relevant for a couple of weeks at maximum, and thus don't expect the specs to be point-perfect as there may very well be optimal changes that can be made.

    PS not putting this in the guides section since it will be irrelevant and a wasted page in 2 weeks time.

    Specs in this thread:

    51Pyromancer
    51Elementalist
    51Dominator
    51Dominator/Chloro
    51Stormcaller
    51Stormcaller/Chloro
    51Chloro
    51Archon

    Scroll down for details!

    -----------------------------------
    Single target DPS:

    51 Pyromancer

    Good for: Single target nuking, target switching, burst damage, limited movement fights
    51Pyro/ 12Archon/ 3Warlock (points in sub souls open to debate!)

    DPS quotient: -4850 self buffed on dummy

    -Shift points from Fiery concentration to ignoring 6% more resist if desired
    -3 Warlock to get +2 charge on Fireball and +1 charge on instant casts, Gift of the soul is good for Pyro, Dark Touch for movement.


    Rotation (debatable, more than likely not perfected!)
    ---
    Opening (pre-pull to first 30 seconds)

    Precast Firestorm for 100 charge, trinket swap >

    Fireball on the pull> Flame Bolt> Prime> Flame Sigil >

    Fulminate (or if Cinder procced, Cinder with IC, then Flame Volley with IC > Countdown/flamebolt>Fulminate) >

    Work up your charge with CD/FBall/FBolt in preparation for the Flaring power+ raid cool-downs incoming in the next 5 seconds, save any Cinder procs now for the next 7s and don't use them straight away >

    <Flaring power+ raid cooldowns>

    If you didn't use it yet, use Flame Volley with IC to use up the cool-down >

    Flame bolt > Heatwave (your previous flame sigil is between 5-10s at this point depending on Flaring power timing) >

    Flame sigil > Prime >

    If Cinder procced now or just before Heatwave: Cinder(if it procced) > Flame Volley > Fireball > Fireball > Fulminate

    If no Cinder proc: Fulminate

    > Countdown/Fireball spam/keep up Flame Bolt > full charge

    > Cinder(if procced) > Flame Volley > 1-2 spells to get full charge > end on 0seconds with Withering Flame
    ---
    Continued non-Heatwave rotation(priority system):

    -Keep up Flame bolt buff with Flame Bolt, you can spam Flame Bolt if it procs, given it's a DPS increase and Combust will stay up regardless and it is more charge efficient if IC(internalise charge) is turned on, save procs if movement is soon though

    -Make sure you're using Flame Sigil(5 stacks of Combust=10% DMG) and Prime(puts back up 5 Combust) on cool-down

    -Keep up Countdown, it hits like a truck with 5 Combust

    Then we have cooldowns:
    -Fulminate - the trick is to make sure you're using it as much as possible. This means, if Heatwave is coming up, make sure to blow your Fulminate first so that Heatwave will then reset the cool-down of Fulminate. When your cool-down on Fulminate is 1/2-1/4 start heading to 100 charge

    -Flame Volley - try to use it on cool-down without interrupting the flow of charge which may be needed for a Fulminate or Withering Flames. Note that if a Heatwave is going to come within the next minute, it doesn't matter when you weave in your FV since it's cool-down will be reset regardless. Use this to your advantage and create a fluid rotation

    -Use Cinderburst procs wisely - to gain charge if you're low on charge and exiting a hard cast and Withering Flames isn't on cool-down, or with IC on if high charge or IC on if low charge but charge isn't needed for WF and you're able to toggle on IC mid GCD to avoid animation lag from toggling. Also to reach full charge faster for whatever cool-downs are upcoming

    -Withering Flames hits like a truck. It's a 6s channel which consumes charge. The best way to use it is to reach full charge using a non-IC'd Countdown, then toggle IC mid gcd and use Withering Flames then turn IC off (channeled spells receive the benefit of the toggle from the start). However if you reach full charge from a Cinderburst proc, you'll be able to use IC on both Countdown and Withering Flames much more safely. Note: CD is always used before WF due to WF's lengthy channel and the desire to keep up CD as much as possible
    ---
    ''Other stuff''

    -Fire Storm for AoE. But you should never be using Firestorm, it sucks. Don't use this spec on fights with adds which you're required to AoE down.

    -Flame shield in those situations you need a little extra umph in survivability. I.e. running with a Maelforge bubble while Magma Torrent is being casted (though you would use Rune shield/Flame warding potion first)

    -Searing Vitality is most likely a DPS increase to keep up. I prefer to Fireball for more Wildfire procs. Great movement spell though

    -Dark touch for movement if Searing Vitality is already up. Slight movement in a fight like Ituziel or Rusila is not a excuse in this spec.
    ---
    Macros:

    #show heat wave
    suppressmacrofailures
    cast heat wave
    cast flame sigil
    cast prime
    cast fireball

    #show flame sigil
    suppressmacrofailures
    cast flame sigil
    cast prime

    (Make sure you have Prime on its own button to use first at the start of a target)
    -----------------------------------

    51 Elementalist
    Good for: LOTS of movement (so much that you can't keep casting), HEAVY disconnects from range (i.e. hiding on last boss of ROTP, possibly Laethys due to Golden Destruction), good target switching, good burst damage, good if you're bad because the pet does 50-60% of your DPS anyway.

    Yeah, we're effectively min/maxing a 2.5k dps spec since the pet does a lot of the work if you manage his buffs correctly. Henceforth comes the impression that macroing it all into one button works (it really doesn't). Has no AoE capability at all

    51Elementalist/ 15Necromancer/ 0Pyromancer

    DPS quotient: -4900 (much less in raids, hundreds less, Pyro scales too well)

    Rotation: Mash random buttons (just kidding)
    ---
    -Keep up Ignite. 30% crit rating on your pet which does over half your DPS is huge
    -Keep up Raging Elements (30% pet damage 50 charge per 30 seconds)
    -Make sure you're constantly using Elemental Forces MID GCD TO AVOID ROTATION LAG. You gain charge rediculously fast in this spec due to Synergise
    -Use abilities

    Ok the ''rotation''. I stick loosely to the Fire>Earth>Air>Water cycle buffs but don't rely on it

    I won't type out a rotation as it would go on for pages... and changes wildly depending on cool-downs. Weave in the 30% pet buffs to keep them up and flow between:

    Ignite/Flame Bolt > Crystalline Missiles > Storm Bolt/Lightning Strike > Icy Carapace/Elemental Burst > repeat

    If Icy Carapace/Elemental burst is on cool-down:

    Ignite/Flame Bolt > Crystalline Missiles > Storm Bolt/Lightning Strike >

    After using Elemental burst it does change a bit though. Remember it provides all of the cycle buffs so you can skip a Crystalline Missiles and go straight to your air move after fire.

    At my spellpower on a dummy, Flame Bolt, Storm Bolt and Icy Carapace can be considered equal DPS (with IC coming out ahead if more DoT ticks hit), assuming all have their appropriate circle buff active prior to casting. CM hits slightly less but is the clear winner if it's used as an instant+1s GCD proc from your pet critting.

    Replace Flame Bolt with Ignite if necessary to refresh. Replace Stormbolt with Lightning Strike as necessary for Air move.

    Lightning Strike is a better GCD than Crystalline missiles if hard casted. However CM> Lightning Strike if it's an instant cast+1sgcd from pet crit proc. Assuming both circle buffs up. However given that an Earth Circle buff won't be up to do 2x CM in a row, even an unbuffed instant CM is less of a GCD than buffed Lightning Strike. Hence LS is worth using whenever SB is on cd as part of the air rotation.

    Volcanic Eruption simply put is not worth casting, it hits less per second than the other spells per second (when converted from their 1.5s gcd), and even less during 1s gcd 1min cooldown Rushing Elements. ONE USE for it is to use it when Intensify Elements is on 0 seconds remaining, to extend the 50% damage buff.

    Any clunks in the rotation? Throw a Crystalline Missiles.
    ---
    Cool-down rotation: (Intensify Elements+ Rushing Elements, 1s gcd 100% pet dmg 50% self elemental dmg)

    Ignite+Raging elements up

    Intensify+Rushing Elements>

    same as normal rotation but skip the Lightning Strike, gaining 1s on all of your other casts which would be done during a LS cast makes it even less worth it. i.e.:

    Ignite/Flame Bolt > Crystalline Missiles > Storm Bolt> Icy Carapace/Elemental Burst > repeat with Crystalline Missiles when nothing else can be used.

    ---
    Macros:

    #show Crystalline Missiles
    suppressmacrofailures
    petattack
    cast Crystalline Missiles

    #show Stormbolt
    suppressmacrofailures
    cast stormbolt
    cast lightning strike

    #show Icy Carapace
    suppressmacrofailures
    petattack
    cast icy carapace
    cast stormbolt
    cast lightning strike

    #show Intensify Elements
    suppressmacrofailures
    cast Intensify Elements
    cast Rushing Elements

    #show sever bonds
    suppressmacrofailures
    cast sever bonds
    cast break free

    Make sure everything buried in a macro is on it's own button so you can see it's cooldown. Prime examples: Rushing elements, Lightning Strike.
    -----------------------------------

    AoE+ Cleaving DPS

    51 Dominator
    Good for: Any fight where you'll be required to hit more than one target at once for significant amounts of time, trash

    51Dominator/ 11Stormcaller/ 4Archon

    DPS quotients:
    AoE - Millions of damage in seconds on max targets raid buffed. No, this is no exageration. 13-20k sustained DPS depending on trash pack size
    Single target - 6k(this is raid buffed on raid debuffed mobs, can't test this spec on dummies. It's between 1-2k less than 51 Pyro/Elementalist)

    -5/5 on increase casting range is very important considering you're using GTAOE's(ground target area of effects)
    -20% cast speed and 20% spellpower after a successful cc are very important damage boosts for when you can cc trash
    -Reflective/arresting presence+ transmogrify talents for CC
    -4 points into Archon gives more Gift damage than SC and gives Power Drain

    ---
    Rotation for pure AoE burst*amg all teh adds are here wut do i dooo*

    Mass exhaustion (GTAOE, if applicable to proc your cast speed/spellpower) >
    Mass Betrayal (GTAOE, all mobs will kill eachother) >
    Void Wall (GTAOE, mobs on the lines of the circle will take repeated ticks+dot refresh) >
    Traitorous Influence (TARGETTED, mob will kill all nearby mobs) >
    Grasping Void (GTAOE DoT) >
    Gravity Void (GTAOE, loljump) >
    Forked lightning spam until AoE cool-downs are back up >

    Storm Shackle is highest priority on predicted movement. I.e. ninja pulling before the tank has the mobs so that they will trigger Storm Shackle. Or mobs which move (Laethys adds being pulled in, black mobs which lose agro and charge on pre-Akylios trash backs, etc

    Use Power Drain to buff all of the above AoEs. Use Static Flux (less charge consumption) on Storm Shackle/Forked Lightning.
    ---
    Tips on using these AoEs:
    -Be smart. Don't derp and throw a Mass Betrayal on 3 mobs when 30 are about to spawn
    -Void Wall must have the edge of it's circle hitting the mobs to do anything. Make sure you aim it 10ish meters from the mobs you which to hit. Use the curve of the circle to your advantage
    ---
    Single target rotation:
    Ok we basically dump all our crap on the floor to kill things just like you would on AoE, with some fillers instead of Forked Lightning spam

    Mass Betrayal (ONLY IF YOU'RE NOT SAVING IT FOR ADDS) >
    Storm Shackle (if applicable) >
    Void Wall (place it carefully or it's wasted) >
    Traitorous Influence >
    Haunting Pain >
    Grasping Void >
    Gravity Void >
    Thunderblast (if you're not on interrupt duty) >
    Transference (if not needed for draining Laethys) >
    Malevolent Bolt (if the mob auto attacks to trigger ticks or won't die before attacking, otherwise use Mana wrench)

    Transference and Thunderblast hit harder than Malevolent Bolt but don't macro them if needed for their utility.
    ---
    Macros:

    #show Malevolent Bolt
    suppressmacrofailures
    cast Thunderblast
    cast Transference
    cast Malevolent Bolt
    cast transference
    cast Neural Prod

    or if you want to be more movement/utility efficient use this one:

    #show Malevolent Bolt
    suppressmacrofailures
    cast Malevolent Bolt
    cast Thunderblast
    cast Transference
    cast Neural Prod

    #show deny
    suppressmacrofailures
    cast @mouseoverui deny

    #show deny
    suppressmacrofailures
    cast @mouseoverui reflective command
    ---
    51 Stormcaller DPS
    51Stormcaller 10Dominator 5Archon for AoE DPS also works though I prefer Dominator because it's new and has awesome burst. The specs play the same as described in the section below. 5 Archon gives more damage per point than Dom, 1 extra point into Mana regen if you want. Rest into Dom for the gift and Intelligence.
    -----------------------------------

    The Mage Cabicar-esque builds

    51 Dominator
    Good for: Everything above, and imbalanced bursty raid healing

    51 Dominator/ 8-15Chloromancer/ 7-0Stormcaller

    -With the change to LGV, your non Life damaging ticks heal for the same amount (roughly 60 non crit 115 crit on dummy self buffed)
    -Considering that Mass betrayal does 10x5x6(=300) attacks in roughly 7.5 seconds, and adding on all of the other AoE attacks, that's a hell of a lot of burst AoE healing when there are multiple targets. Think of it like how Cabicar was great for healing through Matron add phases with Sign of Asias Tyranny spam
    -You get Entropic Veil which gives 16% damage/healing to your attacks (a nice upgrade from the DPS specs 10% toggles). However the trade-off is that you lose the DPS gift talents
    -You can go to 11 Chloro for Righteous Mandate type tank healing rather than raid healing
    -You can go 13Chloro for AoE radian spores (probably recommended to do this) given that you need to do a Life spell to proc 25% intelligence for your big AoE's to slightly make up for less flat damae modifiers


    The spec plays pretty much the same as the pure DPS variant, except you should proc your 25% Intelligence for 6seconds with a Life ability before big burst DPS like Mass Betrayal. You have Withering Vines and Radiant Spores which can be used for pad healing and to trigger this buff. You can also spam some super weak Vile Spores (not recommended). Lifegiving/Lifebound Veil up of course.
    ---

    51 Stormcaller
    Good for: Everything Dom can do, but more emphasis on sustained AoE healing with AoE dps (more umph between 30second cool-downs.

    51Stormcaller/ 8-15Chloromancer/ 7-0Dominator

    -Remember that the healing isn't dependent on how much DPS you do, but rather the amount of targets you hit. Charged field bouncing between Electrified targets is the reason this spec is awesome
    -This spec will do less burst DPS. Whether or not it does more sustained DPS is debatable and untested
    -This spec will do less burst healing but more sustained healing. Though even this point is arguable if the Dominator rotates between his AoE damaging cool-downs rather than using them all at once.
    -You can put more points into Chloro just like above with Dominator, depending on what you want(a veil for tank healing, radiant spores, etc) at the cost of DPS
    -You use Entropic veil rather than Static Flux

    ---
    AoE rotation:
    Forked Lightning x5 (to build to 5 electrified) >
    Hailstorm (applies Hypothermia, does a lot of AoE damage with Electrified up) >
    Lightning field (consumes Electrified and a ton of burst damage) >
    Lightning Storm (to quickly refresh Electrified while Hailstorm is still ticking) >

    *needs testing: Is it better to skip that Lightning Field and just do a Lightning Storm? Your Hailstorm and Lightning Storm will hit harder with max Electrified but you lose out on a Lightning field and charged field bounces* I assume Lightning field is better.

    Forked lightning to 5 electrified > Lightning field and repeat until the next Hailstorm/Lightning Storm.

    You can throw in Eye of the Storm in there for when more healing/burst dps is needed.
    ---
    Single target rotation:

    This is what a starting rotation might look like:

    Electric Charge (5x electrified)
    Ice Shear (debuffs the mob to take more damage) >
    Hailstorm(lots of ST damage, needs to be used early since Lightning burst draining electrified will make Hailstorm tick for less) >
    Icicle(procced by air spell every 10s) >
    Arctic Blast(powerful nuke) >
    Lightning Burst(powerful nuke, consumes electrified) >

    Raging Storm (builds 3 electrified)>
    Thunderbolt (builds 3>5 electrified)>
    Ice shear(refresh) >
    Lightning Burst >
    Electrocute(same thing as Raging Storm) >
    Lightning Burst >
    Raging storm/electrocute/electric charge etc...

    Ok so, that looks confusing, and I've not included where to use all Icicle procs but this is a sketch of a rotation. I hope it at least gives you some idea of how ST works in the spec. Think like this:

    Keep up 5 Electrified + Ice shear
    Use big things (Hailstorm, Arctic Blast, Icicle)
    Use Lightning Burst
    Refresh the Electrified stacks that you just drained with Raging Storm+thunderbolt, Electrocute+thunderbolt or Electric charge

    You'll have to weave in Ice shear refreshes as they won't line up with Electrified while Lightning Bursting so frequently. It's better to refresh ice shear early so it effects LB/electrified builders than to do it late.

    Cool-down rotation (1s gcd with Pouring Rain):

    Start with fresh Electrified/ice shear if possible and Hailstorm on cool-down. Then it's simply a cast of spamming Arctic blast, Icicle and Cloudburst while refreshing Electrified before it falls off, using a Thunderbolt. Cloudburst has higher priority than Lightning burst with this cool-down.

    ---
    Macros:

    #show pouring rain
    suppressmacrofailures
    cast static discharge
    cast pouring rain
    cast cloudburst
    -----------------------------------

    Healing!

    51 Chloromancer
    Good at: Everything! With the new +healing gift, and healing being based on cast time for 1.11, we can say good bye to Chlorolock and ChloroPyro specs! The only remaining viable hybrid, until Stormlegion comes(Chlorobinger) may be Chloroarchon for its Power in Numbers healing bonus. Though even this is extremely lackluster.

    There are a couple of specs to choose from:

    51Chloromancer/ 15Dominator/ 0Archon

    -15 Dominator is chosen for utility, ideal for players progressing through Infernal Dawn still. It includes Mana wrench (Laethys), Reflective Command (good for many places) and Arresting Presence (Maklamos, trash)
    -What I like most however with Dominator, is the extra 5m casting range. Go test out how far away you can cast Void Life onto a combat dummy - you'll be surprised!


    51Chloromancer/ 8Pyromancer/ 7Dominator

    -This spec is based around raid healing. Vile Spores (2 second cast time) will hit the same amount as Void Life (2 ticks, 2 seconds), but the extra DoT tick from Vile Spores makes it heal for more. Thus boosting cast speed by 5% and anti-knockback from Fiery concentration is nice. However it's not that great - with Burning purpose, you lose your DoT ticks while spamming Vile Spores unless you use this macro:

    #show Vile Spores
    suppressmacrofailures
    macrowait 0.4
    cast Vile Spores

    -0.4 seconds is necessary to get the DoT tick with both Burning Purpose and Surging Flare buffs active. 0.35 seconds if you have /cancelbuff surging flare macro'd above Vile Spores, but this spams your chat like crazy so I don't do it. Or 0.3 will work if you don't have 5/5 ignition and aren't receiving Surging Flare (or the beastmaster equivalent). However this is so much fuss, doesn't factor in losing 10% Intelligence from Dominator and won't even heal more than Void Life much of the time if the raid isn't taking massive damage. I still list the spec however as it will be useful on fights that you might want to spam Natural Healing/Healing Torrent.


    51Chloromancer/ 10Warlock/ 5Dom

    -This spec is another viable choice. It is built aruond maximising your Radiant Spores healing (it's now capped at healing players for 5% of the Mages maximum health). You get additional charge generation, 10% more hp from Warlock, and 500 more hp from Archon. Opportunity is meh, but you could use it to throw some Vile Spores while spamming Void Life
    -The ONLY reason I go 15Lock instead of 10 is because of adding Searing Vitality. If you don't value 500 health (25 more Radiant Spores healing per tick per person), then go 10Lock 5Dom for the casting range

    I could probably post a full damage variant where Chloro does a thousand or so more DPS but meh.

    The spec plays similarly to how it always has.
    ---
    Tank healing in dungeons:
    LBV healing output has been nerfed. But this is fine because Withering Vine has been buffed. We have two options:
    Heal the dungeon in LGV AoE mode and top up the tank with Natural Healing+Healing Torrent or Bloom etc, or:
    Heal with Synthesis on the tank, and use Withering Vine for splash heals on the rest of the group. Pick whichever you feel is more appropriate.
    ---
    Tank healing in raids:
    Synthesis all the way! Keep up Radiant Spores (but never use it if the tank is taking heavy spikes like on Maklamos! And spam Void Life. Nature's Touch as appropriate to counter burst damage but never spam it, the steady stream of Void Life is nearly always much better.
    ---
    Raid healing:
    Spam Vile Spores if you won't suffer much cast knock-back and the party is taking heavy damage (i.e. Ituziel Rain of Fire, if you have Fiery concentration Pyromancer subspec). Throw Flourish, Ruin or Nature's Touch for additional burst healing. Keep up Withering Vine and Radiant Spores.

    Most of the time though, it will be better to simply spam Void Life. It's more consistent. Ideally, you will spam Vile Spores prior to raid damage, and as the raid damage hits, throw a secondary nuke (Ruin/Nature's Touch) then switch to Void Life. i.e. Maelforge is casting Magma Torrent in a few seconds. Vile Spores > Nature's Touch> Void Life > Flourish(if necessary).

    A final note for raid healing which not enough players do (and subsequently wipe the raid on progression) YOU HAVE BLOOM AND ESSENCE SURGE - use them. Example: Early Laethys progression. Chloro raid healers have Bloom to help heal through Golden Breath. Use it...

    Natural Conversion is good on breath attacks and caster trash.

    Natural Splendor is an AMAZING heal now too.
    ---
    Macros:

    #show wild growth
    suppressmacrofailures
    cast wild growth
    raid Wild growth active! +10% DMG/ AoE snare

    #show Vile Spores
    suppressmacrofailures
    macrowait 0.4
    cast Vile Spores

    (Make sure Vile Spores is on its own button too...)

    #show Soul Tether
    stopcasting
    cast @mouseoverui Soul Tether
    raid Attempting to Ressurect %t

    #show Natural Healing
    suppressmacrofailures
    cast @mouseoverui Natural Healing

    #show healing torrent
    suppressmacrofailures
    cast @mouseoverui healing torrent
    cast @mouseoverui natural healing

    #show Bloom
    suppressmacrofailures
    cast @mouseoverui Bloom
    cast @mouseoverui essence surge

    #show essence surge
    suppressmacrofailures
    cast @mouseoverui essence surge

    #show thunder blast
    suppressmacrofailures
    cast @focus thunder blast

    #show Synthesis
    suppressmacrofailures
    cast @mouseoverui Synthesis


    #show nature's cleansing
    suppressmacrofailures
    stopcasting
    cast @mouseoverui nature's cleansing
    -----------------------------------

    Archoning yay -_-

    51 Archon
    Good for: Necessary in every raid. However Beastmaster and Bard can cover the majority of what an Archon does, they don't bring Power Drain, Burning Purpose or Lava Field to the table. Also, Archon has the longest lasting single target debuffs, as well as bringing another movement buff which is currently bugged to stack with the bards Anthem of Competence. Oh and, Surging Flare does more damage for it's casting speed buff than the Beastmaster equivalent. Also ours can be put in a spam macro, theirs would screw up their bleed rotation more.

    51Archon/ 11Pyromancer/ 4Stormcaller

    -Damage variant. Pyromancer for boosting the cast time of your spells significantly, anti-knockback, more chance to crit. You could take Flicker too if you want. 4 Stormcaller because of the .5% damage gift + 1% damage per point spent in tier one is the best damaging option. I am unsure if Lifeleech+Void Bolt is still a DPS increase for Archon so I didn't go Warlock

    51Archon/ 15Dominator/ 0something

    -Standard utility spec. Good for everything. Draining, reflecting, interrupting, silencing, the works

    Archon is very simple. Debuff the mob with Crumbling Resistance/Ashen Defence (if it's a single target encounter, otherwise let the bard keep them up via AoE on adds too).

    Use Lingering Dust to buff your casting Speed, and Searing Vitality to buff your hitpoints. Waning Power is as a personal DPS increase.

    Flaring Power is your best raid cool-down. Though the Beastmaster can do it too now (they don't stack). While having a 2 minute cool-down it can only be used once per 5 minutes due to the raid debuff it gives. Also to prevent you from accidently toggling it off, I've put a [notactive] part in the macro which won't let you untoggle it.

    So, the rotation:

    Put up 4 Auras >
    Appropriate debuffs on mob (Crumbling, Ashen) >
    Buff yourself (Lingering, Searing) >
    Spam macro until your four combat buffs are up >
    Waning Power >
    Flaring Power (raid buff) >
    Spam macro for the rest of the fight, refreshing buffs/debuffs if they get overwritten or run out of time.

    We also have Patron's Rage. It refreshes your Auras after the 6s channel completes. Use it once per minute, it seems to do good damage. Make sure to only channel it right after your main buffs of the spam macro are used though.
    ---
    Macros:

    LET'S MACRO EVERYTHING AND SPAM ONE BUTTON YAY

    #show surging flare
    suppressmacrofailures
    cast surging flare
    cast Volcanic Bomb
    cast Earthen Barrage
    cast spark shower
    cast leeching flames
    cast pillaging stone
    cast searing vitality

    Put each ability seperate on your bar so you can see when they are coming off cool-down.

    Surging Flare while not being the best raid buff, will boost the cast time of the rest. Volcanic Bomb gives 5% raid damage. Earthen Barrage 5% raid crit. Finally, Spark shower gives 15% raid movement increase. Swap the spell order around to your preference. Leeching Flames does damage and restores Mana. Pillaging stone debuffs the mob and buffs you, Searing Vitality will trigger on movement. You should keybind SV seperately to use sooner for your 500hp.

    #show flaring power
    suppressmacrofailures
    cast [notactive] flaring power
    raid <<Flaring Power on>>

    Keybind Flaring Power seperately too to see when it's toggled/active.
    ------------------------------
    Just please note that many of the details I've mentioned or the talent points are still debatable and I don't claim it's all set in stone or perfect.

    Also, Rift Runners is looking to recruit 1-2 more talented Mages!

    Enjoy!

    tl;dr: Carry 51Pyro and 51Dom in 1.11, and having a chloro/archon build is nice too.
    Valery@Zaviel - Mage | Valzz - Cleric | Soulsky - Rogue | Introvert - Warrior
    Everything you need to know for Mage: www.valvalval.net

  2. #2
    Ascendant Soul sky's Avatar
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    Oh and, I'd like to thank Fantastica (LGW) for discussing some of these specs/rotations with me to improve them

    edit:

    Archon DPS on dummy: 3500ish (only auras+basic self buffs, no Crumbling/Illuminate/Flaring)

    Stormcaller DPS on dummy ST: 3700, AoE: Above 10k on 3 targets
    Last edited by Soul sky; 10-21-2012 at 08:23 AM.
    Valery@Zaviel - Mage | Valzz - Cleric | Soulsky - Rogue | Introvert - Warrior
    Everything you need to know for Mage: www.valvalval.net

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    Ascendant Soul sky's Avatar
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    PS is there a way to get/request edit rights? Guildy Archon informs me that Pyro/lock subspec for Archon is still relevant with Lifeleech/Voidbolt/Fireball/Dark Touch being used, for DPS. I'll do some testing, I've neglected Archon (like everyone does?!)
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  4. #4
    Soulwalker
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    Default Extremely Nice

    Wow, thanks for posting this.

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    lgw
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    Report post with request and pray for mod-mecry... GL !

    Anyway, great work. But you did that parsing -- I'm mostly toying around with SL related stuff and happen to out some things on the way...
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    A note on the dom/chloro hypbrid, and any chloro hybrid really. With 15 points into chloro I wasn't getting any extra heals on my synth target. He was getting the exact same heals as all the other people in my part. LGV gave much better results on the tank.

    I've been queing as heals with a 51 dom 15 chloro in t2's. There's no cleanse or brez so you have to be careful with some fights, like Bloodstalker in AP. Put LGV up, cast WV on 3-4 pieces of trash if your tank needs some heals, and use CD's as necessary. The AoE healing is good enough for most t2 boss fights as well by just spamming VS and speccing into the improved DoT aspect. On t2 Caduceus it was able to keep up reasonably well with the DoT ticks and AoE healing requirements in the add phase.

    Withering Vines is the main cast I use in 51 chloro in t2's anyway, so by speccing only 15 into chloro you lose spammable heals, cleanse, and you do about 65%-ish of what a 51 chloro would do. It seems like a pretty fun hybrid to me.

    You can adjust the point spread however you want to get more chloro utility instead of dom AoE cd's as well if you aren't comfortable running t2's without a brez or cleanse.
    Last edited by MonkeysUncle; 10-21-2012 at 09:33 AM.

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    Quote Originally Posted by MonkeysUncle View Post
    A note on the dom/chloro hypbrid, and any chloro hybrid really. With 15 points into chloro I wasn't getting any extra heals on my synth target. He was getting the exact same heals as all the other people in my part. LGV gave much better results on the tank.

    I've been queing as heals with a 51 dom 15 chloro in t2's. There's no cleanse or brez so you have to be careful with some fights, like Bloodstalker in AP. Put LGV up, cast WV on 3-4 pieces of trash if your tank needs some heals, and use CD's as necessary. The AoE healing is good enough for most t2 boss fights as well by just spamming VS and speccing into the improved DoT aspect. On t2 Caduceus it was able to keep up reasonably well with the DoT ticks and AoE healing requirements in the add phase.

    Withering Vines is the main cast I use in 51 chloro in t2's anyway, so by speccing only 15 into chloro you lose spammable heals, cleanse, and you do about 65%-ish of what a 51 chloro would do. It seems like a pretty fun hybrid to me.

    You can adjust the point spread however you want to get more chloro utility instead of dom AoE cd's as well if you aren't comfortable running t2's without a brez or cleanse.
    Thankyou for the info. I've only tested with 8 Chloro and LifeboundVeil looked like it would work in theory. The tooltip says that non-life attacks do about half of what they do in LGV which is probably the reason it sucked for you. I guess Synthesis doesn't make up for this!

    And yeah, it's nice to hear that this can handle basic dungeons while doing very good AoE dps.
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    lgw
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    Quote Originally Posted by MonkeysUncle View Post
    I've been queing as heals with a 51 dom 15 chloro in t2's. There's no cleanse or brez so you have to be careful with some fights, like Bloodstalker in AP. Put LGV up, cast WV on 3-4 pieces of trash if your tank needs some heals, and use CD's as necessary. The AoE healing is good enough for most t2 boss fights as well by just spamming VS and speccing into the improved DoT aspect. On t2 Caduceus it was able to keep up reasonably well with the DoT ticks and AoE healing requirements in the add phase.
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    Went and tested it with a friend again just to make sure. A Withering Vine cast gave me an initial heal of 230 on the synth target LBV up, and the same cast with LGV up gave a 450 initial heal. Same kind of story with Vile Spores. LGV gives nearly double the tank heals. It's not worth speccing into synth at all with just 15 points to chloro.

    And herpderp deny. That'll make this spec slightly less stressful.

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    Quote Originally Posted by MonkeysUncle View Post
    Went and tested it with a friend again just to make sure. A Withering Vine cast gave me an initial heal of 230 on the synth target LBV up, and the same cast with LGV up gave a 450 initial heal. Same kind of story with Vile Spores. LGV gives nearly double the tank heals. It's not worth speccing into synth at all with just 15 points to chloro.

    And herpderp deny. That'll make this spec slightly less stressful.
    Thanks for trying it out. I guess the option is still there to supplement tank healing in raids if AoE healing is covered (think Matron add phase type fights) but still pretty useless/niche. I'm wondering how much less AoE dps it does compared to a full DPS subspec. Very hard to test.
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    Post too short, nerf Mages.
    Last edited by Byona; 10-21-2012 at 11:36 AM.
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    Quote Originally Posted by Byona View Post
    Post too short, nerf Mages.
    I'll help you out Byona.

    51Pyromancer:

    Spam this:

    #show fulminate
    suppressmacrofailures
    cast heatwave
    cast flame sigil
    cast prime
    cast fulminate
    cast flame volley
    cast cinderburst
    cast countdown
    cast withering flames
    cast flame bolt
    cast fireball
    cast searing vitality

    51 Dominator: This guy has already made a supernice macro for that

    Quote Originally Posted by Thark View Post
    (sorry if my english is not perfect)

    I'm not very familiar with dominator and not an expert for macros so let's see how I've done...

    * For AoE I proceed that way :
    squirrel one mob for the 20% SP bonus then I use this macro :
    #show Mass betrayal
    suppressmacrofailures
    cast Mass betrayal
    cast Traitorous influence
    cast Void Wall
    cast Grasping Void
    cast Gravity Void
    cast Storm shackle
    cast Mass exhaustion
    (for 20% SP and cast speed)

    then spam Forked Lightning with Static Flux or Power Drain (archon, same result I guess)

    * For single target :
    squirrel + Power Drain and :
    #show Traitorous influence
    suppressmacrofailures
    cast Traitorous influence
    cast Storm shackle
    cast Grasping Void
    cast Haunting Pain
    cast Transference
    cast Thunder Blast

    squirrel again + refreshing Power drain if needed and spam Malevolent Bolt while waiting for CDs.

    Is that good ? Is it perfectible ?
    Thanks for answers !
    51Elementalist:

    #show crystalline missiles
    suppressmacrofailures
    petattack
    cast ice shield
    cast elemental forces
    cast intensify elements
    cast rushing elements
    cast raging elements
    cast stormbolt
    cast icy carapace
    cast lightning strike
    cast elemental burst
    cast volcanic eruption
    cast crystalline missiles
    cast ignite

    I hope this helped you!
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    i wanted to ask an advise, (i am relatively new player) - what you would say about 51 domi / 15 warlock / 0 necro build? , instant cast healing blast, 2 HP buffs (+endurance +passive hp) - important to survive fulfilling cc role, and very useful contaminate , huge charge bonuses for arresting presence and etc?
    Last edited by Jacran; 10-22-2012 at 02:38 AM.

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    Ignore complete derp of a post!
    Last edited by mo0trix; 10-22-2012 at 02:55 AM.

  15. #15
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    Two main questions concerning LGV:

    1) Can two chloros running LGV heal each other with veil procs? If not, are any of these cabicar-esque builds worth using in a raid setting or are you going to die more often because you're not receiving heals from the other chloro(s) and you're not producing as much self-healing as they do? On a similar note, if you're in a dungeon or sliver and the main chloro is doing ok but just isn't quite enough heals can you go with one of these cabicar-esque builds or should you just ask for a halfsies bard or cleric to handle the additional bit of heals needed?

    2) Does 5/5 in Mental Fortitude (Domi T1) affect the distance of your veil procs or just the distance of your dmging abilities? Are there any 35m ranged dmging abilities that would get boosted to 40m for this to even matter (As I understood it, LGV has a 35m range already for proccing heals from dmging abilities but up until now mages have only had a 30m dmging ability distance with which to work).
    Last edited by Frailaq; 10-22-2012 at 06:17 AM.

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