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**DegnaRed** Even with diminishing returns, if using more than one debuff means more damage taken, they all become effectively necessary for anyone min/maxing properly. If, for example, one magic taken debuff is 7%, two are 10%, three are 12%, and four are 13%, then someone will do the math and find the optimal number of debuffs vs. specs required to provide them. You'll see optimal compositions involving Archon, Bard and Inquisitor keeping up their debuffs, and Elementalist as too great a dps loss for the last 1% gain. Encounters would be balanced around these new expected debuff amounts. Different numbers would have different results, but there'll be a right way to do it, and guilds will feel hamstrung to do it that way.

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