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  Click here to go to the first Rift Team post in this thread.   Thread: Charge dump change on PTS = slight mage dps nerf

  1. #1
    Sword of Telara Chancellor Gowron's Avatar
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    Default Charge dump change on PTS = slight mage dps nerf

    Many mages have been using this trick since the game came out: toggle a charge dump like internalize charge, cast a channeled ability firestorm, turn off internalize charge and the entire duration of firestorm benefits from IC even though you only consumed charge for a split second. You can no longer do this on PTS because toggling off the charge consumer interrupts channeled abilities.

    Didn't see another thread on this or see in notes but I didn't really look too hard either so sorry if this is old news.

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    RIFT Guide Writer TheGrinnz's Avatar
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    Quote Originally Posted by Chancellor Gowron View Post
    Many mages have been using this trick since the game came out: toggle a charge dump like internalize charge, cast a channeled ability firestorm, turn off internalize charge and the entire duration of firestorm benefits from IC even though you only consumed charge for a split second. You can no longer do this on PTS because toggling off the charge consumer interrupts channeled abilities.

    Didn't see another thread on this or see in notes but I didn't really look too hard either so sorry if this is old news.
    About time.

    Unfortunately this doesn't solve the basic issue, which is that channels benefit from the damage buff they started with. If your charge or SLD or the flame bolt buff is timed to run out in the middle of the channel, it'll still apply to the whole thing.
    Last edited by TheGrinnz; 08-17-2012 at 06:54 AM.

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    Ascendant Vayra's Avatar
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    Quote Originally Posted by TheGrinnz View Post
    About time.

    Unfortunately this doesn't solve the basic issue, which is that channels benefit from the damage buff they started with. If your charge or SLD or the flame bolt buff is timed to run out in the middle of the channel, it'll still apply to the whole thing.
    That won't ever change without a complete redesign of the dot mechanic. All dots take their damage modifiers on cast, a channel is a dot with variable duration and therefore also takes its damage modifiers on cast. The only change they've done to dot mechanics since I started playing in beta 2 is making crit calculations on each tick instead of on cast (so that you won't get every tick crits or nothing crits).
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    Ascendant Aguni's Avatar
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    Quote Originally Posted by TheGrinnz View Post
    About time.

    Unfortunately this doesn't solve the basic issue, which is that channels benefit from the damage buff they started with. If your charge or SLD or the flame bolt buff is timed to run out in the middle of the channel, it'll still apply to the whole thing.
    That would require a change in mechanics which I doubt will ever happen.
    In anycase, the change was completely unnecessary -_-

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    Quote Originally Posted by Aguni View Post
    That would require a change in mechanics which I doubt will ever happen.
    In anycase, the change was completely unnecessary -_-
    ^ this, seems like a silly change.

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    Plane Walker Effeil's Avatar
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    That is so silly. Unless, they actually prepare themselves for some new drastic changes with IC O.o
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    Ascendant Ianto Jones's Avatar
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    Can you still toggle it off during an actual cast, or does this only affect channels? That could be ... bad.

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    Plane Walker
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    Quote Originally Posted by Ianto Jones View Post
    Can you still toggle it off during an actual cast, or does this only affect channels? That could be ... bad.
    I'd like to know this as well.

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    RIFT Guide Writer TheGrinnz's Avatar
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    Quote Originally Posted by Ianto Jones View Post
    Can you still toggle it off during an actual cast, or does this only affect channels? That could be ... bad.
    Toggling it off during a cast means it wouldn't apply to that cast so the only thing that would really affect is Archons maximizing DPS by using it to proc Burning Purpose, which IMO was unintended anyway.

  10. #10
    Plane Walker
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    The only reason I ask is cause there are times when I accidentally leave IC on during a fireball cast and switch it off to save charge. I wouldn't want to be interrupting my fireball by toggling it off.

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    Sword of Telara Chancellor Gowron's Avatar
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    Quote Originally Posted by Ianto Jones View Post
    Can you still toggle it off during an actual cast, or does this only affect channels? That could be ... bad.
    Just tested with fireball, and toggling it off does indeed now cancel the cast.

  12. #12
    RIFT Guide Writer TheGrinnz's Avatar
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    Quote Originally Posted by Chancellor Gowron View Post
    Just tested with fireball, and toggling it off does indeed now cancel the cast.
    Interesting... I could see interrupting a channel since it's like trying to use any other ability during a channel... but during a cast I would say just don't allow it to be detoggled

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    Ascendant Aguni's Avatar
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    Losing charge does not count as toggling IC off does it? Since that would be really bad.

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    Quote Originally Posted by Chancellor Gowron View Post
    Just tested with fireball, and toggling it off does indeed now cancel the cast.
    Lame x 1000.

  15. #15
    RIFT Guide Writer TheGrinnz's Avatar
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    Quote Originally Posted by Aguni View Post
    Losing charge does not count as toggling IC off does it? Since that would be really bad.
    Doubtful as that wouldn't be user-activated

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