Thread: Chloro + 7% pvp heal bonus
#17 We will not be adding new core abilities to the Chloromancer in 1.8
I understand that is not what you want to hear - but it is not something under consideration at this point in time. I wanted to step in now and manage expectations regarding that.
~Daglar
Lead Game Designer: Rift
Make it a flat 10% while affecting 10 people and it would suffice imo.
Or, you know, generate its healing from pre-Valor numbers, but that makes sense. :P
-Rilgon @ Deepwood (US)
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#24 http://i869.photobucket.com/albums/a...beboy/Khan.jpg
I r dissapoint!
Landslide - Greybriar. ( Vendetta )
(\_AquaBeerLand_/)
RIP RatedX. >.<!
Its honestly upsetting and a slap in the face to even have something like this proposed and put out as a chloro pvp fix. We were dragged on for weeks on the pretense that the chloro pvp heal problems were noted and were being on worked on. One would assume by the length of time it took that it was being looked at and tested carefully and thoroughly.
So when a proposed fix is 7%, i would have to say that is insulting and I rather get no change at all.
Killianx<Addiction> - Gnarlwood
Formerly Killianx/Boosted of <Voodoo>
Back after a Hiatus
My TwitchTV
Yeah this is a very disappointing update.
7% PvP heal bonus is nowhere near enough to help chloromancer.
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