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Thread: Healer concepts and builds

  1. #16
    Shadowlander
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    Itten, please go reroll as other class. mage is obviously not a good fit for u. And if you want to argue that you're bad at this game, uninstall.

  2. #17
    Soulwalker
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    Thanks for all the comments all its been an interesting read, and some great ideas thanks, going to not worry about specs for a while as at lvl 13 its not a huge issue i know, but nice to know or have some ideas what i am working to, so thanks.

    might try a chloro/arch/pyro. bit will keep my eyes open on other builds as they get shared.

  3. #18
    Prophet of Telara BrownsMageNerfDelivery's Avatar
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    I think Itten is a cleric who wants to nerf chloros again so he can whine that we don't heal in WFs while he does DPS instead of heal.

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  4. #19
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    @leaa I already stated that i was misleaded by the missing cost reduce aura to the infinite life/=infinite mana conclusion. Fail on that.

    @hopp Yeah dmg to life, but the mechanics of the skills mentioned are point-to-heal mechanics. Same mechanics Clerics heals have. They might have different intention upon their creation but their mechanic is the same. No one can argue that.

    @the rest: OFC speccing Necro is not for only heals, and still don't get it why u misunderstand that? Necro offers plently off stuff, and quiet honestly u can take any soul to combine with chloromancer and u will still be a able to heal trough instances. U cannot deny that.

    As already stated, stay with Chlorolock, cookie-cutter blablabla ~~~

    Let other play what they want to play. It is not upon any of u to prohibite/belittle people to post their suggestions/opinion, or who should be allowed to read/agree with those opinions. OFC that works vice versa.

  5. #20
    Sword of Telara
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    Quote Originally Posted by Itten View Post
    @hopp Yeah dmg to life, but the mechanics of the skills mentioned are point-to-heal mechanics. Same mechanics Clerics heals have. They might have different intention upon their creation but their mechanic is the same. No one can argue that.
    Yes but healing only with Natural Healing, Bloom and Flourish as a Chloro is epic failure. You'd better save Flourish and Bloom for times when you really need them. You spend 90% of your GCDs on damage-to-heal spell as a Chloro. If not then you're doing it wrong.

    Quote Originally Posted by Itten View Post
    @the rest: OFC speccing Necro is not for only heals, and still don't get it why u misunderstand that? Necro offers plently off stuff, and quiet honestly u can take any soul to combine with chloromancer and u will still be a able to heal trough instances. U cannot deny that.
    You said this: "Top 3 Souls to combine with Chloro are: Archon, Warlock, Dominator. You might also think about Necromancer coz he also have 2 healing spells, but they damage urself, thus u need to be a good healer to not kill ureself unintendedly."

    It's not a misunderstanding on our part as you explicitly suggested Necro because of its two healing spells.

    If you spend 18 points in Necro then you can't get Void Life in Chloro which makes tank healing very gimped. I don't say it makes impossible to heal a tank but you don't get anything really useful for those 18 points. The only good thing you get is Consumption but you don't really need a purge in a 5 man dungeon and you probably have a rogue with Eradicate in a raid.

    Yes, you can probably solo heal an expert with this build but it will be more frustrating than with a 51 build. OP's question was wether going non-51 gimps you as a healer. The answer to that is yes it gimps you if you want to solo heal a badly geared tank in an expert or main heal in a raid. It does not gimp you if you want to raid heal.

    Quote Originally Posted by Itten View Post
    As already stated, stay with Chlorolock, cookie-cutter blablabla ~~~
    I don't have a Chlorolock build right now.

    Quote Originally Posted by Itten View Post
    Let other play what they want to play. It is not upon any of u to prohibite/belittle people to post their suggestions/opinion, or who should be allowed to read/agree with those opinions. OFC that works vice versa.
    Of course you have the right to post whatever your opinion is but other people also have the right to express their views on your opinion and even call it ********. If a large number of people think you're utterly wrong then there might be a slight chance you're not exactly right. Just saying..

  6. #21
    Prophet of Telara BrownsMageNerfDelivery's Avatar
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    Quote Originally Posted by hopp View Post
    If you spend 18 points in Necro then you can't get Void Life in Chloro which makes tank healing very gimped. I don't say it makes impossible to heal a tank but you don't get anything really useful for those 18 points. The only good thing you get is Consumption but you don't really need a purge in a 5 man dungeon and you probably have a rogue with Eradicate in a raid.

    Of course you have the right to post whatever your opinion is but other people also have the right to express their views on your opinion and even call it ********. If a large number of people think you're utterly wrong then there might be a slight chance you're not exactly right. Just saying..
    @Itten: You get very little from Necro that you can't get from other trees. If you want a purge, go 10 Dom, which also gives you a knockback/interrupt and a full cleanse. You get a pet -- so what? Pets in this game scale terribly and have a tendency to do things that get people killed. And you get two really lousy heals.

    If the OP is trying to get a sense of what the general consensus of how to best heal as a mage, you are merrily leading him down the wrong path, which is kind of an ******* thing to do.

    So...the mods might as well lock this thread so as to cease this pointless and inane defense you try to make of your incoherent argument. Unless you want them to let us make you cry first.

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  7. #22
    Soulwalker
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    [QUOTE=BrownsMageNerfDelivery;3654239

    If the OP is trying to get a sense of what the general consensus of how to best heal as a mage, you are merrily leading him down the wrong path, which is kind of an ******* thing to do.[/QUOTE]

    Thank you, that is kinda what i was after, I didn't mean for this to degrade into an armaments, so can this now be considered an end to the thread, as I have some ideas for how to heal. have decided to get to mid 25 and then look into healing at that point. but thinking chloro dom hybrid most likely.

    But still thanks everyone for the imput.

    Mods: please close thread if possible.

  8. #23
    RIFT Guide Writer Gyle's Avatar
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    To the OP i highly recommend putting everything into chloro, and using your spares to get to 10 lock for full opportunity points. Once you learn how to maximize the usefulness of opportunity you will find it makes your life much much easier.

    Highly skilled/highly geared mages have a lot of options, and you will get to that point eventually, but the safest spec for you to play while you get the hang of it is 51 chloro 10 lock, and 5 wherever. Since you are not 50 yet, just build to that, though while leveling it makes sense to zero point archon at least until you need to start allocating those last 5 points so you can take advantage of pillaging stone.
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  9. #24
    Ascendant ShalarLight's Avatar
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    Quote Originally Posted by Gyle View Post
    To the OP i highly recommend putting everything into chloro, and using your spares to get to 10 lock for full opportunity points. Once you learn how to maximize the usefulness of opportunity you will find it makes your life much much easier.

    Highly skilled/highly geared mages have a lot of options, and you will get to that point eventually, but the safest spec for you to play while you get the hang of it is 51 chloro 10 lock, and 5 wherever. Since you are not 50 yet, just build to that, though while leveling it makes sense to zero point archon at least until you need to start allocating those last 5 points so you can take advantage of pillaging stone.
    I would suggest 5 elementalist as the 5 w/e for 5% increased crit chance, especially while learning and in crapo gear, the 5% crit is nice.

    Another very nice starting build with chloro is 51 chloro / 10 dom / 5 lock or ele. especially on cleanse heavy bosses such as the zombie boss in IT, or the crystal boss in AP, having the full cleanse saves many gcd's spent on cleansing stacks of debuffs.

    Both builds concentrate on freeing up GCD's you might not need when you are feeling more proficient with chloro healing, but are always super nice to have.


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