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Thread: Greater Air Elemental DPS

  1. #1
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    Default Greater Air Elemental DPS

    I was playing around PTS with a bunch of different specs, just because. I found that in any elementalist hybrids, the pet is hitting for ridiculously low DPS.

    Example: in 35 pyro / 31 ele. I was hitting about 2100 DPS, pet was doing 5% Lightning Bolt and 1-2% Ball Lightning -- or about 125-150 DPS. 0 points in Archon adds more DPS than this.

    31 Ele should give more than: 5% crit, 30% crit modifier, and Intensify Elements. The pet should be a good addition too.

    Even in 44 Ele (which is a bad spec btw), the pet was hitting for really low damage.

    Let me know if I'm just being ******ed, but I don't see anything I'm missing to boost the pet's DPS.
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    I should add that 125 DPS in Pyro/Ele is with Velocity and Ignite being kept up on the target.
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    Quote Originally Posted by Beckmann View Post
    I should add that 125 DPS in Pyro/Ele is with Velocity and Ignite being kept up on the target.
    First off, don't use the air pet unless you have multiple targets. The water pet is your single target pet. Second, you're of course missing a lot of bonus damage from points invested into the ele soul (72% vs. 172% max), so don't expect it to perform like it would for a full 51pt ele.

    Third, even as 51pt ele, the pet damage is STILL quite low (about 300dps or 17% for me, using the water pet). There have been numerous suggestions on how to improve ele, and most involve better scaling for the pet. I'd really like to see that, as it could help make the gap between ele and the current top specs smaller.

  4. #4
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    The pet is terrible.
    It scales so poorly you barely even notice.
    Nope.

  5. #5
    General of Telara Relair's Avatar
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    Yeah elementalist and necromancer pets definitely need a boost. Hell all pets do. If they scaled better with gear, or raid consumables affected them then that would go a long way into fixing this problem.

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    The necromancer pet/s are actually quite decent.... its the necromancer himself who is weak sauce.

    The elementals are just sad.

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    I think thats their idea, nec is 50%pet 50% caster, ele 75%caster 25% pet. Too bad pyro=200% right now =/ I'd love if they increased nec pet dmg and elementalist caster damage or something. Just any kind of boost would be a welcome change at this point.

  8. #8
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    Quote Originally Posted by Sarim View Post
    First off, don't use the air pet unless you have multiple targets. The water pet is your single target pet. Second, you're of course missing a lot of bonus damage from points invested into the ele soul (72% vs. 172% max), so don't expect it to perform like it would for a full 51pt ele.

    Third, even as 51pt ele, the pet damage is STILL quite low (about 300dps or 17% for me, using the water pet). There have been numerous suggestions on how to improve ele, and most involve better scaling for the pet. I'd really like to see that, as it could help make the gap between ele and the current top specs smaller.
    Are you saying the Water pet does more dmg ? on single targets ?

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    Quote Originally Posted by masakari81 View Post
    The necromancer pet/s are actually quite decent.... its the necromancer himself who is weak sauce.

    The elementals are just sad.
    Someone said in another thread, elemetalist is about pets buffing the mage, necromancer is the mage buffing the pets.

    Seems to be the case, and it's a good system when the calling has 2 pet classes. Otherwise the only difference is the unit models.

  10. #10
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    Quote Originally Posted by Demeandred View Post
    Are you saying the Water pet does more dmg ? on single targets ?
    That is correct.
    Go test on a dummy and see.


    Having said that, the difference is very minimal. By a few (single digit) points of DPS. If you wish to have the air ele up all the time, you won't suffer much from it. The only benefit is for people planning builds which are focused on ST and don't have enough points to get the greater air/earth ele's, the water ele is good enough.

  11. #11
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    Quote Originally Posted by masakari81 View Post
    That is correct.
    Go test on a dummy and see.


    Having said that, the difference is very minimal. By a few (single digit) points of DPS. If you wish to have the air ele up all the time, you won't suffer much from it. The only benefit is for people planning builds which are focused on ST and don't have enough points to get the greater air/earth ele's, the water ele is good enough.
    Yup. Water does more single target damage, but in any situation with multiple targets the air pet does just as well (and if you have lots of multi targets, it will be better).

  12. #12
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    Quote Originally Posted by Demeandred View Post
    Are you saying the Water pet does more dmg ? on single targets ?
    When they took away the ice bolt snare and made a few tweaks to elementalist awhile back they decreased air pet dmg and buffed up water pet to compensate. Just look at the tooltip of their spells, water pet does much more. Then take 15sc and get the talent that reduces cast times for water spells, it affects your pet too. His spell gets knocked down to about 1.6s cast with no raid buffs, not too shabby. In theory. In practice its still too little, I mean swarming flames out dps's your permanent pet =/

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    Pet specs are dead. Let's hope they stay that way. Zoomancer was the single stupidest thing I've ever seen in any MMO as far as a DPS spec went.
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    Quote Originally Posted by Relair View Post
    When they took away the ice bolt snare and made a few tweaks to elementalist awhile back they decreased air pet dmg and buffed up water pet to compensate. Just look at the tooltip of their spells, water pet does much more. Then take 15sc and get the talent that reduces cast times for water spells, it affects your pet too. His spell gets knocked down to about 1.6s cast with no raid buffs, not too shabby. In theory. In practice its still too little, I mean swarming flames out dps's your permanent pet =/
    Guys, I just made a few tests and the Air pet is significantly better (100 DPS in my case).

    Explanation : Water pet does benefit from SC cold water training and has a superior base dmg. However the Air pet benefits from both High Voltage and Lightning Mastery (which should have at least 2 in it). Both pet also benefit from Tempest so the higher crit chance of the Air pet result in a higher DPS result. Also the Air pet AoE that is cast every 20 secs has a much higher base damage (even on single targets) and contributes to make this a no contest...

  15. #15
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    Quote Originally Posted by Demeandred View Post
    Guys, I just made a few tests and the Air pet is significantly better (100 DPS in my case).

    Explanation : Water pet does benefit from SC cold water training and has a superior base dmg. However the Air pet benefits from both High Voltage and Lightning Mastery (which should have at least 2 in it). Both pet also benefit from Tempest so the higher crit chance of the Air pet result in a higher DPS result. Also the Air pet AoE that is cast every 20 secs has a much higher base damage (even on single targets) and contributes to make this a no contest...
    I think you are wrong with Tempest affecting the pets. Just check what your pets hits for: for me ~315 normal, ~480 crit (this is pretty similar for both pets btw, without pet buffs). Crits are a solid 150% of normal hits, not 180% as they should with Tempest.

    I've seen the effect of the SC talent on the water pet's ice bolt spell, but I heard its a display bug and it doesn't really cast faster. I have not tested wether that's true or not. No idea about the crit talent from SC.

    Anyway, I ran some tests again to compare water and air pets. My results are (3 parses each for just over 5min):
    - water pet -> 299, 309, 314 dps
    - air pet -> 269, 267, 274 dps

    Notable also was that in each of the parses with the air pet, my overall DPS was a bit lower than in the tests with the water pet. The air pet's SP buff does not make up for its lower dps.

    Remember, this is against a single target. In situations with 3 or more targets the air pet will out-dps the water pet.

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