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Thread: Pet Not Holding Aggro

  1. #1
    Rift Disciple
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    Mar 2011
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    Default Pet Not Holding Aggro

    I've noticed my Greater Earth Elem Pet is not holding aggro as well when I solo the Chronicles. This is since 1.7. I know my elem/pyro that I use for pve is doing a bit more damage after the patch, but it doesn't seem that much more to cause my pet to lose aggro about 50% of the time. Have there been other changes that could cause this? I have to hold back on elites and deal damage in small bursts...time comsuming. Anyone else having a similar issue?

  2. #2
    Ascendant Charlice's Avatar
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    Dec 2010
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    The only time I have a problem with the pet losing aggro is when I use Holy Champion.

    I haven't noticed any difference, and he's my constant side kick for PvE. Mine is Ele/Chloro/Pyro. Very few points in Pyro though.

    If you changed any points at all in 1.7, hit the trainer and just make sure everything is trained up. I imagine it is, but it's all I can think of.


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  3. #3
    Prophet of Telara BrownsMageNerfDelivery's Avatar
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    Your pet uses a taunt to generate aggro initially and then must maintain aggro. I am not certain, but I'm inclined to say your pet's threat generation scales off endurance (which scales from your endurance).

    Since your pet can't spam powerful threat generators like player tanks can, they rely on taunts, which in Rift have 3 components (h/t Ciderhelm):

    1) A fixate mechanic that forces the target(s) to attack or at least target the person/pet using the taunt;
    2) A small amount of base threat
    3) A scaled threat generator that makes the taunter have the same threat as the highest threat target.

    Because of this, you can out-threat a taunt if you are doing enough damage (breaking the 130% threat threshold).

    You may need to hold off on using nuke casts if this is the case.

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