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  Click here to go to the first Rift Team post in this thread.   Thread: Warlock Crystal/Soul general suggestions.

  1. #1
    Prophet of Telara Berzz's Avatar
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    Default Warlock Crystal/Soul general suggestions.

    Im sure if we create a troll-free thread with a variety of suggestions to both the warlock crystal bonus and empowered darkness it will not go unoticed. We have a proactive dev, so lets take advantage of that.

    Earlier in 1.6 when mages were having a complete soul re-roll, Kervik stated he really liked "Likes" on certain posts.

    Anyways here is my attempt to get the warlock soul changed.

    My suggestion would be to remove Empowered Darkness, warlock is too charge starved at the moment.

    - A possible replacement would be a 51 point ability that reduces the GCD of all DOTS for X amount of seconds.
    - Defile will most likely need to stay the same to avoid buffing or nerfing the crap out of the 38lock28pyro

    Crystal Change Suggestion.
    A life-leech increased duration/damage was a great suggestion mentioned many times.

    Read. Judge. But please, drop a like or post a suggestion if you have any...or like any suggested changes.

  2. #2
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    eh a cooldown that lowers GCD for dots really isn't going to do much to save 51 warlock imo.

    ED is nice, very nice in fact, so instead of scrapping it, build off of it.

    -When ED is active, defile should NOT consume charge. ED should last ~10 seconds with a full charge bar. Or just make ED into a cooldown, like heatwave.

    -Do something with Sac Life: Damage, as a damage cooldown its utterly worthless

    -Do something with devouring shadows, currently on live DS is so bad that it is actually a DPS loss over just straight single target

    -Give warlock a big hitter deep in the tree, something does damage based on how many dots were on the target
    Killianx<Addiction> - Gnarlwood
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  3. #3
    Rift Chaser nicold's Avatar
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    Maybe just make defile consume X amount of charge rather than draining it over time?

  4. #4
    Plane Walker Matsu's Avatar
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    Reduce charge consumption on Defile. Somewhere along the lines of Corrosion. Allow charge gain while active.

    Reduce charge consumption on ED and give it a duration. Somewhere along the lines of Wild Growth. Maybe play with duration and cooldown. Maybe 10/30 so you can hit every other DoT refresh or so. Allow charge gain while active.

    Increase Void Decimation percentage from .75% to 1%.

    Then adjust as necessary for damage and charge consumption. Its at least a start.

    Possible extra changes: Allow fire dots to count toward Void Decimation. Allow Neddra's Grasp to count toward Void Decimation.

    Taken together, that might be too much, but it might be too little. That's what the PTS is for.

  5. #5
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    IMO ED shouldn't be a charge consumption ability. Defile is fine as-is, it's only when you run into ED that its a huge problem. It's just a bad design.

    ED should give you a buff based on the # of DoTs you have on the target. Maybe +30% damage per DoT on target? On 15 sec CD w crystal. Maybe the stacks fall off each time you use a spell, maybe not.

    A buff to Void Decimation is also probably in order.
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    If ED weren't a charge-consuming ability, this could be a really good build : http://rift.zam.com/en/stc.html?t=0z....eeRAkqqek.x0M. Which I think would be cool. (Use Entropic Veil when charge is available, but not reliant on charge-blocking ability for all its DPS.)
    Oif - Mage | Bagel - Rogue | Duirin - Cleric
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  7. #7
    Prophet of Telara Berzz's Avatar
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    I really think to charge dumping abilities in the Warlock tree doesn't synergize well. Void bolt imo needs to hit alot harder.

    Perhaps the 3% magical damage increase (can't remember the name) could be used to significantly enhance DoT damage for a period of time?

  8.   This is the last Rift Team post in this thread.   #8
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    Hey all,

    As long as they stay constructive, keep the ideas going. Warlock is one of the things I am planning on taking a look at in this next cycle. Any changes or tweaks that happen I'll try to get up to PTS as soon as possible and let you all know to take a look at them.

  9. #9
    Soulwalker
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    It seems to me it's one or the other to not be a charge consuming ability. If I could see how the dps would be without defile consuming charge, that would be cool to see.

  10. #10
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    Nice to hear

    Another suggestion-give a benefit to using warlock armor. Improved Mage armor works on everything, warlock armor should have a bonus built in to itself
    Killianx<Addiction> - Gnarlwood
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  11. #11
    Telaran windz's Avatar
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    give warlocks pet shadow bite. problem solved
    Kimcheese
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  12. #12
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    Also, as deep warlock the go to spell is void bolt. But void bolt also refreshes LL. but clipping life leech every second is a dps loss. I'm not sure how this can be fixed though
    Last edited by TheRealKillian; 02-02-2012 at 10:21 AM.
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  13. #13
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    Quote Originally Posted by TheRealKillian View Post
    eh a cooldown that lowers GCD for dots really isn't going to do much to save 51 warlock imo.

    ED is nice, very nice in fact, so instead of scrapping it, build off of it.

    -When ED is active, defile should NOT consume charge. ED should last ~10 seconds with a full charge bar. Or just make ED into a cooldown, like heatwave.

    -Do something with Sac Life: Damage, as a damage cooldown its utterly worthless

    -Do something with devouring shadows, currently on live DS is so bad that it is actually a DPS loss over just straight single target

    -Give warlock a big hitter deep in the tree, something does damage based on how many dots were on the target
    I think Void Decimation is fine as far as a 'big hitter' goes. Should just be able to tune that mechanic rather than adding a spell.

    I think what you said about ED trumping charge consumption on Defile would probably go a long way, especially if the synergy crystal is left as a reduced cooldown. I think the underlying mechanics and skills are already in place for this build to perform really well but it just can't get out of it's own way due to the dual charge consuming/blocking skills.
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  14. #14
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    Quote Originally Posted by Jayko View Post
    I think what you said about ED trumping charge consumption on Defile would probably go a long way, especially if the synergy crystal is left as a reduced cooldown. I think the underlying mechanics and skills are already in place for this build to perform really well but it just can't get out of it's own way due to the dual charge consuming/blocking skills.
    If this is the approach, then it still needs the passives boosted quite a bit. Assuming ED still blocks charge, just doesn't consume on top of Defile, you can only keep it up for ~two extra void bolts compared to where it is now before toggling off to regain charge even with reduced consumption. This isn't enough to bring it in line even with SC/pyro, which is 100-200 DPS ahead of it.

    Part of the problem IMO is that 51 Warlock already has a ton of passive +dmg % modifiers from Void Decimation and Neddras Influence. So the +75% from ED isn't as big as it sounds. So if passives get buffed, which I think they need, ED will be relatively even less effective in its current form, regardless of uptime.

    That's why I think ED should just be given a rework. It's current design doesn't play well with how the rest of the tree is set up.
    Oif - Mage | Bagel - Rogue | Duirin - Cleric
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  15. #15
    Shield of Telara
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    Bring back the original lock crystal.

    Problem solved.

    Mage, 51 chlor.

    51 Archon

    51 Pyro

    how many more 51 specs do we need for raiding. Jesus lord.

    Trion you made pyro to synergize. And blew it out the water

    In no way is it OP, or overkill, except on complete tank and spanks. Boo Hoo
    Last edited by Pooshonmyshoos; 02-02-2012 at 10:52 AM.
    Pooshonmyshoos - 60 Mage <Damaged PvPness>
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