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Thread: Mage endgame PvE rune guide 1.5

  1. #1
    Telaran Kaitoyuki's Avatar
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    Default Mage endgame PvE rune guide 1.5

    Made this guide for my guildies, thought I'd share it with you guys

    Enjoy

    ------
    This guide is written for the 1.5 patch

    These are the relative values of the mage's stats. It shows how important the stat is for the class.
    1 Spell Power = 1.00
    1 Intelligence = 0.71
    1 Wisdom = 0.50
    2 Spell Crit = 0.41

    Judge mage item values towards their spellpower

    This gives the following order of importancy:

    focus > sp > int > wis >= crit


    Two Handed:

    Blazing Recondite Rune: +17 spellpower

    Dungeon Drop: Runic Descent Expert
    2 Sparkling Shard - Sentience Blast - 2 Perpetual Flare

    Main Hand:

    Blazing Recondite Shard: +9 spellpower

    Dungeon Drop: Runic Descent Expert
    Sparkling Shard - Sentience Blast

    Ranged:

    Blazing Recondite Shard: +9 spellpower

    Dungeon Drop: Runic Descent Expert
    Sparkling Shard - Sentience Blast

    Off Hand:


    Blazing Recondite Shard: +9 spellpower

    Dungeon Drop: Runic Descent Expert
    Sparkling Shard - Sentience Blast

    Shield:

    N/A


    Totem:

    N/A


    Helmet:

    Radiant Sharp Rune: +5 spellpower / +18 focus

    Merchant: Dashnai Batu - Meridian
    2 Sparkling Crystal - 4 Sentience Surge - 5 Endless Planar Dust - 2 Essence of Berith

    or if you have enough focus already

    Icewatch Summoner's Rune: +11 intelligence / +8 endurance

    Icewatch: Glorified

    Shoulder:

    Blazing Insightful Rune: +13 intelligence

    Dungeon Drop: Charmer's Caldera Expert
    2 Sparkling Shard - 2 Sentience Blast

    Chest:

    Blazing Insightful Rune: +13 intelligence

    Dungeon Drop: Charmer's Caldera Expert
    2 Sparkling Shard - 2 Sentience Blast

    Gloves:

    Blazing Unwavering Rune: +15 spell crit

    Dungeon Drop: Darkening Deeps Expert
    Sparkling Shard - Sentience Blast

    Belt:

    Arcane Mathosian Rune: +10 intelligence / +6 endurance

    Order of Mathos: Glorified

    Legs:

    Radiant Sharp Rune: +5 spellpower / +18 focus

    Merchant: Dashnai Batu - Meridian
    2 Sparkling Crystal - 4 Sentience Surge - 5 Endless Planar Dust - 2 Essence of Berith

    or if you have enough focus already

    Arcane Dragonslayer's Rune: +12 intelligence / +9 endurance

    Dragonslayer Covenant: Glorified

    Feet:

    The Unseen's Vigilante Rune: +12 intelligence / +8 endurance

    The Unseen: Honored

    Well, that was it.
    Good luck farming those reps!

  2. #2
    RIFT Community Ambassador bluedot's Avatar
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    Great list!

    I will point at the stat values you use are not accurate. Those are the numbers that are floating around (admittedly I used to push those numbers) but Spell Power and Spell Crit don't work like that.

    Read this post by Kazzin as he does a better job of explaining it then I can: http://forums.riftgame.com/rift-gene...l-power-2.html

    Beside that little detail it is a great list.

  3. #3
    Telaran Kaitoyuki's Avatar
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    Thanks, will check it out

  4. #4
    Prophet of Telara
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    Quote Originally Posted by bluedot View Post
    Great list!

    I will point at the stat values you use are not accurate. Those are the numbers that are floating around (admittedly I used to push those numbers) but Spell Power and Spell Crit don't work like that.

    Read this post by Kazzin as he does a better job of explaining it then I can: http://forums.riftgame.com/rift-gene...l-power-2.html

    Beside that little detail it is a great list.
    I made some small mistakes in the calculations when I wrote that, am I'm certainly no longer interested in applications to archons, but it's still almost entirely correct.

    The biggest thing to note is that tempest significantly affects that huge constant in the denominator, taking it from probably ~5000 to more like ~3000. This means that, for example, for a pyroele the formula is probably something like D(S,C) = (500 + S) / (3200 + C). When I wrote that and typical sp:sc ratios were along the lines of 1200:700 this favored a valueing of spell power to crit at about 3:1 or so. Nowadays when we're all at ~1800:1000 this results in something more like a 2:1 value of spell power to crit.

    But at 1k spell crit you're so close to being capped that it doesn't matter much what the exact value should be anyway--just hit the cap and forget about it.

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