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Thread: Archmage

  1. #1
    Champion Naduri's Avatar
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    Default Archmage

    Archmage is generally pretty awful other than the lines leading up to Overload. However, with some tweaks then a number of mage issues (such as maintaining range) can be fixed without nerfing or messing with mages in PvE.

    In particular, by moving Overload up the tree this would prevent it being used with 51pt abilities - meaning Devouring Shadows wouldn't need anything like the current nerf and fulminate could possibly get a buff.

    Some other suggestions:


    Root Abilities

    Rune shield – replace with Blink – the mage disappears from sight and teleports 15m forward (instant, 1 min cooldown)

    Phase shift – remove channelling component and reduce to 2 min cooldown (similar to rogue cleanse soul)

    Offensive Branch

    Overload – replace with Wither – incoming healing on the target is reduced by 15/30/45% for 20 seconds (instant/30 sec cooldown)

    Withering Vines – replace with Overload – damage increased by 7/14/21/28/35% per point

    Rift Tomb – remove channelling component

    Nenvin’s Lament – take off GCD. Causes next spell cast to be instant and critically hit. 2 min cooldown.

    Hastened Withdrawal – in addition to current effect, grants immunity to root and snare effects for its duration

    Nyx’s Manipulation – debuff drains 3% of targets mana every second. Adds 3% of mages mana and 5% charge every second. Instant, duration 10 seconds, 60 second cooldown.

    Defensive Branch

    Resilient – Replace with Steelweave – Decreases all incoming damage by 1/2/3/4/5 %

    Delete Steelweave – Replace with Runeshield – consumes mages charge and adds runes for every 20 charge – when mage is damaged incoming damage is reduced by 6/12/18/24/30% and one rune is removed (instant, 60 sec cooldown, not on GCD)

    Silent Restoration – Replace with Iron Will – all stun duration effects reduced by 1 second per point

    Improved Break Free – reduce cooldown by 15 secs per point

    Improved Runeshield – adds a further 10% damage reduction per point to each rune that is absorbed

    Mana Shield – replace with Refocussed Mana – Upon killing a target the caster is healed for 50% of the overkill damage or remaining DoT’s damage from the caster

    Ward of Detection – also prevents enemies within it from being able to Slip Away

    Concentration – Replace with Invisibility – Mage is hidden from enemies, movement reduced by 60% (first point) and 30% (second point), damage upon an enemy breaks the effect, maximum 20 seconds with 100% charge (Instant, Channeled, 60 second cooldown)

    Immovable Object – remove channelling requirement, Cooldown 2 mins
    Last edited by Naduri; 10-11-2011 at 09:50 AM.
    Anduri - Gelidra
    United Kingdoms

  2. #2
    Plane Walker Halman's Avatar
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    Archmage is actually quite decent for a pvp soul. Warriors' soul is useless in all its entirety, rogues also only have one decent line similiar to ours (but better root talents) and the only useful abilities cleric soul contains are reinforce and overload for the entire soul too (and, to an extent, detaunt). So its not exactly like we got the short end here, it's just all pvp souls pretty much blow.
    Last edited by Halman; 10-11-2011 at 09:52 AM.

  3. #3
    Champion Naduri's Avatar
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    Don't disagree to be honest, all the PvP souls could use a makeover.

    The main problem is you are giving up valuable points in your class abilities to use the PvP soul but the abilities being given don't offer the same value.
    Last edited by Naduri; 10-11-2011 at 09:55 AM.
    Anduri - Gelidra
    United Kingdoms

  4. #4
    Plane Touched
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    I think archmage is prob the best pvp soul. The whole left side is good, overload is good and so hastened withdrawal is the shiz. No fix to the right side will ever matter, every single mage soul needs damage boost to be good, therefore the left side is all that matters.

  5. #5
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    I'm having great fun with Ward of Detection since the great Rogue Infestation of 1.5. Nothing beats the pants down/deer in headlights reactions of pulling rogues out of stealth/slip away.

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