+ Reply to Thread
Results 1 to 5 of 5

Thread: Wild Growth and Spotters Order

  1. #1
    Shadowlander
    Join Date
    Apr 2011
    Posts
    47

    Default Wild Growth and Spotters Order

    Wild Growth is a great skill and can even be used on bosses, you get the immunity pop because of the speed reduction however the +10% damage does still affect. Greater all over on AoE pulls since its all creatures within range. However Spotters order gets overridden and vice versa with this skill, was this intentional and if so, with two seperate mechanics why wouldnt they stack? It would seem overpowered however chloros really don't much to use charge on and to not use wild growth would be a sad waste.

    I know natures splendor uses charge but its on a long cd which you should EASILY be able to build charge up fast enough to not even notice it.

    Also with raid healing chloro's now, ive noticed on long fights with say.... Greenscale, keeping mana up without VoJ or Mental Flare is starting to become a pain, not impossible, a mana pot or so is fine but make sure you dont use Living Shell if you know your gunna take damage, the gains and losses are unequal and you may end up loosing alot more than you will gain.

    Just some things ive noticed, wonder if anyone has encountered this or has any ideas on it.

  2. #2
    Sword of Telara
    Join Date
    Mar 2011
    Posts
    821

    Default

    Meh I assume they've given up on Wild Growth. Go test the "25m" range. It's more like 7m before the enemy gets a debuff.

  3. #3
    Plane Touched
    Join Date
    Mar 2011
    Posts
    208

    Default

    Just tested, Wild Growth's healing range works from 25m, the debuff only works from 10m or less.

  4. #4
    Shadowlander
    Join Date
    Apr 2011
    Posts
    47

    Default

    didnt really post it about the healing of it, cause other than a "filler" skill the healing isnt worth it but a +10% damage which does affect even bosses is a rather good skill and shouldnt be overlooked. However it does override spotters order which is a huge dps increase which isnt on a CD. Optimal use would probably be on aoe(trash) pulls.

  5. #5
    Telaran Zarokima's Avatar
    Join Date
    Jun 2011
    Posts
    96

    Default

    Quote Originally Posted by jimih1983 View Post
    Also with raid healing chloro's now, ive noticed on long fights with say.... Greenscale, keeping mana up without VoJ or Mental Flare is starting to become a pain
    For raid-healing, you should be using a Chloro/Lock hybrid. This is the build I use. For aoe, it's significantly better than any 51-chloro build, and you have Sacrifice Life: Mana for easy regeneration (cast VS, cast SLM, VS hits and heals you for the full amount). And even with a 51-point chloro build, there are ways of keeping your mana up (most commonly SLM or Mana Wrench, depending on where you put the extra points). Honestly, we have enough mechanics to do so that if you can't manage your mana as a Mage, you're doing something wrong.

+ Reply to Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts