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Thread: Spell Coeffients

  1. #1
    Rift Disciple
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    Default Spell Coeffients

    started some testing as there is no reliable list atm that has been checked after all the patches, as far as i know

    some coeffients are hard to pin down cause of rounding and some spells seem to get .5% coeffs
    if anyone has numbers that i can add would be great

    https://spreadsheets.google.com/spre...VTSEE&hl=en_US

    i will test the missing specs over the next week


    i notice Lightning Storm only gets 5 ticks of dmg, while the discreption reads to me as if there should be 6 anyone noticed that?
    Last edited by Rebellchen; 07-10-2011 at 09:41 AM.

  2. #2
    Prophet of Telara
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    First number I looked at (bloom) is wrong, so I assume most are. Check your math.

  3. #3
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    what number do u expect?

    i cant see anthing wrong with my math
    i just casted at a dummy for all spells got the range and then (dmg -Basedmg) / Sp = Coeffient

    i put all numbers in the sheet so pls tell me whats wrong there

  4. #4
    RIFT Guide Writer bluedot's Avatar
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    Quote Originally Posted by Rebellchen View Post
    what number do u expect?

    i cant see anthing wrong with my math
    i just casted at a dummy for all spells got the range and then (dmg -Basedmg) / Sp = Coeffient

    i put all numbers in the sheet so pls tell me whats wrong there
    I get 60% for Bloom.

    SP: 1123
    Heals for 1684.5
    Base: 1012

    (1684.5-1012) / 1123 = .5988

    When I mess up efficient calculations it is usually because I have buffs up or someone has debuffs on the target that I don't know about.

    Great work though! I'm glad someone finally decided to do this. I believe at least most of your stuff is correct. All the ones I have tested recently seem to check out with your results.

    P.S. Don't be discouraged by Kazzin, he likes to find 1 error then use that to disregard all your work ;)
    Last edited by bluedot; 07-10-2011 at 03:38 PM.

  5. #5
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    misstyped the base dmg in the sheet ...

    thanks 4 the notice

  6. #6
    Prophet of Telara
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    Natural healing is wrong.

  7. #7
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    thats do to talents that i count avoid i noted that in the sheet in the comments
    i have to find a could why do calculate that out, yet

  8. #8
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    man my writing sucks that late

    *good way

    btw natural splendor and void life have the sam prob atm

  9. #9
    RIFT Guide Writer bluedot's Avatar
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    Quote Originally Posted by Rebellchen View Post
    man my writing sucks that late

    *good way

    btw natural splendor and void life have the sam prob atm
    Add up all the things that give you a % bonus to healing then remove that amount from your numbers.

    Call of Spring gives Natural healing 15% more healing power so you would cast Natural Healing and then multiple the amount it healed for by 85% to get the number you use for calculations.

  10. #10
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    went with *0.8696
    ~77-80% for Natural Healing
    ~144%-149% for Natural Splendor (Heal)

    ~47% for Void Life

    Kazzin u can confirm that?

    i am having some slight trouble with Elementalist as tooltip state a higher dmg range that there is
    Elemental should have a range of 5, but after 200+ casts i still only get 4
    same for Icy Carapace
    Fiercy Assault is troublesome too
    Last edited by Rebellchen; 07-10-2011 at 07:27 PM.

  11. #11
    Prophet of Telara
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    Natural Healing is 90%
    Void Life is ~47-48% (correct)

    Fulminate is 105%
    Inferno is 45%
    Withering Flames is 7% per stack (effectively 63% based on spell mechanics)
    all your other pyro coefficients are correct

    Neddra's Torture is 30% (correct)

    Most archon coefficients are either 30%, 35%, or 40%.

  12. #12
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    found my mistake
    for now they should all be fine

    btw if u now them all already why am i getting through this trouble ? ;)

  13. #13
    Plane Touched NzFox's Avatar
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    Quote Originally Posted by Rebellchen View Post
    found my mistake
    for now they should all be fine

    btw if u now them all already why am i getting through this trouble ? ;)
    because you love us ..and want to help out noobie mages like me

  14. #14
    Prophet of Telara
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    Quote Originally Posted by Rebellchen View Post
    found my mistake
    for now they should all be fine

    btw if u now them all already why am i getting through this trouble ? ;)
    I don't know them all. And it's a useful exercise--for example, while working out the coefficient of burning purpose I believe I was the first to note that rising vengeance was not being applied, and it was subsequently fixed in 1.3

    Found some archon numbers I worked out a while ago:

    Pillaging Stone - 40%
    Burning Purpose - 30%
    Leeching Flames - 30%
    Volcanic Bomb - 35% (check this... i have a note that it wasn't working properly.)
    Surging Flare - 40%
    Earthen Barrage - 40%

  15. #15
    Telaran
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    Fire Storm is 160%. The reason you have a decimal is due to rounding.
    Also as Kazzin said, Withering Flames is 7% per stack, 63% on a full cast.

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