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Thread: Patiently tried 1.3 Chloro.. Hate it

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    Rift Disciple Azraelll's Avatar
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    Default Patiently tried 1.3 Chloro.. Hate it

    Yeah Im jumping on that Chloro 1.3 WTF Trion bandwagon.

    Its been some time since the changes went live and I'm not exactly impressed at all with the 1.3 Chloro heals. Most specifically the main tank heals. I gave it time. I played with specs, researched the hell out of the forums, guides etc. I repeatedly practiced rotations. I've done a crap ton of T2's and when Queiing is slow I jump to WF's and practice further in there. So to say the least I have done some very in depth homework and was very patient in what I did. I started off very excipted for the new changes and was very enthusiastic about learning the "new chloro."

    AoE healing is fine @ 51 Chloro/15 Lock. I normally top the HPS but the "Gap" is soooo much smaller now. The fact that Clerics have a bunch of shields they toss that do not display on a Parsers HPS Im not doing as good as I want to think I am. What I dont like is I have to choose. Before I could main and aoe heal in one non boring rotation. Now I feel handcuffed.

    Tank healing is a joke. Unless I have had a big string of bad luck with the tanks in my groups, this is where I have noticed the biggest nerf. Pre 1.3 I would Main heal anything with confidence. Post 1.3 I do not have the confidence to Main heals Raids anymore and can barely even get through T2's. Its sad.

    The rotation is crap and boring and heals for a lot less = LAME.

    The Bottom line is PRE 1.3 I was beloved by all. My guildies would scream for me to join them. Raids saved spots for me. I came in, blew shiet up and saved the day. It was good to be a Chloro with good gear and a great rotation. POST 1.3 I am a forgotten member. If I am there great, I get to toss up AOE heals with "Everyone else" and do average. If I am not there, no one notices. POST 1.3 the Chloro has blended back into the crowd. I no longer stand out. I'm an on par AoE healer and a subpar Main Tank Healer.

    Well, there's my Bithc. I gave it a chance. I did my due diligence in researching, practicing and educating myself on the Chloro before I made an irrational, uneducated opinion on it... and I am not impressed.

    I feel Trion betrayed what was a great healing option for a Mage. It sucks because I was really having so much fun Pre patch. Hopefully they patch Chloro again to maybe increase the heals or try to balance this out a bit. Thats what I get for being Naive into thinking a mage would be more than a support specialist.

  2. #2
    Telaran Nevanus's Avatar
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    i eagerly await a rebuttal from Mage spokesman Bluedot, he says mages are fine

    Bluedot put this derelict in HIS PLACE FOR HIS TRANSGRESSIONS

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    Rift Disciple Azraelll's Avatar
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    Quote Originally Posted by Nevanus View Post
    i eagerly await a rebuttal from Mage spokesman Bluedot, he says mages are fine

    Bluedot put this derelict in HIS PLACE FOR HIS TRANSGRESSIONS
    I've actually used his guides in a large part of the practicing I have been doing. I used both his AoE and Main Tank healing specs. I'm using his rotations, macros and builds. He has been a great help in me understanding the new Chloro. Once I got everything down I tried to tweak things to see if I can squeeze out more HPS... in certain situations I could, but in any case I am nmo longer nearly as effective as I was PRE 1.3.

    The bottom line is the numbers dont lie. They are a lot lower than they were before. I am a lot less needed than I was before. The Chloro Healer is a LOT less fun than it was before.

    I welcome any info or any Mage that has found Improvements Post patch to please share the info. Advice is always appreciated.

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    Telaran Nevanus's Avatar
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    Quote Originally Posted by Azraelll View Post
    I've actually used his guides in a large part of the practicing I have been doing. I used both his AoE and Main Tank healing specs. I'm using his rotations, macros and builds. He has been a great help in me understanding the new Chloro. Once I got everything down I tried to tweak things to see if I can squeeze out more HPS... in certain situations I could, but in any case I am nmo longer nearly as effective as I was PRE 1.3.

    The bottom line is the numbers dont lie. They are a lot lower than they were before. I am a lot less needed than I was before. The Chloro Healer is a LOT less fun than it was before.

    I welcome any info or any Mage that has found Improvements Post patch to please share the info. Advice is always appreciated.
    don't sweat it man i honestly enjoy my mage i'm just trying to bust everyone's balls

    mages need a lil bit more dps or survivability to handle rogues and warriors imo

    cant have rogues and warriors get dps nerfs or clerics will be over the top insanely hard to kill as in "can't be killed at all"
    Quote Originally Posted by Naldaen View Post
    Want to know how to beat a Mage? You put a sword in your hands, and you hit them with it.

    Try pushing your macro harder.

  5. #5
    Shadowlander
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    Wait, so pre 1.3 you were head and shoulders above the rest, a veritable god among men, your raid begged you to come with them you were so much above the "crowd", and now post 1.3 you're equal to the rest, or actually in your words "still on top, but by a smaller margin" and you think that's' a problem? FFS the sense of entitlement is strong with this one.

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    What you say doesn't really make sense. How was pre-1.3 an engaging rotation? You simply used Nature's Touch -> Vile Spores x2. You may have used more, but that was all that was really necessary for success. If anything, 1.3 gave you more tools to be more engaged in your healing. The fact that you're struggling in raids and T2s suggests to me that you are not as good as you think you are. Your issue is that you want to heal better than all other healers, rather than working together with them to succeed.

  7. #7
    Telaran Nevanus's Avatar
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    pve :/ 67890
    Quote Originally Posted by Naldaen View Post
    Want to know how to beat a Mage? You put a sword in your hands, and you hit them with it.

    Try pushing your macro harder.

  8. #8
    Soulwalker
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    I am brand new to Cholromancers so I can't really comment to how they were before the patch. What I can say is, as I hit 50 and kept playing around with Bluedots Cholro/Lock/AM, I was able to top heals and place in the top 5 with damage repeatedly. I wish I had gotten to try the Chloro before patch. I suspect if they were that much more powerful they needed to be adjusted.

  9. #9
    Rift Disciple Azraelll's Avatar
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    Quote Originally Posted by Myrdhyn View Post
    Wait, so pre 1.3 you were head and shoulders above the rest, a veritable god among men, your raid begged you to come with them you were so much above the "crowd", and now post 1.3 you're equal to the rest, or actually in your words "still on top, but by a smaller margin" and you think that's' a problem? FFS the sense of entitlement is strong with this one.
    Well see you have to understand the parsers before you try and jump all over someones post.

    As I referred to the Clerics shields in the above post... the mage BETTER be above everyone else since we toss out Raw heals. Clerics use shields that do not show up on parsers since the "absorb" damage. So if you and the Cleric are battling on the Parsers he's actually kicking your butt in how effective he is. Make sense?

    Relax brah. Dont get all Emo Warcraft kid on me.

  10. #10
    Plane Walker crono14's Avatar
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    Quote Originally Posted by Azraelll View Post
    Yeah Im jumping on that Chloro 1.3 WTF Trion bandwagon.

    Its been some time since the changes went live and I'm not exactly impressed at all with the 1.3 Chloro heals. Most specifically the main tank heals. I gave it time. I played with specs, researched the hell out of the forums, guides etc. I repeatedly practiced rotations. I've done a crap ton of T2's and when Queiing is slow I jump to WF's and practice further in there. So to say the least I have done some very in depth homework and was very patient in what I did. I started off very excipted for the new changes and was very enthusiastic about learning the "new chloro."

    AoE healing is fine @ 51 Chloro/15 Lock. I normally top the HPS but the "Gap" is soooo much smaller now. The fact that Clerics have a bunch of shields they toss that do not display on a Parsers HPS Im not doing as good as I want to think I am. What I dont like is I have to choose. Before I could main and aoe heal in one non boring rotation. Now I feel handcuffed.

    Tank healing is a joke. Unless I have had a big string of bad luck with the tanks in my groups, this is where I have noticed the biggest nerf. Pre 1.3 I would Main heal anything with confidence. Post 1.3 I do not have the confidence to Main heals Raids anymore and can barely even get through T2's. Its sad.

    The rotation is crap and boring and heals for a lot less = LAME.

    The Bottom line is PRE 1.3 I was beloved by all. My guildies would scream for me to join them. Raids saved spots for me. I came in, blew shiet up and saved the day. It was good to be a Chloro with good gear and a great rotation. POST 1.3 I am a forgotten member. If I am there great, I get to toss up AOE heals with "Everyone else" and do average. If I am not there, no one notices. POST 1.3 the Chloro has blended back into the crowd. I no longer stand out. I'm an on par AoE healer and a subpar Main Tank Healer.

    Well, there's my Bithc. I gave it a chance. I did my due diligence in researching, practicing and educating myself on the Chloro before I made an irrational, uneducated opinion on it... and I am not impressed.

    I feel Trion betrayed what was a great healing option for a Mage. It sucks because I was really having so much fun Pre patch. Hopefully they patch Chloro again to maybe increase the heals or try to balance this out a bit. Thats what I get for being Naive into thinking a mage would be more than a support specialist.
    While what you say is all true pre patch....the changes were needed. Chloros were completely OP in a raid and in wf's for that matter. When I can pull ~800dps in raids while topping the healing charts by more than 200-300k healing over the second healer, there needs to be something done imo. Botton line is a warden and a chloro could solo heal an entire raid almost with maybe 1-2 healers on the tank. The changes were needed to bring us more in line with other healers. Now, I get to fight on the meters with the wardens, but you still are very useful in raids, massive amounts of healing still, ability to tank heal well and a quick battle rez, and living energy if your bard needs to switch to run speed for whatever reason.
    Onolawk - 60 Guardian Mage
    Former Maximation Raider

  11. #11
    RIFT Guide Writer bluedot's Avatar
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    Quote Originally Posted by Azraelll View Post
    As I referred to the Clerics shields in the above post... the mage BETTER be above everyone else since we toss out Raw heals. Clerics use shields that do not show up on parsers since the "absorb" damage. So if you and the Cleric are battling on the Parsers he's actually kicking your butt in how effective he is. Make sense?
    Only one Cleric soul, Sentinel, uses a lot of shields, although Purifier has a minor one. We typically only have a Sentinel on Lord Greenscale because the shields are not effected by the healing debuff. According to my Cleric friends Sentinel is pretty gimp for the average fight. By default ACT credits absorbs to the victim, typically the tank, so even if you do have a Sentinel you can do a quick addition and see where the Cleric stacks up against the Chloro.

    The point is, in most situations the parser is an accurate picture of the healing output. However, keep in mind HPS and Healing Done are not as good at comparing souls/callings as DPS.

  12. #12
    Rift Disciple Azraelll's Avatar
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    Quote Originally Posted by crono14 View Post
    While what you say is all true pre patch....the changes were needed. Chloros were completely OP in a raid and in wf's for that matter. When I can pull ~800dps in raids while topping the healing charts by more than 200-300k healing over the second healer, there needs to be something done imo. Botton line is a warden and a chloro could solo heal an entire raid almost with maybe 1-2 healers on the tank. The changes were needed to bring us more in line with other healers. Now, I get to fight on the meters with the wardens, but you still are very useful in raids, massive amounts of healing still, ability to tank heal well and a quick battle rez, and living energy if your bard needs to switch to run speed for whatever reason.
    True. I guess with all the raiding and such I am used to doing a certain amount of healing. Now that was stripped away its tough seeing the lower numbers.

    As of now, no matter what build I use, what rotation I use I cant help but feeling like I am doing something wrong. The 1.3 Chloro just seems lacking. Like I am missing something... specced wrong or wrong rotation even if what I am using squeezes out the most HPS as I can get from the Chloro. I cant help having a "back to the drawing board" feeling.

  13. #13
    Plane Walker crono14's Avatar
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    Quote Originally Posted by Azraelll View Post
    True. I guess with all the raiding and such I am used to doing a certain amount of healing. Now that was stripped away its tough seeing the lower numbers.

    As of now, no matter what build I use, what rotation I use I cant help but feeling like I am doing something wrong. The 1.3 Chloro just seems lacking. Like I am missing something... specced wrong or wrong rotation even if what I am using squeezes out the most HPS as I can get from the Chloro. I cant help having a "back to the drawing board" feeling.
    It all just depends on the fight, for burst raid healing, we outshine any other healer. Take like plutonus for example, you see the cypher coming or know it's coming. Queue up a NT and then flourish right after that...maybe toss a wild growth down as well in anticipation. You alone there can almost bring the entire raid up to full. That is pretty powerful if you ask me, ofcourse the key to being an effective chloro is being a smart and pro active healer. The only fight I consistently get beat on by our warden is Alsbeth, there are just times where there is nothing to dps and 2.5 NH cast is too long to really be effective. Fights like Galenir, Plutonus and there will be a lot more great fights in HK that chloro will be great.

    We are great burst healers if that is a term.
    Onolawk - 60 Guardian Mage
    Former Maximation Raider

  14. #14
    Plane Touched
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    Precissely I was analyzing now Raid HPS performance in detail by request of my Guild Leader, I will spare the details but:

    - Chloros are only desireable on fights were there are AOE and ST phases clearly delimited... ATM only Herald on RoS for healing the Defiler Tank, and you only need 1 Chloro to reinforce healing when taking the 1st Defiler down... After it explodes you can swap back to AOE heal up the Raid and then the Defiler tank will only have 3 targets on him and you will b rdy to deal normally with the 2nd Defiler AOE. Strictly speaking you are the best at this... but "Righteous Mandate" Cleric builds are not that far behind (Most are also compatible with the Senquitar below... Providing a "cuasi-chloro" gameplay style).

    - Before you think you are toping AOE HPS... Check what a Senquitar (Justicar/Sentinel/Inquisitor) can do on AOE heals using a simple rotation to generate Convictions and then burn them on reaction using DoL... Plutonus or Hylas are good examples of this.

    - Single target pure HPS is, OFC, out of the question after the dramatic nerf on NT... VL is simply too easily degraded under fire.

    - With the above in mind... It's really hard to justify spending a mage (Capable still of decent DPS on ST/AoE hybrid fights) on a Chloro spot with the notable exception above (The other is if for some reasson you want your Bard to use something else but AoF).
    Last edited by Khumoth; 07-05-2011 at 01:11 PM.

  15. #15
    Plane Touched
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    5m edit rule...

    ...Forgot 1 exceptional case:

    - Radiant Spores, paradoxically, makes you a good AOE healer on GSB... But it's really an exceptional situation triggered they very specific mechanics involved in the Add phase.

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