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Thread: Improved Warlock Armor Bug?

  1. #1
    RIFT Guide Writer Atavus's Avatar
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    Default Improved Warlock Armor Bug?

    Here is something that has been bugging me for a while. I had already reported this bug in-game months ago.

    "Improved Warlock Armor" should increase damage by 10%. Yet, I remember running a lot of tests and numbers, but the damage increase always came out to be around 6.5% rather than 10%.

    Has anyone noticed, tested or reported this?
    Last edited by Atavus; 06-29-2011 at 04:49 PM.

  2. #2
    Plane Walker
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    Default good question

    Quote Originally Posted by Atavus View Post
    Here is something that has been bugging me for a while. I had already reported this bug in-game months ago.

    "Improved Warlock Armor" should increase damage by 10%. Yet, I remember running a lot of tests and numbers, but the damage increase always came out to be around 6.5% rather than 10%.

    Has anyone noticed, tested or reported this?
    Just a guess, but maybe it's +10% to core, and not on top of buffed stats or other enhancers....maybe even doesn't take into account Source stone stats.....dunno if intended or not.

  3. #3
    Soulwalker
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    I tested it yesterday also.

    Before this patch, it seemed to have little to no effect. (I was using the Xanadu parser until I gave ACTv3 a try) So I basically took it out of my builds.

    Since this patch, it does actually seem to be increasing spell damage. Using ACTv3 I found it improved void bolt from 8-11%. I attribute the range to random opportunity procs and could probably test it w/o any points in opportunity to get a more accurate number.

    Honestly Im just glad it seems to be working although Im not sure those 5 pts are best spent on it as of yet with all the new changes.

  4. #4
    RIFT Guide Writer bluedot's Avatar
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    Damage increases are added together before they are applied.
    In this case you have Dark Power, 10% damage.
    So lets say you have a spell that hits for 1000.. dark power makes it hit for 1100. Warlock Armor makes it hit for 1200 not 1210.
    Last edited by bluedot; 06-29-2011 at 07:07 PM.

  5. #5
    Ascendant Vayra's Avatar
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    As others have said it is additive to other damage buffs (which lock specs have a lot of). Having it be multiplicative would be nice, but would make SC builds ridiculously powerful with all the dmg increasers there.
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  6. #6
    RIFT Guide Writer Atavus's Avatar
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    Quote Originally Posted by bluedot View Post
    Damage increases are added together before they are applied.
    In this case you have Dark Power, 10% damage.
    So lets say you have a spell that hits for 1000.. dark power makes it hit for 1100. Warlock Armor makes it hit for 1200 not 1210.
    Yea, but what I was getting was the problem. Taking your example I was getting:
    Base damage 1000 > Dark Power 1100 > Imp Warlock Armor 1650 (6.5% from base damage).

    It wasn't giving me the additive effect of 10%+10% (off base damage), but more like 10%+6.5%.

    I think I need to test it further with current patch and see.

    @ Cordite: I don't think Opportunity affects the actual damage outcome per cast, if that's what you were recording.
    Last edited by Atavus; 06-30-2011 at 02:51 AM.

  7. #7
    Rift Disciple
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    Quote Originally Posted by Atavus View Post
    Yea, but what I was getting was the problem. Taking your example I was getting:
    Base damage 1000 > Dark Power 1100 > Imp Warlock Armor 1650 (6.5% from base damage).

    It wasn't giving me the additive effect of 10%+10% (off base damage), but more like 10%+6.5%.

    I think I need to test it further with current patch and see.

    @ Cordite: I don't think Opportunity affects the actual damage outcome per cast, if that's what you were recording.
    You might want to check your math. You are showing warlock armor giveing a 55% bonus.

  8. #8
    RIFT Guide Writer Atavus's Avatar
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    Arggg sry lol .. I obviously meant 1165

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    Quote Originally Posted by Atavus View Post
    Arggg sry lol .. I obviously meant 1165
    No problem, sometimes I can't hold back when it comes to math. (A curse of being an engineer I guess)

    I believe tool tip values are adjusted based on your percentage modifiers. Are you accounting for this?

  10. #10
    RIFT Guide Writer Atavus's Avatar
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    OK here is today's test:

    ---------------------------------


    Dark Power: 0/0
    Void Bolt Damage (Tooltip): 117 to 121
    Actual: 478 - 482 / 722 c

    Dark Power: 5/5 (+10%)
    Void Bolt Damage (Tooltip): 128 to 133
    Actual: 526 - 530 / 794 c

    Dark Power: 5/5 (+10%)
    Improved Warlock Armor: 5/5 (+10%)
    Void Bolt Damage (Tooltip): 128 to 133 (does NOT reflect IWA changes)
    Actual: 573 - 578 / 866 c


    As you can see it is 10% + 10% increase on Base damage, as advertised, with the excpetion of IWA not reflecting on tooltip, but that's minor. I am glad they fixed it.

    Mind you, I ran the same test 1 or 2 patches ago, and Improved Warlock Armor was only giving 6.5%, hence the bug report and this post

  11. #11
    RIFT Guide Writer bluedot's Avatar
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    Quote Originally Posted by Atavus View Post

    As you can see it is 10% + 10% increase on Base damage, as advertised, with the excpetion of IWA not reflecting on tooltip, but that's minor. I am glad they fixed it.
    Tooltip damage generally do no update because of buffs. Oddly enough the cast time does update.

  12. #12
    Soulwalker
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    Awesome guys, thanks for confirming it.

    I think I was testing wrong.. rather than checking it by cast I was spamming void bolt until my mana pool ran dry.

    Then I would do it again with Imp Warlock Armor on.

    So, I was skewing my results because each run would have differing amounts of opportunity procs and crits as well as varying lengths of time (anywhere from 3 to 4 minutes basically). I should have just recorded the casts individually with and without IWA.

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