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Thread: So mage is only for Archon now?

  1. #1
    Soulwalker
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    Default So mage is only for Archon now?

    I thought I rolled a dps class. This is crap.
    Last edited by Ravenbrow; 06-29-2011 at 07:25 AM.

  2. #2
    Ascendant lol r u mad's Avatar
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    Quote Originally Posted by Ravenbrow View Post
    I thought I rolled a dps class. This is crap. Quit or Rogue?
    Zoomancer, then /wrists wen you realize what you've become

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    Champion of Telara
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    Quote Originally Posted by Ravenbrow View Post
    I thought I rolled a dps class. This is crap. Quit or Rogue?
    You can still dps, as long as your raid doesn't mind picking up your slack. You can still use Chloro in raids, raiding with Chloro was made easier (even though the tank healing was reduced a bit).
    Last edited by Brad1959; 06-29-2011 at 07:26 AM.
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    Shadowlander
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    I dont care about the chloro changes.. its unrealistic to expect a healer to be strong at both AoE and MT healing.

    Just like it is unrealistic that the best AoE damage spec should also do the best ST damage in one calling.

    I get that.

    What I don't get is why the hardest class to play has to do less damage than the easiest class to play... and not just less, significantly less.. as in a progression guild would basically have to be nice the give all their non-archon mages raid slots.. as new content could be downed easier with other classes.

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    My mage almost always tops the damage charts in warfronts.

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    Champion of Telara Silverangel69's Avatar
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    Quote Originally Posted by Chronicar View Post
    My mage almost always tops the damage charts in warfronts.
    That's...kind of meaningless, even if true.

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    Rift Chaser
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    Quote Originally Posted by Chronicar View Post
    My mage almost always tops the damage charts in warfronts.
    Yup, I could see that depending on the spec. They broke DPS for mages in PvE though. Which is what they did in 1.2, they just made it worse.
    Andoreniel - 50 Mage
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    SC/ELE/Archon - DPS

  8. #8
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    Well what isn't meaningless is the fact that I still enjoy playing my mage and probably always will. My guild and I are starting to make a name for ourselves and we get invites to all kinds of things. I also know I was always have a raid spot so no big deal.

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    aux
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    Quote Originally Posted by Reltius View Post
    I dont care about the chloro changes.. its unrealistic to expect a healer to be strong at both AoE and MT healing.

    Just like it is unrealistic that the best AoE damage spec should also do the best ST damage in one calling.
    Yeah looking at it like that is what causes the problem.

    Let's turn it around a bit: "Just like it is unrealistic that the single target specs can't keep up in ST damage with an AoE spec".

    Same problem, different wording, but the correct solution also looks different now.


    Also, where I come from, it's perfectly realistic to expect a healer to be strong at healing, both AoE and MT. It's kind of their job, being healers and all.
    I'm so BORED

  10. #10
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    Quote Originally Posted by aux View Post
    Yeah looking at it like that is what causes the problem.

    Let's turn it around a bit: "Just like it is unrealistic that the single target specs can't keep up in ST damage with an AoE spec".

    Same problem, different wording, but the correct solution also looks different now.


    Also, where I come from, it's perfectly realistic to expect a healer to be strong at healing, both AoE and MT. It's kind of their job, being healers and all.
    But the thing that makes this game great is that there are different strokes for different folks. Having multiple specs with pros and cons allows different types of players to excel in their own way. Having one healing spec that is best for both AoE heals and ST heals kinda destroys that kind of system. Thats just my opinion. What they did with chloro is try to take the only healing spec and make the mage choose between group and ST healing. Kind of a cool twist where as clerics have to switch specs outside of combat to do this. Its different which is great. Not the same ole' same ole'.
    Andoreniel - 50 Mage
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    SC/ELE/Archon - DPS

  11. #11
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    Quote Originally Posted by Chronicar View Post
    Well what isn't meaningless is the fact that I still enjoy playing my mage and probably always will. My guild and I are starting to make a name for ourselves and we get invites to all kinds of things. I also know I was always have a raid spot so no big deal.
    Which has nothing at all to do with the fact that a mage in a DPS slot is sub-optimal and a waste.

    Kindly stop posting about things you don't understand.
    Pessimistick - <Esti Efiu> - Mage - Guardian - Sunrest
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  12. #12
    Telaran
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    Do what I do.

    Unsub and play a rogue alt until your sub runs out
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    Prophet of Telara Artorous's Avatar
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    Quote Originally Posted by PessimiStick View Post
    Which has nothing at all to do with the fact that a mage in a DPS slot is sub-optimal and a waste.

    Kindly stop posting about things you don't understand.
    Pretty much every calling has had it's time at the bottom of the potential dps chart but every patch you see every calling doing dps. Doesn't matter if it's a progressive or casual guild, no guild skips out on a calling because the potential dps isn't as high as the rest. The reason for that is there is rarely a time when the max potential can be done. There isn't a single parse out there that has a parse like:
    Calling A 2k dps
    Calling A 2k dps
    Calling A 2k dps
    Calling B 1.95k dps
    Calling B 1.95k dps
    Calling B 1.95k dps
    Calling C 1.9k dps
    Calling C 1.9k dps
    Calling C 1.9k dps
    Calling D 1.85k dps
    Calling D 1.85k dps
    Calling D 1.85k dps

    It's just not going to happen, EVER. And that's with each calling being in that specs BiS gear. Any truly progressive guild knows that and that is why no guild ever brings/leaves behind the best/worst calling.

    I dare anyone to post a parse where every rogue/warrior/Mage/cleric is doing the exact same dps as the other players of their calling and have the parse show all of calling a atthe top, followed by b, c, and d. You can't and never will. Doesn't matter what the potential numbers say because that potential is rarely, if ever, going to be realized by every single person in the raid.

    If a guild chooses notto bring you it's not because your potential dps is lower than another player, it's because you either suck *Aka stands in the stupid all the time* or your gear isn't up to par, and even if your gear isn't but you're still a better player you'll probably be brought over the person with leet gear that always stands in the stupid because a dead dps brings no dps.

  14. #14
    Telaran Zarokima's Avatar
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    Quote Originally Posted by Brad1959 View Post
    You can still dps, as long as your raid doesn't mind picking up your slack. You can still use Chloro in raids, raiding with Chloro was made easier (even though the tank healing was reduced a bit).
    Tank healing was reduced by over 30%, that's not just "a bit." Synthesis needs to be un-nerfed back to where it was pre-nerf. Raid heals are great, though, I'm a 51 Chloro and I've been consistently top hps on anything that requires raid-wide healing.

  15. #15
    Rift Disciple
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    Quote Originally Posted by Artorous View Post

    If a guild chooses notto bring you it's not because your potential dps is lower than another player, it's because you either suck *Aka stands in the stupid all the time* or your gear isn't up to par, and even if your gear isn't but you're still a better player you'll probably be brought over the person with leet gear that always stands in the stupid because a dead dps brings no dps.
    for emphasis
    Last edited by nhdjoseywales; 06-29-2011 at 04:49 PM.

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