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Thread: Suggestion: Dominator - Chance to Ignore Diminishing Return

  1. #1
    Soulwalker
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    Default Suggestion: Dominator - Chance to Ignore Diminishing Return

    Hello everyone!

    Dominators could have an ability after 25 points invested in Dominator tree which would, like Neddra' Influence in Warlock tree and Life Bane in Necromancers increase damage, this Dominator ability would give a chance to ignore/pierce diminishing return ie for 1.5% per point invested in Dominator tree. Then someone with 50 points in Dominator tree would have 75% chance to hit their Crowd Controll spells no matter what the diminishing return situation of the current targer is (not taking Resists and Focus in count here).
    What the exact % per point in Dominator tree would be, anything between 1 - 1.5, is matter of a balance discussion, and not written in stone yet.

    I truly believe this change would bring Dominators back the essence of their Soul that was lost in last patch.

    p.s. Could be called ie "Essence of a Dominator" / "Extended Controll" / "Willpower"

  2. #2
    Plane Touched
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    its a good idea, but the problem is that you gonna face premades of 5 mage dominators who can just trans the other team while they kill them one by one.

  3. #3
    Rift Chaser
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    I think we're hitting the problem where one fix in itself will not fix this soul (see other dozen threads on this subject). If you use this idea, you'll have to implement something else to fix the problem that the previous guy mentioned. If you put every spell on its own diminishing returns, you can still do it to some degree (but not as bad). If you seperate it by player, you can simply rotate who you cast on (difficult as all hell, but possible with a premade and marking)

  4. #4
    Soulwalker
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    Quote Originally Posted by DontBluffMyJ View Post
    its a good idea, but the problem is that you gonna face premades of 5 mage dominators who can just trans the other team while they kill them one by one.
    i think the problem is the premade not the premade using 5 mage doms. If you're fighting a premade and you're pugging it, you're more than likely but not always going to lose no matter what the premade is rolling with.

  5. #5
    Soulwalker
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    Ok I hear you so the ongoing chance is a problem. Lets remove that and evolve to:

    3rd and 4th Extra Crowd Controll hit by Dominator. These would share DR with other Dominators. So if target would been hit ie 4 times with Trans he would be immune to it for good.
    In practice, in many cases, this would give deep specced Dominator 2 extra CCs in this sea of Immunity we play in in Warfronts.

    The 4th CC hit could be anywhere +38 points in Dom Soul.

    edit edit edit

    I'm trying to get this idea improved worth posting in suggestion section.
    Last edited by Lesrach; 06-04-2011 at 12:27 PM.

  6. #6
    Plane Touched Nevergone's Avatar
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    I think the direction being taken with Dominators on PTS is a more elegant solution that doesn't result in them being targeted for nerfs in the future by players that can't stand to be controlled.

    To be honest, Dominators already have enough crowd control abilities for PvE, and the hard controls are so limited in PvP that it makes more sense to create different mechanics (such as the triggered abilities currently being tested) to create viability.

    I especially support the new abilities because they replace the players and player pets restricted abilities and while they might not "control" people, they certainly punish people for using abilities.

    Basically, how it will play out in PvP:

    Dominator casts one of their triggered abilities on someone
    The target triggers it (and may or may not notice the resulting effect)
    The target then has to make a decision to continue taking actions and suffer the effects, live out the duration, or find a way to dispel the effects

    Seems like a reasonable solution to me.

  7. #7
    Rift Master GriffonHawke's Avatar
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    Problem is dominator was made with a PvP focus for CCing and now CC in PvP is junk when everyone is immune after 2 ccs, and DR counts anything as a CC. So a dominator cant do anything while the warrior spams his aoe fear or a sab drops an aoe slow, suddenly everyone is immune to the core of your soul.


    I agree with the OP.


    and "A premade could keep 5 people squirreled" ?

    1. You could do that before DR was ever implemented and I dont think anyone ever did

    2. A premade of 5 mages cant be as effective as one with 2 clerics healing.


    Its a dumb reason to try and stop the OPs suggestion

  8. #8
    Plane Touched Nevergone's Avatar
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    Quote Originally Posted by GriffonHawke View Post
    Problem is dominator was made with a PvP focus for CCing and now CC in PvP is junk when everyone is immune after 2 ccs, and DR counts anything as a CC. So a dominator cant do anything while the warrior spams his aoe fear or a sab drops an aoe slow, suddenly everyone is immune to the core of your soul.


    I agree with the OP.
    Right, which is why it appears the developers are implementing abilities that have effects not relying on the DR mechanics. As a Dominator, if the changes go live, you will be able to have an effect on combat even if your targets are immune to your CC abilities - and arguably, your CC abilities are just as potent as they were before and capable of being used at strategically opportune moments.

    Yes, you'll still be likely to encounter the dreaded "immune immune immune" syndrome during large scale battles, but at least now you have something to compensate for the immunities - triggered reactive damage and healing abilities along with an AE interrupt that pulses every second.

    All of this is being achieved without implementing an ability that overrides the DR mechanics, which would also do nothing to improve Dominator performance in PvE.

  9. #9
    Soulwalker
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    I Have to say that new changes mentioned in Ruizos thread in PTS are creative and promising for Dominators.

    Never the less I also feel that Dominators as Crowd Controll specialists should have an advantage compared to other classes and there for I support the 3rd CC hit for Dominators. To make them more usefull in this "field of Immunity" we are living in Warfronts.

    Still very happy to see Devs finding they way around the DR-knot that was so desasterous for Doms. The Debuff/Buff axel is looking a nice way to execute it.

  10. #10
    Rift Master GriffonHawke's Avatar
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    Yea rather then bypassing DR I think they should just be able to CC more than other classes. Like if someone is CCed twice and has DR on, only a dominator ability can CC them for 1-2 times before DR activates against the dominator.


    Though something would have to be done about 0point squirrels everywhere for 3rd CC

  11. #11
    Ascendant TheLeviathan's Avatar
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    Being able to attack everyone's mana/power/energy pool and regen is >>>>>>> CC any day.
    Red ball + fulminate + really craptacular dom/pyro spec trying to hard cast transmog and pray your spell lands before some squirrel punching moron eats your controlled opp proc = +1 board warrior keeping mages from being realistically balanced in PVE or PVP. 1.0-1.2's best combo in the game. RIP FOTM Pyro rollers

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