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Thread: Question: when do abilities that modify spell damage take effect?

  1. #1
    Rift Chaser
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    Default Question: when do abilities that modify spell damage take effect?

    4 abilities like building storm or static flux, when do the modifiers take effect? At time of cast or at time of impact?

    Using these abilities with slow moving spells like icicles would make a difference.

  2. #2
    Telaran
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    Quote Originally Posted by Kuroshio View Post
    4 abilities like building storm or static flux, when do the modifiers take effect? At time of cast or at time of impact?

    Using these abilities with slow moving spells like icicles would make a difference.
    Abilities that add damage(a proc, or extra damage) take affect at the time of cast(as in the end of casting the ability).
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    Quote Originally Posted by Pinski View Post
    Abilities that add damage(a proc, or extra damage) take affect at the time of cast(as in the end of casting the ability).
    Thanks
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    Ascendant TheLeviathan's Avatar
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    I'm fairly certain that they take effect at the point of impact, not when casting. A good example of this is the squirrel toaster build. If you transmog someone and cast a spell at them, it will only deal extra damage if they're still transmoged when it hits. If transmog is broken before the spell can land, it doesn't add the extra damage.

    EDIT: scrap that, at least for Internalize charge. It does indeed add the bonus at casting. The buff can be turned off while the spell is in mid flight and the damage will still be added.

    Not sure why the squirrel thing doesn't work that way. Must have something to do with the way the buff is applied to the target rather than the caster. (if in fact that's how it's applied, I never bothered to look)
    Last edited by TheLeviathan; 04-07-2011 at 04:33 PM.
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    Shield of Telara wallweasels's Avatar
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    I can say that the damage of a spell is basically determined when you cast it, or starting casting it. A good example of this is Natural Awareness on Chloro. The +25% int does not apply to the cast that gave it. The next vile will do more damage than the last if you dont have NA up when casting.
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    if you internalize charge, intensify elements or whatever, then the increased damage is added to the spell at the time its cast. if its a projectile when it gets there it will have that damage on it regardless of how long it took to get there (reminds me of the old days trying to outrun a fireball in UO) and if the buff expired the spell would still have the buff on it when it finally hit. these are basically the mechanics that allowed the burning purpose exploit to exist.

    the squirrel thing however would be a debuff on the target same as exposure or whatever. if the debuff is added or removed before the spell hits, then it will be added or removed from the equation.
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    Quote Originally Posted by TheLeviathan View Post
    I'm fairly certain that they take effect at the point of impact, not when casting. A good example of this is the squirrel toaster build. If you transmog someone and cast a spell at them, it will only deal extra damage if they're still transmoged when it hits. If transmog is broken before the spell can land, it doesn't add the extra damage.

    EDIT: scrap that, at least for Internalize charge. It does indeed add the bonus at casting. The buff can be turned off while the spell is in mid flight and the damage will still be added.

    Not sure why the squirrel thing doesn't work that way. Must have something to do with the way the buff is applied to the target rather than the caster. (if in fact that's how it's applied, I never bothered to look)
    This is due to the fact that you're checking 2 different things: a buff on yourself, and a debuff on your enemy. The buff is checked when you complete the spellcast (internalize charge). Debuffs are then checked when the spell lands on the enemy (squirrel toaster), so anything that increases damage done TO the enemy (crumbling resistance, etc) are checked upon impact to increase the spelldamage further. This is also true of damage reduction effects.

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    Quote Originally Posted by TheLeviathan View Post
    I'm fairly certain that they take effect at the point of impact, not when casting. A good example of this is the squirrel toaster build. If you transmog someone and cast a spell at them, it will only deal extra damage if they're still transmoged when it hits. If transmog is broken before the spell can land, it doesn't add the extra damage.

    EDIT: scrap that, at least for Internalize charge. It does indeed add the bonus at casting. The buff can be turned off while the spell is in mid flight and the damage will still be added.

    Not sure why the squirrel thing doesn't work that way. Must have something to do with the way the buff is applied to the target rather than the caster. (if in fact that's how it's applied, I never bothered to look)
    you're dead on with the debuff generating damage instead of a buff on the caster.

  9. #9
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    Explains why using Building Storm is a pita to use.

  10. #10
    Shield of Telara
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    It's definitely on cast.

    You can easily test this by getting a chloro and just chain cast vile spores. Your second VS always hits harder than the first because although the first one procs the int buff before it hits the target, it's obviously not getting the buff.

    I tested it with entropic veil, spelldamage trinket, internalize charge as well, all the same.

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